203w ago - Today SCEE Social Media Manager Jem Alexander has announced that Sony is seeking your Final Fantasy XIII PS3 interview questions, which can be submitted via the link above on the European PlayStation Blog.
To quote: I still have to pinch myself to test that I'm not dreaming, but it only results in my arms being covered in bruises. Which means just one thing: Final Fantasy XIII really is releasing in less than two months time.
Okay, two things: Final Fantasy XIII really is releasing in less than two months and I need to cut my nails.
Luckily the wait will be slightly less painful for me because later today I'll be seeing the English version of Final Fantasy XIII in action and asking some questions to the game's producer, Yoshinori Kitase, and director, Motomu Toriyama. I can't bring you guys along and let you play the game with me (even though I'd love to!), but I can get your questions answered.
So make sure you fill up the comments section with your most burning questions and I'll pick the best ones tonight to ask to the guys behind the game.
Unfortunately it looks like I'm not going to get this one video'd, but at least this means you'll get your hands on the answers sooner.
239w ago - Sony's Social Media Manager Jeff Rubenstein has posted the next inFAMOUS PS3 video FAQ today, as follows:
Clearly, you're excited about inFAMOUS. The reaction to yesterday's Sucker Punch Q&A has been quite good, and there's more where that came from.
In today's interview, Sucker Punch co-founder and Development Director Chris Zimmerman talks game length, amount of missions, and why you should bother to explore the living city they've created.
If, even after two days of Q&As, you *still* have questions about inFAMOUS... that's OK. We're working on setting up a time for the devs at Sucker Punch to join us for a live chat. Stay tuned for details.
239w ago - This week Sony's Social Media Manager Jeff Rubenstein is back with a new inFAMOUS PS3 Q&A video.
To quote: With the release of inFAMOUS just a couple weeks away, it's high time that we get your questions answered.
In this first segment (you had a *lot* of questions), Sucker Punch co-Founder/Lead Programmer Bruce Oberg takes on reader queries about the Karma system, melee attacks, and the unusual spelling of "inFAMOUS."
Stay tuned for part two tomorrow, and for those of you who've gotten hands-on time with the demo, what do you think?