262w ago - Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game's new art style on PlayStation 3. Here are some of them as follows:
Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?
Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this encounter to the limit.
Every enemy is as strong as the Prince and will seize his chance to use the environment, his corrupted abilities to counter every mistake the player makes. Every enemy has a background and their own personal objectives that will help...
291w ago - The PlayStation Blog have answered many commonly asked questions about the game today.
Check below for a summary, and also HERE for the full FAQ.
Will the game support four-player Co-op offline or just online?
The four-players Co-op mode is supported online, and offline via LAN by linking two PS3 with two players split screen per PS3.
Will the game support 4 player co-op and multiplayer in split screen? How much of the game-play takes place in open environments vs enclosed spaces?
The game supports two players split screen per PS3 in Co-op and multiplayer. You can connect two PS3 with 2 players playing split screen to make it four players. And you can even LAN four consoles to play four versus four... if you want to. And, it's an even split for gameplay in open vs closed environments. It ranges from claustrophobic firefights to stunning unbroken vistas - but you will be too busy with the action to take in the view.
Will there be customizable elements to some weapons aside from nectar enhancement?
No need. The power of Nectar and the rebels resourcefulness will give you all the...