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Pioneer Showcases 16-Layer 400GB Optical Disc

300°
293w ago - Pioneeer today unveiled a 16-layer 400GB optical disc which can be read by Blu-ray Disc players.

According to Pioneer's internal roadmap, its super multi-layer technology development is read-only (ROM) discs in 2008-2010, rewritable discs in 2010-2012 and 1TB (1,000GB) disc in 2013, the company indicated.

To quote: Pioneer is exhibiting its super multi-layer read-only optical disc which features 16 separate layers on a single side with 25GB storage capacity on each layer for a total capacity of 400GB at the IT Month fair taking place in Taipei.

The technology of the super multi-layer read-only disc is based on Blu-ray Disc (BD) with a breakthrough in material of reflective layers, according to Pioneer High Fidelity Taiwan. The specifications of the pick-up head (PUH) of the disc is the same as those for the PUH of blank BD discs, and therefore the Pioneer discs can be read on BD players, the company said.

According to Pioneer's internal roadmap, its super multi-layer technology development is read-only (ROM) discs in 2008-2010, rewritable discs in 2010-2012 and 1TB (1,000GB) disc in 2013, the company indicated.
 

PlayStation Blog: Show Us Your Gaming Costumeā€¦ And Win!

50°
298w ago - Today the PlayStation Blog's PR Manager Jill Webber shared the following contest for those interested:

The PlayStation.Blog is getting into the Halloween spirit. We're currently digging into our "spooky" catalog of games such as SIREN: Blood Curse, the "Skate to Victory" ghost level in LittleBigPlanet, the new All Hallow's Eve ball pack and downloadable costumes in High Velocity Bowling, and the newly-released BUZZ! Quiz TV Horror Pack full of over 500 horror movie trivia questions. Check out a few of them below:

WHAT WAS THE SURNAME OF THE FAMILY WHO MOVED INTO THE HAUNTED HOUSE IN 'THE AMITYVILLE HORROR'?

* LUTZ
* JONES
* MICHAELS
* WILLARD

WHO DIRECTED THE ORIGINAL 2004 'SAW' FILM?

* JAMES WAN
* DARREN LYNN BOUSMAN
* DAVID HACKL
* LEIGH WHANNELL

IN 'THE BLAIR WITCH PROJECT', THE FILMMAKERS BECOME LOST AFTER MIKE DOES WHAT TO THE MAP?

* KICKS IT INTO THE RIVER
* EATS IT
* RIPS IT UP
* THROWS IT ON THE FIRE

Just to provide a little added incentive to get you into the spirit, we're announcing a costume contest. The rules are simple: dress up as one of your favorite Sony Computer Entertainment characters (e.g. BUZZ!, the game show host from the...
 

Video: Tokyo Game Show 2008: On the Floor

50°
300w ago - Per Jeff Rubenstein (Social Media Manager) via PS Blog today:

Ever since I've returned from Tokyo, I've been bombarded with questions of "How was it???"

In a word: awesome. But it's kind of difficult to describe the overwhelming hugeness of Tokyo (that's what the Travel Channel is for). As far as Tokyo Game Show is concerned - yeah, I can take that on.

Now I know many of you have been to shows such as PAX, The Old E3, E for All, or something smaller or more regional. TGS is much bigger. So with camera in hand, I tried to share with you the scope of TGS 08, as well as to show you what we had at our booth.





Tokyo Game Show *is* open to the public, and the 2009 edition will take place in September. Start saving your Yen now.
 

Tokyo Game Show 2008 Hands-On: Spelunker for PSN

50°
300w ago - Spelunker is a remake of the NES classic from Irem. Does it look familiar to you? Do you remember the game from way back in the day, 20 years ago?

If you do, it's probably because the aesthetics haven't changed much. Though boasting updated, modern graphics, the game's visuals retain a retro-stylized feel. The 2D characters are still there.

The lifts and ladders are still in the places they would've been. Overall, it looks like an interesting title for those old-school gamers looking for a blast from the past.

Of course, the question is: How does it play? First off, the controls are simple enough. It's a 2D game with a focus on platform jumping, with other actions including: riding down elevators; leaping over pits; climbing ladders; and dodging fire, steam, and toxic liquids.

You can collect items such as bombs to demolish obstacles in your way, or keys in order to progress through locked sections of a stage.

It all sounds very simple, familiar and arcadey -- in other words, a perfect fit for a PSN game. Right?
 

Why PlayStation Home Should Not be Shown at Game Shows

200°
300w ago - Home should not be shown at trade shows. Absolutely not. Not under any circumstances. Why? Because it is boring. Home is not a game. It's not even a user interface. It's a... thing.

Once Sony get around to deciding what that actually is will probably be the time they decide to release it, but until then - and especially in the state it was in for my TGS demonstration - it should be kept as far from prying eyes (and hands) as possible.

TGS is a games show. It's for games. Loud, exciting, playable things. But Home? So not a game. The build I was treated to yesterday went a little like this: I log on as "Ricky". Who was a girl, but hey, who am I to question someone else's naming conventions. Then I move around a bit. And I find, about three seconds into the experience, that I'm running around a near-perfect recreation of Sony's TGS booth.

Great! I think. Yeah, I'm already at TGS, and can play all these demos, but wouldn't it be awesome if people at home could be doing this, and seeing the trailers I'm seeing, and playing the demos I'm playing? It would. But in this build? No way. Not a single demo pod was active. Not a single booth was running a trailer. The main Sony theater screen (the in-Home one) was showing a short, looped trailer, but it wasn't the same stuff I could see with my real eyes...
 
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