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Video: Play Real Guitar on Your PlayStation 3 with Rocksmith

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127w ago - Creative Director Paul Cross of the Rocksmith Team has shared a video today demonstrating how to play real guitar on your PlayStation 3 with Rocksmith.

To quote: My name is Paul Cross and I am the Creative Director on the [Register or Login to view links] Team.

My previous projects include Burnout, Skate and No More Heroes 2: Desperate Struggle - and I want give you a little bit of background on Rocksmith, a music game that lets you plug a real guitar into your PS3 and play along to a great list of well-known rock songs when it comes to Europe this September.

The project started in early 2008 when [Register or Login to view links] started talking to a company called Game Tank. These guys had a tech demo that allowed the player to plug in any real guitar into a PS3, and the game would tell them if they were playing the right notes at the right times. Ubisoft liked the demo so much that they bought the company!

When Nao Higo, Sr. Producer and I first started on what was to become Rocksmith in October 2009, it was a tech demo called 'Guitar Rising' that featured sideways scrolling tablature and a number of difficulty levels you could select from. Here's a promo vid of Guitar Rising from way back in the day:



 

Video: Batman: Arkham City Q&A - Rocksteady Answers Questions

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149w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Batman: Arkham City Q&A today with Rocksteady alongside a video trailer below.

To quote: It's been mere months since I belatedly finished Batman: Arkham Asylum and learned what all the fuss was about. Now, with Arkham City just days away from its October 18th PS3 release, I jumped at a rare chance to speak with Game Director Sefton Hill from [Register or Login to view links].

I solicited some of your best questions from [Register or Login to view links] and hopped on the phone with Mr. Hill to discuss a wide range of topics related to one of my most-anticipated games for 2011. Before you dive into the Q&A, get into the spirit by watching the new "Rogue's Gallery" video below.

PlayStation.Blog: In Arkham Asylum I was able to level up almost all of my skills by the end of the game. Does Arkham City bring more skill upgrades and more skill diversification, perhaps specialized character builds?

We've certainly expanded the number of upgrades in the game - we had 20 upgrades in Arkham Asylum, and we now have 33 different upgrades in Arkham City.

There are a lot of ways to develop your skills and use them in the game....
 

Video: Rocketbirds: Hardboiled Chicken: Flash to Full 3D on PS3

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149w ago - Ratloop Head Programmer Lucas Pope has shared a video today of Rocketbirds: Hardboiled Chicken going through the transition from flash to full 3D on the PS3 console below.

To quote: Our upcoming PSN game, Rocketbirds: Hardboiled Chicken, got a few upgrades on the way to PS3, and I'd like to dive into some of the technical details of that transition.

Hardboiled Chicken is a vastly expanded and improved game based on our earlier Flash release, Rocketbirds: Revolution.

In going from Flash to the PS3, we added better controls, more screens, more chapters, more weapons, more enemies, and more gameplay modes. And we seriously upgraded the visuals. In this article, I'll talk about some of those visual upgrades and how we did 'em.

Rocketbirds

If you haven't seen or played Rocketbirds, it's a non-scrolling 2D game with a strong visual style. Think of classic 2D action-adventure games like Flashback, Oddworld, or Blackthorne. It could be considered a platformer, but there's no scrolling and each screen is revealed whole-hog when you walk off the edge.

2D Like We Mean It

For the original Rocketbirds: Revolution, we kept things simple. Each screen had a static foreground image and a static background image that were composited...
 

Video: Studio Head Reveals Rocketbirds: Couch PSN Co-Op Mode

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149w ago - Today Producer and Studio Head Sian Yue Tan has shared a video reveal of the new Rocketbirds: Couch Co-Op Mode for PlayStation Network.

To quote: After its triple nomination at the 2010 Independent Games Festival, the Rocketbirds universe is finally approaching release - and only on PSN.

Rocketbirds: Hardboiled Chicken takes you on a cinematic platform adventure through Albatropolis.

In the single-player mode, you're Hardboiled Chicken, the original Coq of War, on a mission to hunt down the Penguin's corrupt leader, Putzki. Along the way you'll have to kill many Penguins, solve puzzles, incite revolution, and maybe possibly pilot a few jetpacks.

Today I'd like to share a bit about the game's two-player couch co-op mode, since we are particularly happy with the way it's turned out. But first, check out some gameplay in our new Rocketbirds co-op video.





We had always wanted a couch co-op mode for the game ever since we started development on the PS3 (because, well, co-op is fun), but didn't know how and if it would work for our non-scrolling platformer. Simple questions needed answering, such as; "What should happen when one player leaves the current screen the other one is still on it?"

After...
 

Video: Rocketbirds: Hardboiled Chicken Hits PSN on October 18th

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150w ago - Today Producer/Studio Head Sian Yue Tan has confirmed alongside sharing a video trailer that Rocketbirds: Hardboiled Chicken will be hitting PSN on October 18, 2011.

To quote: With our first post in July, we introduced you to our upcoming title Rocketbirds: Hardboiled Chicken, and for our second post in September, we touched a bit on the genesis and character design of the Rocketbirds. In this third post, we wanted to talk a bit about the cutscenes and music videos we created for the game.

But first, here is the preview trailer of the game!

Rocketbirds: Hardboiled Chicken takes you on a cinematic platform adventure through Albatropolis, as you hunt down the Penguin's corrupt leader, Putzki. Along the way you'll have to kill many penguins, solve puzzles, incite revolution, and maybe pilot a few jetpacks.





Originally, for Rocketbirds: Revolution! (the Independent Games Festival 2010 triple finalist browser game) we created the first opening sequence ('Robot' music video) as a way to keep people interested while the first game assets were being streamed to people's computers.

When we'd completed it, it worked well to bridge the waiting time (it's a lot more entertaining than watching a download status bar), but...
 
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