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Video: Inside Skywalker Sound: Soul Sacrifice's Battle Theme Demo

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82w ago - Sony Producer Kumi Yuasa has shared a video demo which takes fans inside Skywalker Sound: Soul Sacrifice's Battle Theme below.

To quote: Back in December, we released a sneak-peek of the Skywalker Sound soundtrack recording video for Soul Sacrifice. As mentioned, the game's soundtrack is composed by [Register or Login to view links] and [Register or Login to view links], two of the most recognized composers in the industry.

Today. I'm excited to share a video introducing one of the scores Mitsuda-san composed:

Mitsuda-san was kind enough to provide us the following accompanying message:

"This was the very first battle music I composed, and I focused on making sure it fit the fighting theme of Soul Sacrifice. The battle style in this game is different from traditional RPGs and action games where the battles are not instantaneous, but rather extensive and you fight for a longer period of time.

Within those battles, you will face all sorts of situations where you can have the upper hand, or be at a disadvantage. So, in order to match these dramatic sequences, I concentrated on adding many different elements to each piece in order to create an exciting musical composition.
 

Soul Sacrifice Hits PS Vita April 30th, Pre-order Extras Revealed

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83w ago - Sony PlayStation Public Relations Manager Aram Jabbari has revealed today that Soul Sacrifice hits PS Vita this April 30th, alongside the official box art and pre-order extras detailed below!

To quote: Since it was announced for North America, and as new assets and details are rolled out to eager fans worldwide, excitement for Soul Sacrifice has only increased.

No other title for PlayStation Vita combines the same frantic real-time combat, thrilling sense of scale, smartly interwoven cooperative multiplayer, or meaningful character customization... Not to mention the contributions of legends of gaming like designer Keiji Inafune or composer Yasunori Mitsuda and Wataru Hokoyama.

For weeks, fans have asked for more info about the game's North American release, wanting a final date and box art, and details about possible pre-order extras. Finally, those questions can be answered!

Soul Sacrifice for PS Vita launches in stores and via PlayStation Network on April 30th, 2013. As for the box art, it is essentially the same as that which Japanese fans will proudly display on their shelves (or pedestals, if you're a pedestal kind of person):

Fans who pre-order Soul Sacrifice will receive an exclusive pack of in-game content - it will not be sold anywhere else!
 

Video: PS Vita's Soul Sacrifice: Leviathan and Ghost Mode Revealed

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91w ago - Comcept Founder Keiji Inafune has posted up a video today showcasing both Leviathan and Ghost Mode in PS Vita's Soul Sacrifice below.

To quote: Today, I'm pleased to reveal a new monster, "Leviathan," and to share its backstory.

Meet Leviathan

Once upon a time, in a kingdom far away, there were two twin princes. The older twin excelled at everything, and the younger one failed at just as much. The two were so different that it was a wonder that the same blood flowed through their veins. It was like pairing up a giant and a dwarf.

The younger brother grew up with a severe inferiority complex and developed an extremely dark personality. He started to enjoy collecting ferocious animals, one in particular being a crocodile from another kingdom. He put the crocodile in a cage, where he tormented it. It was the only time he could ever feel strong.

Years went by, and it was finally time for the heir to take the throne. Of course, the chosen heir was none other than the eldest of the twin brothers. Jealous, the younger prince stormed off to his room. He sat there, staring at his crocodile.

"If only I could get the crocodile to kill my brother..." he thought. Just then a strange voice resonated in the room and the prince could feel his body...
 

Comcept: Soul Sacrifice for PS Vita Takes Tokyo Game Show

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102w ago - Comcept Founder Keiji Inafune has announced today that Soul Sacrifice for PS Vita is taking the Tokyo Game Show this year!

To quote: I'm excited that those of you who are attending Tokyo Game Show will finally be able to have some hands-on experience with Soul Sacrifice!

Once you play the game, I'm sure that you'll have a better sense of the world I've been wanting to create.

You'll be able to face the dilemmas, tough decisions, and the agony of choice that I've been wanting to portray in a game. I believe the TGS demo does a great job of conveying this new concept.

In the trailers and interviews released so far, we've shown the game's dark world setting and shared some of the story elements revealed in the single player mode.

We've also shared a few of the back stories from both the monsters and sorcerers that you'll encounter during gameplay. During TGS, I'm looking forward to showing you what the multiplayer mode can offer.

"Truly cooperate with allies" - I've explained the concept behind the multiplayer mode in the past, but I'm sure you'll gain a full understanding after playing through this TGS demo. You will experience trusting in your friends, being double-crossed or double crossing, and you will realize...
 

Sony Interviews Inafune on Soul Sacrifice for PlayStation Vita

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105w ago - Sony Social Media Manager Sid Shuman has shared an interview with Inafune today on the upcoming video game title Soul Sacrifice for PlayStation Vita below.

To quote: In the world of video game development, [Register or Login to view links] is a giant among men.

The illustrator and former global head of production at [Register or Login to view links] has played a key role in the development of an astounding array of games spanning a diverse lineup of genres, everything from Mega Man to Resident Evil to Lost Planet and many more.

With his [Register or Login to view links] at Comcept and Intercept, Inafune is expanding his influence to new projects, including the upcoming "dark fantasy" PS Vita title Soul Sacrifice.

During Gamescom last week, we caught up with Inafune to learn more about his ambitious new game that forces players to make painful decisions.

PlayStation.Blog: How do you take something painful - sacrifice - and make it fun in a gameplay setting?

Keiji Inafune: If you hear the word "sacrifice" it obviously sounds painful. But that's because you think of sacrifice as sacrificing yourself.
 
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