240w ago - Zen Studios Managing Director Zsolt Kigyossy has announced news that ZEN Pinball is coming to PlayStation Network next Thursday.
To quote: All you pinball fans can breathe easy, PlayStation Network is finally getting some pinball arcade action! ZEN Studios is extremely excited to announce that after all the long hours and hard work we finally wrapped up development for ZEN Pinball and have confirmed the release date for May 14, 2009.
In case you haven't heard, Zen Pinball not only brings some intense pinball action, but it comes packed with options including several in-game missions, head-to-head online bouts and multi-day worldwide tournaments.
In addition, we included a solid offering of four tables in the initial download with more to come as DLC after launch. As far as we are concerned, this is pretty much the Ferrari of pinball games.
240w ago - D3Publisher Michael Scharnikow has shared news today that Puzzle Quest: Galactrix for PS3 will be making it's way to PSN this Thursday.
To quote: What's up puzzle fans? Are you the kind of gamer that yearns to explore the wide expanses of space and wage epic, puzzle-based, ship-to-ship battles along the way? Then look no further than Puzzle Quest: Galactrix, coming out for PLAYSTATION 3 via PlayStation Network this Thursday May 7th, 2009.
Puzzle Quest: Galactrix is a rich new addition to the beloved Puzzle Quest universe. The game incorporates a powerful blend of casual and hardcore gameplay elements, similar to those adored by fans of the critically acclaimed Puzzle Quest: Challenge of the Warlords, into an all-new futuristic, science-fiction setting.
An innovative hexagonal puzzle board allows for a wide range of strategic depth if a player chooses, allowing for both casual and hardcore players to enjoy the game on their own terms. A rich and detailed storyline and fresh gameplay elements make the world of Puzzle Quest: Galactrix a captivating new adventure to explore and conquer.
List of Features:
• Three Gameplay Modes–Single-player, Multiplayer, and Instant Action
243w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert unveiled today via PlayStation Blog that PixelJunk Eden Encore will be hitting PSN this Thursday.
To quote: Just a quick blog update today to let everyone know the expansion pack for PixelJunk Eden hits PSN this Thursday, April 16! In three days you can download PixelJunk Eden Encore for only $5.99.
If you haven't played the original, then now is the time to start doing so because the Encore expansion pack is something you're not going to want to miss out on!
We've put a lot of effort into making Encore have the best of everything from the original game, with great pacing, well-designed levels and heaps of new ideas.
So now I wonder who will be first to discover the cool Easter Egg (appropriate time of year too!) at the end of the game...
Yes, even though Sony Computer Entertainment publishes PixelJunk titles in the West (well, who better to turn to in order to release a PSN game, right?), PixelJunk is completely independently funded and created by us here at Q-Games....
252w ago - Today Keita Takahashi of Namco Bandai Games describes the type of game Noby Noby Boy (releasing on PSN this Thursday, February 19) is. To quote:
Basically players can control and stretch Boy, the main character of the game. As players stretch Boy, the lengths to which he grows are uploaded to a persistent character known as Girl, who grows at the same rate as the combined length of all the players in the world.
Girl starts at Earth and expands around the solar system. When Girl reaches a new milestone in the solar system, new areas are unlocked as playable stages for everyone around the world.
One big question most people have asked is, "Why did you want to make such a game?" Seriously, I don't know. When I figure it out, I'll share it on this blog. In the meantime, please take a moment to watch this video.
Well, that's the best that I can do to explain the game, but I know people will still go, "Hmm..."
How come it's hard to explain, you ask? It's because I wanted to make a game that cannot be expressed by words in the first place. By making an undefined and ambitious game, I want the player's reaction to be something like, "I don't know why, but it's somehow interesting. I can't stop...