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Video: Telltale Games Announce Strong Bad is Available on PSN

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205w ago - Telltale Games Co-Lead Writer and Designer Mark Darin has shared a video today announcing that Strong Bad is now available on PSN.

To quote: If you haven't already heard, or are living under some kind of boulder-type rock, Strong Bad just hit PSN!

That's right, [Register or Login to view links]'s Cool Game For Attractive People is now on the PS3!

Like most of Telltale's games, this is a five-episode comedy adventure featuring the popular and bizarre characters of [Register or Login to view links] as they sabotage the Big Race, engage in a civil war, stage an epic battle of the bands, create a blockbuster summer action movie, and battle the dragon-man Trogdor inside the many poly-triangled world of Videogames!





And all for just $14.99. Yes, that's right - less than $3.00 per game!

We've introduced a whole set of new Trophies and tweaked the controls so that the PS3 version is the best version yet!

Here's a fun side note: each episode features an 8-bit style mini game playable from within the main game. The designer for each episode was responsible for their own mini game, that includes design, graphics and programming!

It's...
 

Blade Kitten for PS3: Artificial Intelligence, Physics in a 2D World

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226w ago - Today Krome Studios Senior Programmer Chris Fowler has shared an update on Blade Kitten for PS3, detailing artificial intelligence and physics in a 2D world, as follows:

Working on the PlayStation 3 has been wonderful. As this was my first project on the PS3, I was apprehensive at first about the new technology and how to use it as best we could. But now, I can honestly say I am a fan of the PS3.

Early in development, [Register or Login to view links] was both a 3D and a 2D game and you could switch between them instantly – you'd run through a section then it would transition to 2D. It didn't take us long to fall in love with the 2D version, so we focused all our efforts on making the 2D the fun game it is today.

From the start of our project, our goal as programmers was to give the designers all the power they needed to create the game that they wanted. Ideally, a level designer controls the player's progression and experience in each area of the game (enemy placement, special events, collectables, and so on). So rather than implement a boss character's attack moves myself, I would give the designers scripting tools to implement the boss themselves.

This proved to be one of the best decisions we made. For example, the level where Kit is running...
 

Video: Stellar Attack Heads to PS3 and PSP Minis via PSN

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235w ago - Laughing Jackal Senior Producer Al Evans has revealed today along with a video trailer that Stellar Attack is heading to PS3 and PSP Minis via PSN.

To quote: I'm pleased to announce that [Register or Login to view links] first PlayStation minis title, [Register or Login to view links], is to be released on the PSN Store on June 1st for the PSP and PS3.

Stellar Attack is an homage to classic shoot-em-up [Register or Login to view links], and is also inspired by a range of action-puzzle games, featuring a mix of score-chasing puzzles, fast action and precision targeting.

Here's some background to the game (featuring the best story I could think of in under five minutes!):





Deep in space, a lost starfighter is trapped by a series of evil turrets; turrets that are generating a purple energy field which is preventing the starfighter from returning home.

To make things more difficult, these evil robo-turrets surround themselves with vast strings of protective coloured orbs. Using its multicoloured laser, our intrepid starfighter must blast a path through the orbs to destroy the turrets in each...
 

Video: Sam & Max: The Devil's Playhouse - Telltale Games Q&A

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242w ago - Sony Social Media Senior Specialist Chris Morell has shared a Q&A video with Telltale Games today covering Sam & Max: The Devil's Playhouse for PS3.

To quote: The [Register or Login to view links] is making its first foray onto PS3 next Thursday, April 15. I think I speak for us all when I say, "It's about dang time!"

The third season of Sam & Max - The Devil's Playhouse - hits PSN next week with Episode 1: The Penal Zone. If you're not familiar with the [Register or Login to view links] style of play, it's all based on an episodic adventure game structure where story drives the gameplay.

To break down the fine details, listen to what director and writer Chuck Jordan has to say about the premiere on PS3 in the video below.

You can [Register or Login to view links] the entire five-episode series now for $29.99, which secures all five installments for a $5 discount.

Visually speaking, I think we're in line for the best version of Sam & Max yet. But hey, I'm biased. Now go tell Telltale we want [Register or Login to view links] and [Register or Login to view links]!
 

TellTale Programmer: iPhone is Much More Powerful Than Wii

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278w ago - The Wii isn't the most powerful piece of hardware out there. The PS3 and Xbox 360 are more powerful, but Nintendo's machine is still putting up a fight.

Now Telltale Games has come into the picture and trashed the Wii's horsepower because of some complaints that the Wii version of Monkey Island has some framerate problems.

To quote: A Telltale Games programmer going by the name of Yare on the [Register or Login to view links] had this to say:

"The voices and textures are the way they are because we're limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one.

Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even."
 
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