162w ago - Today Sony's Deputy Editor Leon Hurley has shared a preview at what is included in PlayStation Official Magazine UK Issue 51.
To quote: This week I've been playing an inordinate amount of Borderlands and Fallout New Vegas. The main things I've learned are that I'll pretty much do anything for XP, and I like guns that set people on fire. Probably shouldn't admit that last one out loud. Anyway, on to the mag!
We've got loads of good stuff this month. Like interviews with Quantic Dream's David Cage (talking about what's next after Heavy Rain) and Ninja Theory's Tameem Antoniades (talking about the new look Dante in Devil May Cry).
However, our mega interview is a double whammy of Suda51 and Shinji Mikami. The legendary developers talk about their new game, Shadow of the Damned, as well as each other's bad habits and whether they'll ever start a band.
Preview-wise we've got new info on the sexy/weird Catherine from Persona dev Atlus, Resistance 3, Alice: Madness Returns, the Ico and Shadow Of Colossus HD remakes, and The Last Guardian.
Although the big news is our final word on Call Of Duty: Black Ops. I wandered off to visit Treyarch in LA to see the latest on the game, including playing it 3D, which was all sorts of wow. Plus I grilled...
165w ago - SCEE Blog Manager James Gallagher has shared an interview today with Gearbox Software covering the upcoming PS3 title Duke Nukem Forever.
To quote: In what some people were comparing to shaking hands with Bigfoot and riding the Loch Ness monster, I can now confirm (as if you didn't know already) that Duke Nukem Forever is very real, it is coming to PS3 and I have played it.
I also grabbed this interview with the President and CEO of Gearbox Software, Randy Pitchford.
How does it feel to have this iconic character in the Gearbox stable?
It's kind of surreal but I really have to forget about that and focus on the mission of finally releasing Duke Nukem Forever. I'm trying not to worry about pressure or expectations.
In what state was the code in when Gearbox first got its hands on Duke Nukem Forever?
The vision was certainly evident and there were several moments of brilliance scattered throughout the game. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together; they went through war to get it even to this stage. They now call themselves Triptych and they're up on the 10th floor of our offices. They did an...
166w ago - Over the weekend more legal documents surfaced as part of an ongoing effort to extinguish the PS3 JailBreak, and today Examiner.com (linked above) reports that video games and interactive entertainment trade body UKIE welcomes Sony's swift action against PS3 JailBreak modchips.
To quote: SCEE reacted quickly to its becoming available, writing to the companies that advertised and stocked the Break device and advising them to desist in selling the illegal product.
Most companies that were contacted complied immediately and ceased to stock and to sell the product. Court orders were swiftly obtained against those companies that continued to sell the product and they have now also stopped selling the PS3 Break modchips.
UKIE's Director General, Michael Rawlinson, said, "Having our member, SCEE, respond so quickly to prevent the sale of illegal PS3 modification chips shows the commitment that the video games and interactive entertainment industry has to stamping out intellectual property theft.
Intellectual property theft is a hugely damaging crime both to the individuals whose creativity is stolen and to the businesses that make up Britain's video games and interactive...
167w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Patapon 3 PSP Q&A with Hiroyuki Kotani today, revealing that the PSN title will be more epic with multiplayer support.
To quote: In addition to Patapon 3's better-known enhancements – the tough-as-nails Super Hero Patapons, approximately 80 levels, the Pata-text chat system – the topic of multiplayer gameplay remains something of a mystery.
So while at the Tokyo Game Show, I jumped at the chance to speak with Hiroyuki Kotani, better known as the director of the Patapon series, to touch upon more details for his upcoming PSP rhythm-action game.
I was particularly interested in how the new online multiplayer-centric gameplay would impact the game, as well as what new challenges the Patapons will face in their strange new surroundings.
Sid Shuman: Patapon 3's visual style looks more sophisticated, how have you evolved the art style?
Hiroyuki Kotani, Director, Patapon 3: Along with the more epic theme, we changed the graphical style not only for the Superhero Patapon, but also for the backgrounds. The backgrounds in the previous games looked more flat and two-dimensional. But now in Patapon 3 you can feel much more atmosphere – it's both more fantastic and more realistic.
170w ago - Though the game has been presumed dead so many times you'd need an abacus to keep track, "Duke Nukem Forever" is very much alive - and he's coming to store shelves soon.
Take Two Interactive Software pulled off one of the video game world's biggest surprises Friday, announcing not only that the over-a-decade-in-development first person shooter was nearly finished, but backing that claim up by giving the 150,000 people attending the Penny Arcade Expo in Seattle the chance to play the game.
The rest of the world will get its chance in 2011 - on the PC, Xbox 360 and PlayStation 3.
To quote: "Gearbox has enabled die-hard key Duke Nukem franchise builders and skilled veteran game makers to stand together and deliver, said Randy Pitchford, president of Gearbox Software.
All gamers deserve a happy ending and after all of us gamers feeling the full range of emotions about Duke Nukem Forever, I am thrilled to be in a position with the trust, power and means to make it happen."