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Sony Outlines Wipeout 2048 PS Vita Q&A: Speed Thrills Details

300°
149w ago - Sony Senior Social Media Specialist Sid Shuman has outlined a Wipeout 2048 PS Vita Q&A today which includes Speed Thrills details below, as follows:

If there's any game series that's synonymous with PlayStation, it's Wipeout. This fast-paced combat racer has appeared on every single PlayStation console, and now it's preparing to make the jump to PS Vita with Wipeout 2048.

We recently interviewed producer Michael Pulst, who gave us a tour of the new control options (front and rear touchscreen as well as motion controls), gameplay refinements, and multiplayer support between PS Vita and PS3. Read on for highlights from our interview.

PlayStation.Blog: What are longtime fans likely to notice first about Wipeout 2048 on PS Vita?

Michael Pulst, Assistant Producer: We've made the tracks a little bit wider. Wipeout has always been known for its intense, hardcore racing; in the past games, you were not only fighting the other players but you're also fighting the track. It was so hardcore that it actually turned some people off. It was a barrier to entry, and the team recognized this. By making the tracks a bit wider, you're able to concentrate more on the race and fighting off the other players.

But because Studio Liverpool has been making Wipeout...
 

Video: SSX PS3 Q&A: Better Shred Than Dead on PlayStation 3

50°
153w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Q&A and Better Shred Than Dead video today on SSX for the PlayStation 3 entertainment system.

To quote: Whether it's the socially enabled online mode, the deadly new "Survive It" challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition.

During a recent hands-on session, I caught up with art director and series veteran Geoff Coates to discuss how this classic PS2 series is handling the jump to PS3 for the first time.

During our chat, I was able to slip in some questions from the PlayStation.Blog community and squeak out some tantalizing hints of the PS3-exclusive Mt. Fuji level.

PlayStation.Blog: What does the PS3's technology bring to SSX? What can you do now that you couldn't do in the PS2 era?

Geoff Coates, Art Director, SSX: I worked on all the previous SSX games, and at the time we had a lot of big ambitions that we couldn't execute due to technological limitations - whether it was console hardware power or software holding us back. We've just caught up now from a technical perspective, so it seems like the best possible time for a new SSX game.





Terrain is a...
 

PS3 QA Flagging Tools and CFW 3.55 OtherOS++ Special PUP

1300°
168w ago - Shortly after the PS3 QA Flag Method was revealed comes the QA Flagging Tools in PKG format alongisde a CFW355-OTHEROS++-SPECIAL.PUP which is [Register or Login to view links] working via QA Auto Flag with Flash, Run, and Reflash to PS3 CFW (Kmeaw, Waninkoko, etc) support coming soon.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

For those curious, the PS3 QA Flag Extra (Advanced) has a few other flags / tokens set but it's not for general use.

Requirements:

What we have tested on so far:

  • 3.55
  • 3.41

Instructions:

Set...
 

Full PS3 QA Flagging Method Revealed - Button Combo and Token

1300°
169w ago - Following up on the previous article, today the full PS3 QA Flagging Method has been revealed including the button combo and token alongisde a PS3 QA Tutorial from Slynk.

To quote: A few weeks ago, several steps were revealed in the process of unlocking a special Quality Assurance (QA) mode on your PS3 console. The mode unlocks a special mode, which is typically only meant for official Sony testers.

Unfortunately, the steps revealed were only part of the process. Developers were scrambling to figure out the button combo that unlocked the special QA mode. In addition, developers still needed to figure out what to change in the QA dummy token. These two mysteries prevented developers from unlocking the mode.

Today however, the Quality Assurance mystery comes to an end. An anonymous and reputable source exclusively revealed to us the two remaining steps. The secret button combination that unlocks the hidden QA mode was revealed to us as being L1+L2+L3+R1+R2+dpad down. Furthermore, the anonymous source told us that users need to change byte...
 

Video: PS3 QA Flag Demo, Enables Hidden Firmware Options

1300°
174w ago - Today Sony PlayStation 3 hacker Mathieulh has posted a video demo showcasing the PS3 QA flag, which is the internal console flag used by Sony to enable hidden Firmware options and removes restrictions on Retail and Debug consoles.

This is done on official PS3 Retail/Debug firmware without any modification as the console itself is QA flagged (QA token is set through spu_token_processor), meaning the method will not work on unflagged consoles and using the advanced QA flag also enables PS3 Firmware downgrading.

From the video's caption: I just QA flagged my Metal Gear Solid 4 Limited Edition console and I thought I'd show you the hidden options for the sake of it (and because I was bored).

I am sorry for the unstable camera, I only have two hands and the options are hidden and require (along with the actual flag) a crazy button combo to pop up. (I kid you not)

Sorry I am not telling you how to do this, please do not ask. Yes, this video is real.

QA flag is the internal console flag used by Sony, it enables hidden options and removes restrictions for both retail and debug consoles alike. It is used for QA centers and the R&D Department, there are 2 levels of QA flags, Minimum and Advanced, this console has been set to the Advanced one.



 
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