110w ago - Today PlayStation 3 developer lachrymose has released a Super Mario War v1.8 PS3 port for fans of the classic homebrew game, followed by revision R2 below which allows loading game data from USB and fixes a critical bug.
To quote: I've ported the classic homebrew game, "Super Mario War" to the PlayStation 3. It is created with SDL by these awesome fellows.
For those not familiar, it's a 2D action vs game with up to 4 players. You can even have bots with quite good AI! It's a really great game to be honest. I wouldn't have ported it if it wasn't in my interest.
Everything is working from what I can tell. I only have one controller so I can't test multi-player (can someone test this for me, please?) I believe it should work. Keyboards are also supported.
142w ago - SCEA Producer Daimion Pinnock has detailed some new Super Stardust HD PS3 DLC dubbed Impact Mode that is hitting PSN this Spring.
To quote: We'd like players around the world to know that we've created a new game mode for Super Stardust HD that'll be out on PSN this Spring - it's called the "Impact" mode.
We want to thank all the fans around the world for your continued support - it has made Super Stardust HD a top selling PSN exclusive and enabled us to keep creating new content for the game even now over three years after its release.
2008 saw the release of the "Solo Pack," offering new game modes such as Endless, Survival, Bomber and Time Attack. That was followed by the multiplayer "Team Pack" featuring split-screen co-op and deathmatch modes for up to 4 players.
Additionally, the game then broke new ground by becoming the first ever PlayStation 3 game to feature Trophies.
In 2010 we gave players the exciting option to experience the game in real 3D, one of the few of its kind as it creates 120 unique frames per second.
Now in 2011 with the new Impact mode add-on, Super Stardust HD continues to be the most comprehensive shooter experience available.
The Impact mode plays on and twists the game rules -...
143w ago - Today Producer Brynley Gibson at Zoe Mode has shared a video announcing that Chime Super Deluxe hits PSN on March 29, 2011 and includes four-player multiplayer.
To quote: We're excited to announce that Chime Super Deluxe will be released and available to download from the PlayStation Store on 29th of March in the US. We can't wait!
In the meantime, I would like to tell you a little more about what Super Chime Deluxe has in store for you.
To play the game, you have to place down irregular-shaped blocks one at a time on the grid, fit them together 3 X 3 or more and you will build a quad. The quads score you points and this creates coverage, which fills the grid.
The challenge is to fill the grid before the time runs out. This core rule set alongside multipliers, time bonuses, block fragment crashes and more create an addictive and mesmerising strategic experience.
But where does the music come in? Each block you place plays a note, and a different note depending on where it is placed. Every quad you create plays a longer musical phrase depending on the size and shape of it. The backing track is driven forward depending on how much coverage you have. The composition of the music is therefore remixed by you as you play.