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Video: New Tearaway Trailer for PlayStation Vita Charms E3 2013

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58w ago - Sony Community Manager James Spafford has posted up a new video trailer today for Tearaway on PlayStation Vita from E3 2013 below.

To quote: As is customary at this time of year, a squadron of highly trained [Register or Login to view links] has been sent forth from the safety of Mm Towers in the UK, to the familiar walls of the LA Convention Center where E3 is held each year.

Yes, the Molecules are in town for E3, and we've brought Tearaway with us so we can show it to as many people as we possibly can.

With a bit of luck, and some big smiles, those people will go on to share their experiences with the rest of the world, so you should see some previews across the internet over the next few days. We were also lucky to be included in this year's press conference, so look out for Rex playing Tearaway - he's been practicing all week, bless.

If you can't wait that long and need a Tearaway pick-me-up right this very second, then stay put, ready your eyes and ears, and prepare for your mouth to fall agape. We've got exactly what you need - a brand new trailer for Tearaway! See below.





Creative challenge contest time

Oh, you still want more? Very...
 

Hands-on with Tearaway: Media Molecule's New PS Vita Adventure

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60w ago - Sony Social Media Specialist Justin Massongill has gone hands-on today with Media Molecule's new PS Vita adventure game entitled Tearaway below.

To quote: Media Molecule have proven themselves the masters of cuteness and community creativity, constructing a passionate fanbase worldwide through the madly successful LittleBigPlanet series. But what happens when the house that built a Planet sets out to create something completely new?

Maybe I should rephrase that. Their new project, Tearaway, isn't completely outside the studio's comfort zone. It's still adorable, inventive, and a true showcase of its platform's capabilities. Built with PS Vita in mind, Tearaway makes impressive (but not excessive!) use of the integrated camera and rear touchpad to craft a more tactile and immersive world.

Case in point: You'll occasionally come across transparent surfaces marked with PlayStation symbols, an indication that you can interact with that area via PS Vita's rear touchpad.

Sometimes this means tapping on the back of your Vita to beat a drum, which will launch iota or atoi (your fearless paper protagonists) far into the air above. Other times, it means poking your finger straight into the game to protect your companion from incoming enemies, or to move an object that's...
 

Video: Media Molecule Reveals Tearaway PS Vita Pre-Order Extras

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63w ago - Media Molecule Community Manager James Spafford has revealed the Tearaway PS Vita pre-order extras today alongside a video trailer below.

To quote: We're excited to announce details on the magnificent and exclusive bonus content you'll get for pre-ordering your copy of Tearaway for PS Vita! Participating retailers will offer two options, each with a different set of treasures.

The Jukebox Pack, which contains:

• Splendiferous iota and atoi Avatars for use on the PlayStation Network
• Resplendent PlayStation Vita wallpaper
• Audiolicious Tearaway soundtrack with bonus track

The Special Delivery Pack, which includes:

• Oppulent iota and atoi costumes for LittleBigPlanet
• Exclusive skin for the in-game rideable pig, and printable papercraft plan to match

Yes, that's right, there's an in-game rideable pig.

Tearaway is a buddy-movie action adventure in a living papery world, which you'll go on with your new friend - a plucky messenger who has a unique message to deliver - to you! Check out the video below to hear lead designer Rex Crowle talk about the origins of the papery world of Tearaway.





Tearaway will...
 

Video: Tearaway: Unfold a New Adventure October 22 on PS Vita

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67w ago - Sony Community Manager James Spafford has shared a fresh Tearaway video today inviting fans to unfold a new adventure this coming October 22 on PS Vita.

To quote: Tearaway will be available on shelves and on PSN October 22nd! We can't wait for you to get your hands on, and indeed in, our new game at the end of the year.

In Tearaway you'll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver - to you!

As the papery world of Tearaway unfolds in your hands, you'll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.

You'll uncover a magical dimension inspired by folklore, and built realistically from paper that unfolds and comes alive before your very eyes. As you explore this world you'll meet the papercraft creatures that live within it, help out strange new friends and encounter dangerous challenges.

We've designed the world of Tearaway to blend with our own through the unique features of the PS Vita, which allow you to help your messenger buddy to solve puzzles using the power of touch, literally breathe new life into this papercraft land, and reach up into the world using the rear-touch panel to see your fingertips appear inside...
 

Video: Piecing Together the Weird World of Tearaway for PS Vita

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76w ago - Sony Blog Manager Fred Dutton has posted up a video today which pieces together the weird world of Tearaway for the PlayStation Vita handheld game console.

Below are the details, to quote: Hopefully you all took the time to enjoy the new trailer for Media Molecule's forthcoming PS Vita adventure, Tearaway, last week. It's one of the loveliest titles inbound for any platform, bursting at the seams with invention, wit and creativity.

We stopped by Mm's Guildford HQ late last month to check up on progress, and grabbed director Rex Crowle for a quick chat about the game's unusual inspirations and influences. Read on to find out more about the eccentric themes that the team are pulling in an effort to make a truly unique video game...

Paper

First things first: paper. The entire game world is built out of the stuff, and you'll be manipulating it with your virtual fingers.

"I think it married together the main things I wanted to do with the game - of it just feeling very tactile and being something you really wanted to hold in your hands," explains Rex.

"And then we also wanted to provide players an interesting way of taking stuff from inside the game, outside the game, so they can build their own version of the experience and expand it out into...
 
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