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Rockstar release 18MB GTA IV PS3 patch as planned

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334w ago - Rockstar Games just confirmed that they have released a patch for the PlayStation 3 version of GTA IV which was causing issues with online play.

Specifically, it prevents Gamespy's servers from being overloaded, and therefore reduces the impact on those servers that were causing the game to stutter and lock up.

To quote: Rockstar Games has released a GTA IV patch for Playstation 3 today that prevents Gamespy's servers from being overloaded and therefore reduces the impact on those servers that were causing the game to stutter and lock up.

We continue to monitor the performance of the game both on and offline and will provide further updates as necessary. We want to assure everyone that, together with our hardware partners, we continue to strive to give our fans the best possible interactive entertainment experiences possible.

This update will ensure that everyone will experience Grand Theft Auto IV the way it was intended. We apologize for the inconvenience this has caused.
 

GTA IV Multiplayer patch for PS3 due out today!

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334w ago - Rockstar and Sony plans to patch the PS3 version of Grand Theft Auto IV today to improve the multiplayer experience.

Speaking to Eurogamer, a Sony source explained that the patch would help by "reducing the loads on the servers at GameSpy and hopefully the completely random hangs that some users have seen".

PS3 owners who bought GTA IV last week have had to endure problems connecting to the multiplayer service almost from day one.

What's more, some reported random crashes, for which Rockstar suggested that erasing game data and reinstalling as a possible solution.

This week, UK chart monitor Chart-Track reported that 926,000 copies of GTA IV were sold during its first week on sale here - with 413,000 of going to PS3 owners.
 

PlayStation Day: No XMB mention, but PSN Showcase Trailer!

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334w ago - Sony shocked attendees at Sony's PlayStation Day by failing to mention anything about an XMB update. Many PS3 owners were for hoping for details about the much anticipated in-game XMB functionality.

That being said, Sony did share a PlayStation Network Showcase trailer today.

Below is a video showcasing the PlayStation Network and a sneak peak at up coming content:




 

Latest Coverage from Sony's PlayStation Day

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334w ago - Despite frequent delays to flagship products such as the PlayStation 3 and PlayTV, Sony Computer Entertainment has long emphasised its commitment to Europe.

The console manufacturer made a huge splash last year at the Leipzig Game Convention -the continent's biggest trade show- when it announced a plethora of new products such as the Go!Cam PSP camera and the Go!Explore GPS navigation system.

Today, the Japanese electronics firm will return to Europe for a new event in London, with SCE president Kaz Hirai and Sony Computer Entertainment Europe president David Reeves both in attendance.

The event at the indigO2 -part of what was once the Millennium Dome- features an extensive press conference hosted by Reeves and Kirai that GameSpot UK will be liveblogging, followed by an opportunity for the press to sample products from Sony's 2008 lineup. No specific games from Sony's roster have been confirmed, although European-developed LittleBigPlanet, Killzone 2, and Home are likely to be highlights.

Liveblog Archive in descending chronological order

5:34 BST: With the journalists becoming restless after a one-and-a-half hour presentation, Reeves wraps up the show and invites us to play the games.

5:32 BST: This means that classic PSP games will...
 

PlayStation Network: The Good, The Bad and The Ugly

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334w ago - Digital games downloads for consoles are in a fascinating position right now. We've previously discussed the state of console downloadable games - as well as a more detailed discussion of royalty rates for Xbox Live Arcade.

But the state of PlayStation Network for indie games is significantly less-discussed - actually, for some potentially interesting reasons. A starting point would be this interview with Sony's Scott Steinberg conducted at GDC, discussing Microsoft's announcement of Xbox Live Community Games. Steinberg's response to that:

"I thought it was interesting in the sense that what they were talking about we've sort of been doing for the last couple of years with PSN and giving smaller, start-up, entrepreneurial developers the chance to get in and make their games available on the PSN."

Well, yes and no. The biggest issue here - and what I find somewhat disingenuous of Sony - is that Microsoft is trying hard and genuinely to open up its platform to everyone (though they do have significant XBLA-related royalty issue and game complexity/submission headaches to work through).

And Sony is trashing them on the basis of PSN - which is actually somewhat of a closed platform right now, save some inspired and to-be-lauded cherrypicking.

The First-Party PSN...
 
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