EALA Admits 'Chronic Issue' with PC Game Support

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301w ago - Command & Conquer 3 developer EA Los Angeles has admitted that it has had a "chronic issue [with product support] for more than four years," and is forming a dedicated support team to try and address the issue.

"I am not as proud of our record in supporting our games after launch. In fact, I'm downright unhappy with that aspect of our business," EALA general manager Mike Verdu wrote on the official C&C site.

The admission stemmed from a long-delayed patch for the PC edition of the C&C3 expansion pack Kane's Wrath. Verdu noted that EALA tends to release a "limited number of patches for our products and in many cases those patches take longer than they should," attributing the issues to "tension between developing new products and supporting our older products."

However, he was clear the the problems "are not a matter of being greedy." In fact, Verdu claimed the time and "seven figure sums" invested in support for past EALA releases, including C&C Generals and the Battle for Middle-earth games, "could have built an entire new product."

The new team will be charged with supporting EALA's RTS efforts post-release along with a goal to " protect and serve" the Command & Conquer games, universe, and...
 

When Windows 7 Arrives, will your PC be Ready?

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301w ago - It seems like a straightforward question. However, in the aftermath of the Vista debacle, where many systems that were certified as "Vista Capable" proved to be anything but, the process of vetting new Windows-compatible hardware has taken on new complexity.

You simply cannot count on Microsoft to provide an honest assessment of Windows system requirements. And as the "Vista Capable" experience has shown us, Microsoft's vendor partners are no better.

Hence InfoWorld's motivation in developing the Windows 7 Compatibility Testing widget: the need for a truly independent tool that can evaluate a PC's suitability to run the next version of Windows.

By taking marketing, politics, and vendor-speak out of the equation, we're hoping to provide you with an honest assessment of your PC's runtime environment, factoring in hardware configuration, current stress levels, and workload composition.

How to Get Started
Note: As with all Windows Sentinel widgets, you'll first need to register for your free Windows Sentinel account, which my company (Devil Mountain Software) developed based on years of experience benchmarking system performance...
 

Capcom: No Trophy Support for Devil May Cry 4

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301w ago - A poster on Capcom Unity's Forums has received an answer to the question of whether Devil May Cry 4 and Super Puzzle Fighter II Turbo HD Remix will be getting the trophy treatment and it is no. Capcom feels that DMC4 already has "its own little trophylike system" and the Puzzle Fighter team has moved on to other projects.

There is a tiny bit of good news though, Super Street Fighter II Turbo HD Remix may have trophies implemented, but it will depend on "what schedules look like and what Sony's requirements are."

The only real good news is future games from Capcom will all have trophies, as it has "been worked into CEI's developer contracts as a required deliverable." Have other publishers signed such a contract?

This is rather disappointing, but after a string of such reports, we are not surprised. We are just really hoping SSF2T HD Remix will have support.
 

PSPCAP32: Amstrad CPC Emulator for PSP v1.4.1 out!

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303w ago - Zx-81 has updated his 8-bit Amstrad CPC emulator known as PSPCAP32 today. The emulator is a direct port of Ulrich Doewich's Caprice32, originally written for Windows and Unix, albeit with various PSP specific enhancements.

In addition to a bug fix regarding CRTC emulation, version 1.4.1 adds support for two virtual drives, allowing users to mount the Amstrad-compatible SymbOS on one, while storing application and game disks on the other.

Download: PSPCAP32 v1.4.1 for CFW 3.X / PSPCAP32 v1.4.1 for FW 1.5

Changelog:

* Bug fix in CRTC emulation (games such as Prehistorik II couldn't be launched previously)

* Two drives (A & B) are now supported, but only drive A can be used to automatically start a game. It might be useful with SymbOS to put the OS disk on drive 'A:' and application disk on 'B:'
 

Upcoming FuSa SD for PSP-2000 will support PS1 (POPS) games!

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304w ago - FuSa team, the guys behind the software to run games on PSP-2000s on any cable and any TV have posted this:

"As you know, OldPrisoneR is on his vacation at present time, however he continues work on FuSa SD. I've just received message from him... he is unstoppable!

He managed to add PS1 (POPS) games support for FuSa SD! OldPrisoneR has also said that at this moment he is working on new SpeeD BoosteR, which must avoid any slowdown.

You, probably, have one question now: "When will be update?"

I can say just one thing: There will be no update untill John (OldPrisoneR) returns (he will return after fortnight. So, probably, update will be in July)."

This is great news coming from the amazing team FuSa, having POPS support and speed improvements. So let's be patient, it's worth the wait no doubt.
 







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