To quote: I've started work on a platformer for PS3. The gameplay is (currently) 2D but it has 3D graphics making it the first 3D thing I've made for PS3 since switching from the official SDK to PSL1GHT.
The art assets are all placeholder. This will NOT be a Mario clone by the time I'm done with it.
The character model used for the player was made by Bubles Studio.
To quote: This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW.
It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.
Just use the left analog stick to navigate the maze.
To quote: Here is an update to Swingball 2. There is no Wii version this time but it is available for Windows now and I'll probably have a Wii version posted soon or at the least there will definitely be one with the next update.
The built in level editor still isn't done yet but if you want to try and make your own level you can easily do so by opening one of the pre existing level files with a text editor (all of the current levels where built using nothing but Notepad++). If you make something nice then post it.
Added a level selection screen.
Added several new simple levels.
Added a blue motion trail behind the player and an explosion effect when you collect the white balls.
Changed the way movement and jumping works when the direction of gravity...
To quote: Here is the first and very early release of Swingball 2. Unlike its predecessor it is available not only for Wii but also for PS3 (with a PC version forthcoming).
There were some really cool user made levels for the original Swingball that did things I hadn't even thought of and I’m looking forward to seeing how people take advantage of the new stuff in this game.
There are now blocks that can be swung from but not walked on (they aren't solid). There are also tiles that will change the direction of gravity when you come in contact with them.
I haven't begun it yet but I plan to make a WYSIWYG editor which will make it even easier for people to create their own levels.
There is a lot left to do. The game currently just consists of a single test level.