284w ago - Final Fantasy Dissidia is a game being developed by Square Enix for the PlayStation Portable. It was officially announced on the 8th of May 2007, after the trademark "Dissidia" was registered on te 6th of April 2007.
The purpose of the game is to help celebrate 20 years of Final Fantasy and as such, it will feature memorable characters from the fabled series. However, given a really quick start to its development, things seem to have slowed right down.
Up until last week, when Famitsu had a brief section on the game to announce that Jecht would be joining Tidus in the game (instead of Seymour, as many thought), there hadn't been any news on the game for a good three months. It was then, that they released a glut of new characters, including what appeared to be Golbez, Exdeath and Kefka.
We then have to go back another three months for the last piece of news, which was that Tidus would be joining the cast alongside possibly a Judge from Final Fantasy XII. This has been coupled with a new trailer and a brief interview in Dengeki magazine. This still doesn't really explain the slow progress though.
The overall lack of news has been coupled with Final Fantasy Dissidia's apparent no show from this year's E3, as it is currently not scheduled to be shown, which is puzzling...
286w ago - Back in June 2006 American gaming magazine Game Informer's Loose Talk column mentioned System Shock 3 was in development at Electronic Arts, who in January 2006 had renewed the System Shock series trademarks. The creators of the original two games at Irrational Games, who now worked for Take Two after a takeover, weren't developing it but instead the team who made The Godfather game.
In August 2006 the PC Gamer UK magazine also revealed the project has been assigned to EA Redwood Shores (The Godfather), since the series creators were working on a spiritual successor of their own called BioShock. This reveal was made all the more controversial when as part of the magazine's interview Irrational Games' Ken Levine (designer of the original games) said:
"One of the reasons I wasn't interested [in System Shock 3] is EA just didn't give a darn about that game... I think if EA were to do it, it would've been just a regular first-person shooter with a boss monster at the end. They [EA] didn't see it as big brand and I didn't want that uphill battle."
The Official Xbox Magazine later in 2006 remarked that the original lead designer, Doug Church, of the series is part of the development team for System Shock 3. – In July 2007, the month before BioShock's release, creator...
290w ago - You may not have heard about this small manufacturer of VFX workstations, but there is a good chance that you saw a movie or a TV show with special effects done on one of these machines.
BoxxX is celebrating its 10 year anniversary this year and in order to celebrate the occasion, the company assembled an ultimate visual effects machine based on Intel's Skulltrail platform and Core 2 Extreme processors.
To create a Special Edition of its 3DBOXX machine (8400se), the Boxx guys turned to Asetek for a new cooling system and posted a new world record score on SPEC.org for a dual-processor workstation as a result. No doubts, this overclocked workstation is a dream for any enthusiast with really, really deep pockets.
The $7700 base configuration includes 4 GB of memory, a Quadro FX1700 graphics card, an 80 GB hard drive and a DVD burner. Add 12 GB of memory, three 1 TB hard drives and a high-end Nvidia graphics card and you end up with about twice that (display not included).
This machine is 49.4% faster than latest Mac Pro system in Cinebench 10 and 37.7% faster in After Effects.
Boxx will be giving away one these machines Siggraph 2008. So, if you want to get your chance and win this system head over to the conference and participate in Boxx' "Back In Time" contest.
293w ago - European members have recently been venting their frustration at the poor level of service they have been receiving from SCEE and have been asking for a service equal to that provided by SCEA.
The issue has also been brought up by the member on the US Playstation Blog who asked yesterday if the US blog could global.
Jeff Rubenstein, Social Media Manager, replied saying "We know that there are a lot of readers coming here from beyond North America (notably the UK, Oz, Germany, and more). We're in the process of working out how to make sure your needs are addressed. We hear what you're saying."
To quote: Question:
Can you please go global with PlayStation.Blog. The non-existant regional attempts just make it ever more apparent how good you guys are and how you're filling a much needed spot.
Please? For a chocolate heart? Or a bunny? You like bunnies dontcha?
We know that there are a lot of readers coming here from beyond North America (notably the UK, Oz, Germany, and more). We're in the process of working out how to make sure your needs are addressed. We hear what you're saying.