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LittleBigPlanet potentially Sony's biggest game of 2008, demo unlikely

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352w ago - Sony's senior product manager Nick Robinson has said that "LittleBigPlanet is potentially our biggest Blu-ray release of 2008. We definitely see it as a triple-A Blu-ray release and will be a full price product."

He also confirmed plans for an open beta for the game before release that will focus on the creation and sharing aspects of the game. Robinson said that he is unsure if there will be a demo of the game.

To quote: "It's not like you will get to play the full game early," he said. "It will focus on the create and share side of things. The potential for people to break the game is amazing."

However, it looks unlikely that we'll see a demo of the game. "I'm not sure," Robinson said when asked. "How do you do a Little Big Planet demo? If we put up a level people will just finish it."

He added: "You can't sum it up in a press release. And in some respects you can't sum it up in trailers."
 

Sony release wipEout HD fact sheet

300°
352w ago - Sony have released a fact sheet for wipEout HD. The game will be single player or 2 to 8 players via wireless multiplayer, and be full 1080p running at 60 fps. The game also supports 'Custom Play lists': playback your own music using play lists created in the PS3 XMB.

DLC will also be made available, including extra teams and ships, extra tracks and additional events for the race campaign mode.





wipEout® HD FACT SHEET

Publisher: Sony Computer Entertainment America Inc.
Developer: Sony Computer Entertainment Europe (Studio Liverpool)
Platform: PLAYSTATION®3 (PS3â„¢) computer entertainment system
Genre: Action-Oriented Racing
Players: Single-player, 2 to 8 players via wireless multiplayer connectivity
Launch Date: TBA
Rating: "RP" for Rating Pending

OVERVIEW

Get ready to race at blazing speeds and experience adrenaline-filled, anti-gravity racing action in full-1080p High Definition (HD) running at a breathtaking 60-frames-per-second on PLAYSTATION®3 (PS3â„¢). Coming to the PLAYSTATION®Store soon, wipEout® HD is set to redefine anti-gravity combat racing.

Featuring a selection of the best tracks taken from previous versions of the wipEout® franchise, wipEout HD offers...
 

Sony reveals PlayStation HOME trophies

50°
352w ago - MTV's Multiplayer got a sneaky peek at a new feature in Playstation Home which will allow for players to receive trophies.

For example, trophies could be given out for participating in min-games such as bowling. In an upcoming build of the development kit, companies will be able to start desiging trophies themselves.

To quote: The panel itself revealed precious little more about "Home" that hasn't already been leaked from gamers in the beta or announced by Sony. We did, however, get an interesting look at some example trophies that gamers could theoretically collect for participating in some of the mini-games (i.e. bowling) scattered in "Home"'s virtual spaces.

In an upcoming update to the Home Development Kit (HDK), companies will have a chance to start modeling these trophies themselves and playing with them in "Home."

Much of the presentation was spent looking at ways of developing and implementing objects into "Home," from the aforementioned trophies to sillier items like a bubble machine or a camera to take virtual photos with a friend's "Home" avatar. Sony says users will have the opportunity to take one item into a public space at a time, though that could change between now and the final release of "Home" sometime in 2008.
 

Sony's Phil Harrison Resigns, To Depart Feb. 29th

50°
352w ago - Sony Computer Entertainment has announced that Worldwide Studios president Phil Harrison will be resigning from his post on February 29th, with SCEI president and group CEO Kazuo Hirai assuming his responsibilities on top of his current duties.

Sony notes that Harrison has been with Sony since before the launch of the original PlayStation after joining Sony Electronics Publishing in 1992. The company says he has "made a tremendous contribution to the company playing a strategic role in the launch of four PlayStation platforms," and was key in building relationships with other developers and publishers.

No reason for his departure was given, with Harrison himself saying simply that "the past 15 years at Sony Computer Entertainment has been the defining journey of my life so far," and that "I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can."

Added Hirai, "As one of the founding members of SCE, Phil played a key role in the development and growth of the PlayStation business and our industry. It is sad to see him departing from SCE, but I wish to express my gratitude for his many invaluable contributions and also wish Phil the very best of luck in his future endeavors."
 

Home is 'best-looking multiplayer world'

50°
352w ago - The creative director of Sony's Home project has told GamesIndustry.biz in an exclusive interview to be published in full next week that he believes the PlayStation 3 virtual world platform is the "best-looking" and most "user-friendly" multiplayer experience he's seen so far.

Talking on a recent trip to Monaco for the Imagina conference, Ron Festejo explained his feeling that other virtual worlds, such as Second Life, were garish, while other online experiences were simply too hardcore for most people.

"From my point of view, looking at Second Life - because it has been mentioned a lot in the same paragraph as Home, and people make that comparison - I'm amazed at how many people go on there," he said.

He went on to discuss the importance of user-interfaces, detailed the issues he'd had interacting with others in Second Life, and also referenced other online titles that don't make it easy for inexperienced players to get involved with them.

"John [Venables, Home's lead artist] said in a presentation that for a lot of people, their first experience of online play is to 'log on...get shot in the face, log on...get shot in the face' and actually that's true - people tend to not go into that because of those experiences," he explained.

"Personally, looking at other models,...
 
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