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Video: Pickles in Your Pocket: Bringing Runner2 to PlayStation Vita

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80w ago - Gaijin Games Associate Producer Dant Rambo posted up a video today announcing Runner2 for the PlayStation Vita handheld console.

To quote: Adapting a console game for a mobile platform is no walk in the Welcome Park. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness.

We can't speak for other developers - though we imagine they would agree - but we wanted our game, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, to feel the same on the Vita as it does on the rest of its platforms.

Furthermore, we wanted to provide players everywhere with the chance to carry [Register or Login to view links] around wherever they go. Though we've not yet finished our development of the Vita version, we're confident we've succeeded on both fronts.

For those unaware, Runner2 is a 2D platformer featuring vibrant worlds, unique characters, challenging (and rewarding!) gameplay, and the vocal stylings of Charles Martinet.

From the early planning stages to the finished product, our goal was to create a game that made people happy. If it just so happens that you're someone who likes to be happy, chances are good you'll enjoy it immensely.

Now, with the elevator pitch out of the way,...
 

Dakko Dakko: Floating Cloud God Goes HD on PlayStation Vita

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80w ago - Dakko Dakko Producer Dan Croucher announced today that Floating Cloud God is going HD on PlayStation Vita with details below.

To quote: Hello from [Register or Login to view links]! Today I'm here to talk about 'Floating Cloud God Saves the Pilgrims in HD!', which we're bringing to PS Vita this Summer!

This brand new Vita remake of Dakko Dakko's second game 'Floating Cloud God Saves the Pilgrims' (originally released on PSP minis last year) comes with a set of enhancements and upgrades over the original to take advantage of its new home on Vita.

When we embarked on this version there were two things we most wanted to do - the first was a full re-mastering of the game's art to make the most of the Vita's huge screen, and the second was a new way to control Floating Cloud God.

The original 'Floating Cloud God Saves the Pilgrims' on PSP featured beautiful artwork depicting Japanese folklore and myth, by Army of Trolls' Gary Lucken (http://www.armyoftrolls.co.uk). Drawn as pin-sharp vectors, the art was a perfect fit for the Vita.

It was great to go back to the original images and re-create all the sprite sheets at double the size (to match the Vita's resolution), and the results were amazing. Below is an image showing just how much better...
 

1001 Spikes on PS Vita: A Game for the Masochistic Gamer

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80w ago - Today Tyrone Rodriguez at Nicalis has announced 1001 Spikes on PS Vita, dubbed a game for the masochistic gamer.

To quote: What if you had 1,001 lives in your favorite 2D platformer? Think you could beat the game? That's 1001 Spikes.

1001 Spikes will likely be the most challenging game to come to the Vita this year. In developing the game, we looked to classic games such as the original 8-bit Spelunker and Hudson's Famicom game Challenger as inspiration.

Aside from utilizing a truly 8-bit art style, in developing 1001 Spikes, we've focused on making an incredibly difficult platformer with very precise controls requiring pixel-perfect inputs.

On the surface, the short levels seem minimalistic, but at the core, they're loaded with strategically placed obstacles hidden to the naked eye. The designers have spent countless hours fine tuning placement of every obstacle and item in the game, literally every detail of the game was meticulously planned and thought out, tested, tuned and retested.

Broken down to its most basic design, the goal in 1001 Spikes is to find the key to open the door to the next level. Each level will present a different challenge both in the procurement of the key and then making it to the door alive. Although some levels look impossible at...
 

Video: Killzone Mercenary: New Single-Player & Multiplayer Details

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80w ago - Guerrilla Cambridge Lead Designer Gareth Hughes posted up a video today that demonstrates the Single-Player and Multiplayer modes in Killzone Mercenary for the PS Vita handheld.

Below are the details, to quote: Single Player: Lightning Strike

Two years after the Helghast attack on Vekta, the ISA are taking the battle to Helghan, their fleet gathering above the capital Pyrrhus.

You are Arran Danner, a mercenary currently under contract to the ISA. Your mission is to infiltrate a battery of Arc cannons and direct their fire away from the ISA fleet, instead targeting the Helghast cruisers overhead and opening a way into the city. This is critical to enabling the invasion of Pyrrhus to begin in earnest.

The covert nature of your mission commences with a wing suit drop into the facility; the only way to avoid detection by Helghast surveillance. Once inside your objective is to locate and hack the systems controlling the Arc cannon battery and unleash its devastating power on the unsuspecting Helghast cruisers above.

This won't be an easy ride, the battery is heavily guarded and the security protocols protecting the control systems will require you to interface directly with them using your VAN-Guard, right under the nose of the garrisoned troops.
 

Video: Hohokum Unveils E3 2013 Trailer for PS4, PS3 and PS Vita

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80w ago - Co-creator Richard Hogg made available a video from E3 2013 today unveiling Hohokum for PS4, PS3 and PS Vita platforms below.

To quote: Hello there! It has been about a month since we announced that Hohokum will be available on the PlayStation 4, PlayStation 3 and PlayStation Vita next year.

At the time I mentioned that we would have some gameplay footage coming soon... and here it is! It features lots of new gameplay footage as well as a close look at some of the characters from the game.

These bits were fun to make as they bring together lots of characters who never actually meet in the game. They seem to be getting on ok though, particularly Brollygirl and the oil-can guy. Gonna have to watch those two.

If you missed our previous announcement, Hohokum is a colorful, charming and whimsical game made by myself, [Register or Login to view links] (I am an artist and illustrator) and [Register or Login to view links], a London based game studio. It was an IGF and IndieCade finalist in 2011.





Hohokum will be playable at E3 in a few different locations including the PlayStation booth and the marvelous IndieCade booth. Look forward to seeing a bit more about Hohokum coming...
 
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