78w ago - Naughty Dog Community Strategist Eric Monacelli has revealed the PS3 gameplay for The Last of Us at E3 2012 today!
To quote: Did you catch the PlayStation press conference livestream? Notice when it went all black? We wanted to set a proper mood, tone, and stage for our debut of The Last of Us gameplay.
The venue, as well as the hard work of the press conference production crew, afforded us a fantastic setup. It was an amazing opportunity to showcase our blood, sweat, and pixels on the massive video screen in the Los Angeles Memorial Sports Arena this Monday night. We're amped by the response we've received so far and looking forward to a very busy, very fun E3.
If you didn't catch the livestream or would like to see unadulterated, pure images of the gameplay watch this video. At this point in the story Joel and Ellie are attempting to get to the bridge and out of the city. They are tourists in an area that's controlled by hunters.
They are hunted and yet they too are hunters. Everyone is willing to do whatever it takes to survive. What you'll see is something that we're calling Balance of Power AI.
Enemies will react realistically to whatever situation your combat style forces them into. Playing as Joel, Ellie's...
78w ago - Sony Senior Manager Anand Agarwal of Brand Marketing has officially revealed the PlayStation Move Racing Wheel at E3 2012 today with details below!
To quote: Hey PlayStation fans, we hope you're excited about all of the latest news and updates we unveiled just moments ago.
We're always striving to create new ways for you to enhance your PS3 gaming experiences and this year is no different as in addition to the news that we shared with you today at the press conference we would like to officially announce the availability of the all new PlayStation Move Racing Wheel, a brand new peripheral for PS3.
The all new PlayStation Move Racing Wheel transforms your PlayStation Move motion controller into the ultimate racing experience, supporting any vehicle you choose to drive.
Highlighted features include:
• Precise motion tracking for responsive handling of your vehicle
• An innovative folding grip design will allow you to switch between racing a sports bike to a high-octane supercar
• Feel the intense vibration feedback of your vehicle as you trade paint with the competition
• Experience realistic gameplay action using the race car paddle shifters and motorcycle twist throttle controls
83w ago - Atlus Manager of Public Relations and Sales Aram Jabbari has announced today that Persona 4 Golden is coming to PlayStation Vita this Fall!
To quote: Look at it. Just look at it. Your PlayStation Vita. It's so sexy, isn't it? Those sleek, glossy curves...Those adorable analog sticks... That gigantic OLED screen. Oh my goodness, dat screen.
Wouldn't it be amazing if there were some RPG, some massive RPG with dozens and dozens of hours of tried-and-true gameplay and a captivating story to tell?
Sure, it takes a while for every system to really get to that meaty part of its lifecycle, but luckily for PS Vita owners, their new handheld is going to get that game this fall.
That's right, boys and girls, Persona 4 Golden, the enhanced and expanded (yet comfortably handheld) upgrade to the award-winning RPG classic, is coming to a PS Vita near you-preferably the one in your hands as you're reading this-this fall.
The original game has an overall Metacritic score of 90 and tons of "Editor's Choice" and "Best Of" awards. It's generally considered one of the finest games ever made, certainly one of the best in its genre, delivering oodles of hours of enthralling storytelling, immensely satisfying combat, intricate party management, and addicting Persona collection...
84w ago - Today CCP Community Manager CmdrWang has revealed how dynamic battlefields take shape in Dust 514 for the PlayStation 3 entertainment system.
To quote: In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times.
This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the "dynamic" part of the battlefields will come from.
This means that battlefields in DUST 514 could change based on the actions that players make - from innocuous actions such as changing one's character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room.
However, giving players a big sandbox to play in does not simply mean throwing a bunch of random choices at them and say, "go." For players to experience the uniquely emergent gameplay offered by the EVE Online universe, the freedom that these choices offer must be handled in a meaningful manner.
To illustrate this, we will be looking at how battlefields in DUST 514 are...