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Video: Murasaki Baby Confirmed for PlayStation Vita in North America

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36w ago - Sony Associate Producer Michael Pulst confirmed alongside a video trailer today that Murasaki Baby for PlayStation Vita is coming to North America.

Below are the details, to quote: HI there everyone!

Last summer at Gamescom we debuted the new, exclusive PS Vita game Murasaki Baby, from new Italian indie development team Ovosonico, and announced that it was coming to European markets this year. Today, we're excited to share that it's officially coming to North America later this year too!

In the game, Baby wakes up in a dream world, envisioned by a child's fantastical imagination and populated by weird and wonderful characters.

In her hand is a purple heart-shaped balloon. She has lost her mommy, and it's the player's role to be her guardian. Take her hand, and guide her on a fantastic journey through the nightmarish land.





As you travel through the dream world, you will encounter many situations that will require lateral thinking to navigate. Using PS Vita's rear touch pad, you can switch the mood of the game from serene green fields to a scary hellish world. It's up to you to figure out how to use the tools at your disposal to keep Baby safe and navigate through the story.
 

Invizimals Coming to PS3 and PS Vita Platforms in North America

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36w ago - Sony Computer Entertainment America Associate Product Marketing Manager Derek Osgood announced today that Invizimals is coming to PS3 and PS Vita platforms in North America.

To quote: Hi PlayStation fans, we have some exciting news to share with you today! The popular creature hunting franchise, Invizimals, is returning to PlayStation this year in the Americas.

The franchise began as a series of innovative PSP titles in which players hunted down and battled elusive Invizimals using the PSP camera. Today, we're happy to confirm that Invizimals: The Alliance and Invizimals: The Lost Kingdom will be coming to PS Vita and PS3 (respectively) later this year.

Invizimals: The Alliance is the next step in the evolution from the PSP games to the PS Vita. Players will hunt, capture, and battle creatures in order to save the Invizimals from the evil Xtractor Industries robots which have invaded their world.

Invizimals: The Alliance brings next-gen AR gaming to your fingertips with new Markerless AR technology and a variety of capture mini-games using the PS Vita controls. You'll have hours of fun trying to track them all down and battling your friends in the all-new 4-player battle system.

Invizimals: The Lost Kingdom is the first foray onto PS3 for the Invizimals in...
 

No Heroes Allowed: No Puzzles Either is Coming Soon to PS Vita

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36w ago - Sony International Software Development Manager Tomoyo Kimura announced today that No Heroes Allowed: No Puzzles Either is coming soon to PS Vita.

To quote: Hi everyone! We are happy to announce that the No Heroes Allowed series is making its return in Spring 2014 as a free-to-play hunting puzzle game for PS Vita!

This is the fifth entry in the series, and we call it No Heroes Allowed: No Puzzles Either! Just as the name suggests, the humor (and 8 bit art) that the series is known for is back and better than ever.

Who said it was easy to be a bad guy?

As a "God of Destruction," you must use your evil power of destruction to defeat more than 200 quirky looking heroes in 64 levels of match-three puzzles. As you conquer levels and capture heroes, the heroes are banished to your dungeon, where they work for you to dig up valuable items in the mines that can be used as power ups during subsequent levels.

Also, don't forget to enter the "Badman's Lair" where you can use your evil genius to combine your choice of monsters, heroes and items already found through the game to create an even more powerful army.

Look out for more details soon, and stay evil!
 

Orangepixel Games Coming to PS Vita, Starting with Gunslugs

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36w ago - Orangepixel's Pascal Bestebroer announced today that their videogames are coming to PS Vita starting with Gunslugs.

Below are the details, to quote: I'm Pascal Bestebroer, the indie developer known as [Register or Login to view links].

I've been developing games since 2004, which have appeared on older mobile platforms like J2ME, as well as newer ones like Android and iOS. That said, it's likely you don't know Orangepixel... yet!

With the help of the guys at [Register or Login to view links], I hope to change that and make my games more known to new audiences, starting with PlayStation gamers. So, Gunslugs will be the first of the Orangepixel titles to hopefully land a spot on your PS Vita this month!

As I mentioned above, I've been creating games since 2004, and all the Orangepixel games have a few key elements in common:

First, they feel, look and sound "retro." This is a very commonly used term these days, but don't judge the games because they looks retro - I also try to imbue my games with newer tricks, gameplay concepts and even some triple-A ideas, bringing old-school style games to a more modern audience.

The final element that all Orangepixel games share, is that they are hard. Not brutal, and...
 

Video: New Velocity 2X PS4 / PS Vita Trailer Update: So Far, So Good

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36w ago - FuturLab Managing Director James Marsden is here with a new Velocity 2X PS4 / PS Vita trailer update which he states is coming along so far, so good!

To quote: Hi folks. Today I'm here to reveal a brand new video showing alpha footage of Velocity 2X; to talk through some of the things we've been working towards; and to outline what we're going to be adding next!

First, the video:





It's starting to look the part, but there's still a lot to do. The major thing left to do is improve the animation on the player character Lt. Kai Tana. We're working on that right now.

The art style

One of the major influences for Velocity 2X was the art style of Flashback on the Amiga. For those of you too young to have played Flashback (poor you, play the original!), it was a stunning visual achievement, using rotoscoped animation and a simple yet stylish art style to create a highly atmospheric experience. 12-year-old me fell in love with it.

Artistically speaking, we wanted Velocity 2X to be the spiritual successor to Flashback (and indeed Another World), and also to create a level of atmosphere and production value that is rarely seen in 2D games.

• [Register or Login to view links]
 
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