16w ago - Digital Dreams Level Designer Roy van de Mortel shared some concept art and details today on both infographics and input morphing in Metrico on PS Vita below.
To quote: It has been a while since we announced Metrico, so we are very excited to finally be able to share some more insights into the development and current state of Metrico.
We have been working very hard the last couple of months to make sure we now have a playable version, so people can experience what Metrico is about for the first time.
We announced Metrico at GDC San Francisco back in March with an announcement teaser, which was well received. But we knew that the next time we showed something to the press and you guys, we obviously would have to show more than the abstract video, aimed at introducing the game.
Metrico is a mysterious world, so we decided to keep it a bit vague with the teaser. We have a lot more to show since last March, so we'd like to take a moment and explain what type of a game Metrico is.
In Metrico the player needs to traverse the game world, which is built from all sorts of infographics, like bar diagrams, pie charts, line graphs, etc. These infographics constantly change based on your actions,...
17w ago - IGN Senior Editor Colin Moriarty has shared several videos today unveiling some of the secrets from The Last of Us PS3 Multiplayer for fans below.
To quote: Greetings, PlayStation-ers! My name is Colin Moriarty, IGN's Senior Editor.
If you're a PlayStation fanatic - and since you're on the PlayStation.Blog, you probably are - you may recognize me as the man in charge of IGN's PS4, PS3, and PS Vita coverage. You may also know me as one-third of Podcast Beyond.
Today, I write my inaugural PlayStation.Blog post to tell you about something I'm very excited for. See, I'm pretty darn keen on The Last of Us... so much so, in fact, that I got sucked in for about 40 hours worth of multiplayer madness after the game launched. And that got me thinking: who's responsible for The Last of Us' most understated feature, its online suite?
Naturally, I found an answer. Naughty Dog's David Ballard was kind enough to come to IGN's San Francisco headquarters to record a series of videos with me, one for each map in the multiplayer suite.
19w ago - PlayStation Access TV Deputy Editor Rob Pearson shared a hands-on peek at the PlayStation 4 console out of the PS4 box below today!
To quote: Greetings! As anticipation for this year's PS4 launch bubbles into a froth of frenzied excitement, we know a few of you will be asking stuff like 'but just how big is the damn thing? Will it fit snugly under my television? Can I stand it up? How many USB ports does it have?'
That's why we've taken PlayStation 4 out from behind its Perspex curtain and thrust it into the capable hands of PlayStation Access Community Manager, Hollie Bennett, who in our latest video gives you a close-up look at the gorgeous new console from every possible angle.
There's also a look at the swanky PlayStation Camera, so check out the video for a first-hand glimpse and what you'll be taking home with you later in 2013.
While you're at it, why not check out the rest of the PlayStation Access YouTube channel? We've got loads of PS4 video content for you to chew on. Enjoy!
20w ago - Today the XCM Team shared some demonstration videos of their new MaxFire Converter for Sony PS3 and Nintendo Wii U consoles with details below.
To quote: MaxFire Converter for Wii U and PS3 Usage Manual
Maxfire FPS converter Function and features:
Compatible with Wii U and PS3 consoles.
You are able to set multi-key functions into one key. Simply click this key to execute the special game mode, like drop aim, drop shot, active reload, auto burst, etc.
Automatic matching with newer different type of mice and keyboards (wireless or wired), compatibility rate up to 99%
If connecting to the USB hub with 4 wired controllers plugged in, you are able to divide/share the controller’s control command to the other 3 controllers. The Maxfire FPS converter can support up to 10 USB accessories plugged in, so you can share the controller’s control command to your partners, friends or family. Have more fun!
It also works with single USB nano-receiver for both mouse and keyboard.
Compatible with Logitech G13 keyboard.
You are able to set the rapid fire function to the mouse, keyboard, and PS3 / 360 wired controller.
Can map any keys from Xbox 360 / PS3 controller to any keys on...
To quote, roughly translated: You asked all the, it's finally happened, then it's scoop that I announce the arrival of CFW 4.46.1 Cedex SP1 TEAM SGK with a big novelty, adaptation DEX 4.41! (CEX have the firmware but with whom you spent / switched to DEX)