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Video: Uncharted 2: Among Thieves - Your Questions Answered

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274w ago - Social Media Senior Specialist Chris Morell shared the following Uncharted 2: Among Thieves video FAQ today:

Earlier this week you heard Naughty Dog game designer Justin Richmond talk Uncharted 2: Among Thieves multiplayer. This time, you get Lead Game Designer Neil Druckmann.

Armed with a heap of your burning questions, I cornered Neil for a juicy 10 minutes of everything from co-op to DLC in Uncharted 2.

Hope you enjoy!




 

Video: PS3 White Knight Chronicles - Your Questions Answered

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274w ago - Sony's Social Media Manager Jeff Rubenstein shared the following video today via PlayStation Blog:

You may have read [Register or Login to view links] of White Knight Chronicles garnered during our LA Media event in the last day or two, but I know you've got lots of questions.

Today, we're happy to bring you answers. In this video interview with US Producer Tsubasa Inaba, find out how the game works, how it might change for North American release, and the status voice chat.





Look for more on WKC at [Register or Login to view links] 2009 and beyond.
 

Your Questions Answered: Prince of Persia for PlayStation 3

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295w ago - Prince of Persia Producer Ben Mattes took the time to answer several interesting questions regarding everything from combat to the game's new art style on PlayStation 3. Here are some of them as follows:

Charliesdad asked: Wondering how you addressed the balance issues from earlier entries in the series. For example, Sands of Time was amazing, but going back to it recently the combat wore thin after a while (especially in the first big group fight) to be followed by long stretches of almost no combat. Does the new game fall on one side or the other or is there a middle ground that you all shot for and hit? And Demo tomorrow? Maybe?

Mattes: First, one of our main goals in combat was to make every fight grandiose and meaningful, to make every encounter feel more epic. Thus, we decided to make the new combat system a duel mode in which every enemy has special attributes, a unique personality, cool moves, and his strengths and weaknesses. Having one enemy to fight at one time gave us much more possibility to push this encounter to the limit.

Every enemy is as strong as the Prince and will seize his chance to use the environment, his corrupted abilities to counter every mistake the player makes. Every enemy has a background and their own personal objectives that will help...
 

HAZE: Your Questions Answered by the Devs!

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324w ago - The PlayStation Blog have answered many commonly asked questions about the game today.

Check below for a summary, and also HERE for the full FAQ.

From k.j.khaos:

Will the game support four-player Co-op offline or just online?

The four-players Co-op mode is supported online, and offline via LAN by linking two PS3 with two players split screen per PS3.

From the_icon:

Will the game support 4 player co-op and multiplayer in split screen? How much of the game-play takes place in open environments vs enclosed spaces?

The game supports two players split screen per PS3 in Co-op and multiplayer. You can connect two PS3 with 2 players playing split screen to make it four players. And you can even LAN four consoles to play four versus four... if you want to. And, it's an even split for gameplay in open vs closed environments. It ranges from claustrophobic firefights to stunning unbroken vistas - but you will be too busy with the action to take in the view.

From P_tear_griffin:

Will there be customizable elements to some weapons aside from nectar enhancement?

No need. The power of Nectar and the rebels resourcefulness will give you all the...
 
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