3w ago - Lead Designer at Sucker Punch Productions Jaime Griesemer made available a video today dubbed The Powers of InFamous Second Son PS4: Smoke vs. Neon below.
To quote: Sure, when you play inFAMOUS Second Son, you're going to "enjoy your power." But which one are you going to enjoy the most?
Delsin absorbs the ability to control Smoke in his hometown, and then goes to Seattle to find more conduits and gain their powers, starting with Neon. These power sources have different strengths and weaknesses, requiring you to change up your tactics. This has led to an ongoing debate on the design team about which power is actually the best.
Darren Bridges (Power Designer): Ok, is this really a debate? Smoke is the clear winner. There's nothing better than dashing in and choke-slamming some DUP stooge, then firing a Cinder Blast that destroys the tower his buddies are standing on.
Jaime Griesemer (Lead Designer): Sure, if you want to get your hands dirty, Smoke is great. But Neon is clean and streamlined. You're basically firing lasers out of your hands, so you're a natural sniper.
With Neon, combat is all about precision from a distance. Each shot hits hard, especially if you're targeting the enemy's weak points. Neon lets you dissect a squad of Dupes like a...
3w ago - Matt Makes Games Inc Indie Game Developer Matt Thorson posted up a video today announcing that TowerFall Ascension is coming to PS4 in early 2014.
To quote: Hello PlayStation! My name's Matt, I'm a Canadian indie game developer living in Vancouver. I live in a house full of indie developers that we like to call IndieHouse.
I've spent the last year and a half of my life making a game called TowerFall Ascension, and it's finally (almost) done. It's been a wonderful, terrifying, and rewarding process.
For the uninitiated, TowerFall is a local multiplayer combat game about using archery to destroy your friends. It's fast€-paced, intense, and strategic, with nuanced controls, one€-hit kills, and limited ammo. It's very simple to learn and almost anyone can play, but if you spend more time with it you'll find many layers of hidden depth waiting to be discovered.
From the moment I had four players jumping around on€ screen, I knew TowerFall was a game about bringing people together. From childhood all through high school and university, I had a lot of meaningful experiences with local multiplayer.
3w ago - Sony Associate Producer Michael Pulst shared a video today proclaiming that Tearaway and PlayStation Vita are a match made in heaven.
To quote: Hello again! We do hope you've been enjoying our Behind the Scenes Tearaway mini-series. For the fourth video in our little collection, we wanted to show you why this papery platforming adventure really couldn't have been made for any other device or console.
On your quest to help iota or atoi deliver their very special message to you, you'll solve perplexing puzzles with the tilt; defeat your enemies with the front touch pad; capture and customize your journey together with the front and rear cameras and microphone; and, best of all, reach into the game with the rear touch pad. It truly is a "hands-in" experience (sorry).
Don't forget there's still over a week to pre-order Tearaway and also secure our Special Delivery pre-order bonus items. Week one orders at the PS Store will also include the bonus items so those who prefer the digital version will not miss out!
This bundle includes the audiolicious Tearaway soundtrack, exclusive skin for the in-game rideable pig that includes...
3w ago - XDEV Studio Europe Executive Producer James Hawkins detailed Resogun PlayStation 4 Co-op mode, revealing more ships in a fresh PS4 video trailer below.
To quote: I'm here today on behalf of Housemarque and XDEV Studio Europe to squeeze in one more update before the official Resogun and PS4 launch on Friday. How time flies!
Every PlayStation console has delivered great shoot-em-ups, and I can't think of anyone better qualified than the team at Housemarque to continue this tradition on PS4.
Coming from the creators of the critically acclaimed Super Stardust games for PS3 and PS Vita, Resogun is a pure arcade action game with addictive and challenging play, mesmerizing special effects, co-op multiplayer, and the biggest explosions ever.
In response to requests that we've read in various forums online, the video above shows more gameplay from each of the game worlds that Mikael from Housemarque covered in the previous update.
If you watched the movie carefully, you'll see that it featured three different ships.
Cunningly, each ship in Resogun has different strengths and weaknesses that suit different play styles, so you'll need to try them all out to discover what suits you the...
3w ago - Sony Community Manager James Spafford is here with a new behind the scene video today spotlighting the music of Tearaway on PlayStation Vita.
To quote: Tearaway is out in just over a week and we can't wait for you to play it! To get you even more excited, take a little peek at the third video in our series looking at all the bits and bobs that make Tearaway the unique and special thing that it is.
This one will tell you all about the splendid sounds and music we made especially for the game, including a completely bespoke original score.
This very special soundtrack is inspired by all sorts of folklore and legends, and even features snippets of some sea shanties our Head of Audio Kenny Young wrote for the game, one of which made it into our Sogport trailer back in January.
If that doesn't make you want to ride a pig through a beautiful paper world we don't know what will.
You can get your hands on the Tearaway Original Soundtrack first with the Special Delivery Pre-Order Pack available both at your favorite retailer and on the PS Store for a limited time - so if you like what you hear, head over to the store and pre-order...