292w ago - Kyle Schubel, senior producer at SCEA, has revealed that there will be a LittleBigPlanet closed BETA this summer. Schlubed confirmed that the game will "1 to 4 Players on 1 to 4 PS3s" which means "up to 4 player online and offline."
Schubel also said the game should see a full release in September or October.
To quote: Schubel confirmed the excellent multiplayer support - the game will support 1 to 4 players on 1 to 4 PS3s. That means up to 4 player online and offline. On the DLC side, there will be capacity for 1 million user-created levels on a planet, and the number of planets can be expanded.
And to filter through the inevitable mediocre (read: rubbish) levels, you'll be able to search by popularity, upload date, what your friends have been playing, other levels created by a user and ratings. Video below!
297w ago - When a studio start to make a video game in the 80's they didn't face any complication; because choosing a new idea was easy due to every idea at that time was an original ...
ideas like "Mario" a character that can prove for anyone that a video game series can't be killed by the producer if he know how to create new ideas for it...
The same thing come to our mind when you think about MGS series where "Snake" represent a solider that does not care about anything for the sake of his mission, the always new story & the new technology makes the games fresh to its fans. The list goes on & on and if we need examples for the topic of originality we will need Documentary to talk about them all.
This time sure will not last forever & sure the lack of originality time will come - that's if not already come -, a time where all producers seeking the customer's bucket, a time need a savior to save this great industry from the falling in the trap of the boredom!
In times like this we need a new ideas, a new games & a new original ones, & fortunately it is there in the horizon; a game that will make you laugh at the first sight ... a game will make every developer before gamers think about sharing ideas...
The game is "Little Big Planet" & its created studio is "Media...
302w ago - Sony's senior product manager Nick Robinson has said that "LittleBigPlanet is potentially our biggest Blu-ray release of 2008. We definitely see it as a triple-A Blu-ray release and will be a full price product."
He also confirmed plans for an open beta for the game before release that will focus on the creation and sharing aspects of the game. Robinson said that he is unsure if there will be a demo of the game.
To quote: "It's not like you will get to play the full game early," he said. "It will focus on the create and share side of things. The potential for people to break the game is amazing."
However, it looks unlikely that we'll see a demo of the game. "I'm not sure," Robinson said when asked. "How do you do a Little Big Planet demo? If we put up a level people will just finish it."
He added: "You can't sum it up in a press release. And in some respects you can't sum it up in trailers."
324w ago - The first noticeable difference with the Tokyo Game Show build was the addition of a new display to house and showcase your and others' created games: a globe. All of the levels that you, your friends, or random others create appear as little patches on a big world. Although it wasn't visible in the TGS version of the game, the idea is that your world will eventually fill with patches -- some through your own doing, sure, but mainly by being populated via the network.
To help promote the game's viral nature, your world will fill up with some of the best or most popular levels from others -- but you can also apply all sorts of filters, such as to display only levels from friends, or levels above or below a certain rating, and so on. Also not implemented in the TGS version, you'll be able to zoom in and out of the globe, so as it fills with hundreds (perhaps thousands?) of levels you'll still be able to navigate through them.
Interestingly, the developers hope to see lots of players placing levels according to geography or proximity (for instance, some people may want to place levels near each other). In fact, according to the developers, the concept of the world as a hub for the game came about from LittleBigPlanet's mission of incorporating and celebrating elements of countries and cultures from around...