151w ago - Today Klei Co-Founder Jamie Cheng has detailed the challenges of Skank's PSN co-op campaign as part of an EA video interview.
To quote: I'd like to share our journey leading up to our decision to include a co-op campaign in our new title, Shank - and why we felt so strong about creating it as a separate mode altogether.
When Shank was shown at PAX 2009, there were two questions that I couldn't answer which came up over and over again. The first was, "What platform is it coming out on?" The second "is there going to be co-op?"
I answered the first question, with my own question. I stuffed our dev kit into a ghetto cardboard box, labeled with a large question-mark and strung a handful of controllers (including Atari and Dreamcast ones) from underneath it for added effect.
At the time, nobody had played Shank, and I didn't have platform approval yet. Thankfully, the gaming community and our fans spoke up, and I got my wish -- we were able to negotiate a deal to bring the game to the PlayStation Network.
The second, co-op question - proved to be much trickier.
On one hand, we felt strongly about the classic, couch-play...
153w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared a video interview from E3 2010 spotlighting Mafia II, which hits the PlayStation 3 entertainment system on August 24, 2010.
To quote: The typical "Summer Drought" will soon give way to a flood of holiday titles, and one of the first major titles we'll get our hands on is Mafia II.
Now, as we creep closer to Mafia II's August 24th release date, the extent of the game's PlayStation-exclusive content is becoming clearer; this week, the Trophies for "Jimmy's Vendetta" came to light, and it's looking pretty extensive.
A few weeks ago, Mr. Sid Shuman had a few words with 2K Senior Producer Denby Grace about Mafia II's gritty look and feel, its upcoming demo, and how differs from other games in the genre like GTA (hint: it's *way* different).
Today I'll be attending a Mafia II event where new content will be revealed, and I've got a few more minutes with the developers. We've asked our questions - now what do *you* want to know about Mafia II? Comment now, and we'll have the answers for you on Tuesday.
155w ago - Sony's Senior Social Media Specialist Sid Shuman has shared a recap of a Dead Space 2 PS3 interview from E3 2010 today.
To quote: At the conclusion of Dead Space, space miner Isaac Clarke was, shall we say, a little unwell. Though Clarke's body survived his first encounter with the Necromorph, the same can't be said for his mind.
We caught up with the creative director of Dead Space 2, Visceral Games' Wright Bagwell, to learn more about the game's gargantuan new setting, new enemies including the Tripod and the Pack, and new combat abilities including the Javelin gun. Watch our interview below to learn more.
Notably, Dead Space 2 will feature a bigger, deeper universe than the first game. No longer stranded on a dinky deep-space mining station, Clarke now prowls a labyrinthine interstellar complex called "The Sprawl," comprised of hospitals, schools, churches, and unspeakable things that go bump in the night.
Visceral Games has confirmed that the Church of Unitology, the cult-like Necromorph worshippers introduced at the conclusion of Dead Space, will play a far more direct role in this sequel. Naturally, Visceral Games is keeping its lips tightly sealed on the specifics...
156w ago - Sony's Social Media Manager Jeff Rubenstein has shared an Enslaved: Odyssey to the West PlayStation 3 video interview today from E3 2010.
To quote: When we were divvying up the reporting assignments at E3, James Gallagher jumped at the chance to interview the team behind Enslaved: Odyssey to the West.
The result: we get to enjoy the dulcet tones of two poshly-accented gentlemen talking about a game that looks pretty cool by the developers of Heavenly Sword. And here's James:
Enslaved: Odyssey to the West is one of the most visually striking games I played at E3. It's developed by Ninja Theory of Heavenly Sword fame and the story is written by Alex Garland, author of The Beach and the scriptwriter behind 28 Days Later. It also features the acting and directorial talents of Andy Serkis.
It's one of the games I'm most looking forward to this year so at E3, Jeff Rubenstein was kind enough to stay behind the camera while I spoke to the game's creative director, Tam Antoniades.