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Fat Princess: PS3 Demo, Patch 1.03 and Free New Pork Map

350°
261w ago - Titan Studios Creative Director Craig Leigh has announced news today of a Fat Princess PS3 Demo, Patch 1.03 and a free New Pork Map.

To quote: Today is a great day indeed. Your faithful developers at Titan Studios and team at Sony Santa Monica Studio are extremely happy to announce that after careful thought and great labor, Patch 1.03 is complete and ready for imminent release.

Patch 1.03 contains the awesome New Pork city level, and due to the amazing support we have received from the community, we have decided to release the map for free! Yes you heard us right, for free!

Just as important, we have implemented many fixes and tweaks to make the game better than ever. The Fat Princess demo will also go live with the release of 1.03, so everyone who has been dying to try out the game can finally check it out. Huzzah, cake and candy confetti (see below, if you please) for everyone!

1.03 Patch Notes

After playing innumerable games, reading the forums and piles of email, and reviewing all the great feedback we received from you, the fans, we have made a variety of tweaks to the gameplay balance and systems to ensure the game stays fair, fresh and as fun as ever.

Here is a full breakdown of all the changes that can be found in the upcoming patch:
 

PSP EBOOT.BIN Patcher v1.0 Arrives, Supports Custom Firmware

50°
263w ago - Russian PSP hacker mc707 has released EBOOT Patcher v1.0 for Sony's PlayStation Portable, which will allow you to play 5.55 / 6.00 games on 5.00 M33-6, 5.03 MHU, 5.03 GEN-A and other Custom Firmware.

Note: It doesn't work alone, as you'll need the 5.55 & 6.00 PSP Game Decrypter v2 and PRXdecrypter v2.3.

Download: [Register or Login to view links]

To quote, roughly translated:

Instruction
1. Remove with UMDGen from the image game EBOOT.BIN loader and export the File list (menu File> File list> Export)
2. Decrypt loader EBOOT.BIN
3. Apply the patcher to decrypted loader EBOOT.BIN (check that this is decrypted - the header ELF).
4. Pack the boot back into the image (with UMDGen replace the boot EBOOT.BIN in the image).
5. Import File list back, agreeing with the question of the desire zaforsit file locations in the image! (this item is required for many games, in particular DiRT 2 without this procedure falls into a black screen)
6. Save the new image of UMDGen (overwrite original)
7. Rewrite the image on the...
 

Video: LEU-Loader OtherOS v1.0 for PlayStation 3 Linux

250°
273w ago - This seems like intresting stuff going on.. LEU-Loader OtherOS v1.0 for PlayStation 3 Linux.

To quote, roughly translated: Some time ago we started this project, known as LEU (Launcher Emulators for USB), as you know I care for every detail to make it pleasant and comfortable to use.

To start LEU Linux as it is you need a BootLoader.. usually used in terminal mode type which makes text more compliacado use.

In our case this is, graphics adapters to the environment we want to LEU to reach wider audience and that people lose that fear of the word Linux.

BootLoader has very interesting things like:





• Power-Track Initiative SixAxis
• Recognizes LEUs icon which will be installed (USB)
• Recognizes disc, marking an installation disk icon
• Recognizes HDD with Linux installation
• And finally we have a very cool key indicators from the new XMB that is created from the code Petitboot.

The video that shows how the LEU Loader is being used in conjunction with RAW iSO.
 

WiiElfFix v1.0: Load Nintendo SDK ELFs via the HBC on Wii

50°
276w ago - Today xorloser has released WiiElfFix v1.0, which is a small tool that will patch a Nintendo SDK compiled ELF file to boot via the Wii Homebrew Channel.

Download: [Register or Login to view links]

To quote: The Homebrew Channel (HBC) was designed to be used with the Homebrew SDK aka [Register or Login to view links]. So any files you compile with devkitPro should load OK via the HBC.

If you try to load a file that was compiled with the Nintendo SDK however you will get an error that "This is not a valid Wii application". This is because the Homebrew Channel retrieves the load addresses for each ELF program segment from the Physical Address field, and in Nintendo SDK files this field is set to zero.

Hopefully the HBC guys will fix this in the next release, making the HBC more compatible. In the meantime you can use this little tool I made to patch your ELF file. It copies the values from the Virtual Address field into the Physical Address field for each program segment in your ELF file.
 

Echochrome PS3 Patch 1.02 Arrives on June 18, 2009

50°
279w ago - Today SCEA Santa Monica Producer Tsubasa Inaba has revealed on the PlayStation Blog that the Echochrome PS3 patch v1.02 will arrive on June 18, 2009. He also shared the trailer for the upcoming Echochrono PSP title.

To quote: I'm excited to announce a new update, coming June 18, for my favorite PSN puzzle game – echochrome! The update is for the PS3 version (The game was released last year for both PS3 and PSP.

Both versions are available now for $9.99 each). We've added a ton of new features to the game since last year's launch, including Trophies.

Here is a quick run down on the new features being added as of June 18.





Cloud: This is a game mode that allows players to upload levels they have created, and also download levels that others have posted.

We have added a simple search function to go with it. For example, if you find someone whose works you like, you can search for their levels by ID.

Our Picks: For those of you who do not want to search through the sea of user-generated content, we have weekly updates of 8 recommended levels for you to enjoy.

YouTube Uploader/PlayStation EYE support: Another great feature update is the...
 
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