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Begin Transmission: CounterSpy Comes to PS4, PS3, PS Vita on 8/19

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13w ago - Dynamighty Lead Designer David Nottingham announced today that Begin Transmission: CounterSpy comes to PS4, PS3, PS Vita on August 19, 2014 with details and a video trailer below.

To quote: Hey budding C.O.U.N.T.E.R agents! David Nottingham, (Dynamighty Creative Director) here with some exciting CounterSpy news!

Yesterday, the good folks at Sony, along with our co-conspirators at C.O.U.N.T.E.R declassified the Release Date information for CounterSpy.

The day that you will be able to get your hands on CounterSpy (and hopefully prevent this crazed superpower plot to destroy our moon), is August 19th in North America.

For those who are not familiar, CounterSpy is an Action Stealth side-scroller from Dynamighty (that's us) set during the Cold War. You play as an agent for C.O.U.N.T.E.R, whose singular goal is to prevent the superpowers from accomplishing their crazy race to destroy the moon with nuclear missiles.

The August 19th PSN release is for PS4, PS3 & PS Vita and the price is $14.99. As a reminder, the game is Cross-Buy & also Cross-Save, so purchase it once and you'll have a copy on all three devices!

As we count down to that date, we've also got some help from some talented folks at PlayStation, who helped us by putting together this launch...
 

Pixelopus Reveals Entwined Soars to PS3 and PS Vita Today

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13w ago - Pixelopus Creative Director Dominic Robilliard revealed that Entwined soars to both PS3 and PS Vita platforms today with details below.

To quote: Hi, Dom here. A few weeks ago in our look back at Entwined, we mentioned that we were hard at work on the PS3 and Vita versions of the game. Well, we're thrilled to say that Entwined is available on PS3 and PS Vita today!

We're very proud of both the PS3 and PS Vita entries and have put a lot of love and care into them. They both contain all of the content found in the PS4 version, and because they are cross buy it means that if you already bought the PS4 version you will have immediate access to the other two versions for free!

Not only that, but Entwined is also cross save, meaning that you can play while away from home on Vita and your progress will automatically update on your PS3/ PS4 versions of the game.

We wanted to thank all of the gamers who have already got hold of Entwined and given such wonderful feedback about their experiences with the game.

And that's all for now! Thank you once again for all the amazing support, and if you want to stay up to date with Pixelopus and what we get up to next, please follow us on Twitter at [Register or Login to view links].

- Dom
 

FarSight: New Tables Coming to Pinball Arcade on PS4, PS3, PS Vita

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14w ago - FarSight Studios Community Manager Mike Lindsey announced today that new tables are coming to Pinball Arcade on PS4, PS3 and PS Vita platforms.

To quote: Hey Pinball fans! I'm Mike Lindsey, Community Manager at FarSight Studios. I'm originally from the Big Bear area where we recreate all these amazing tables.

It's awesome to have the opportunity to do what I love (talk to people and make friends), live in the mountains where I feel most at home, and work on a game that is preserving something as cool as real pinball for all of it's fans out there.

Enough about me, though! We know you guys have been waiting for more pinball tables in Pinball Arcade on PS4, PS3, and PS Vita.

Today, we're proud to announce that Black Knight 2000, WHO Dunnit, High Speed, and Junk Yard will be available on July 15th for PS3 and PS Vita, and then on July 22nd for PS4.

This launch will be retrofitting your system with 80′s and 90′s tables packed with action, suspense, and comedy. These four tables brought tons of excitement to so many when arcades were running at full steam across America. FarSight studios is determined to bring back some of that long lost enjoyment.

Black Knight 2000 (1989):

The Black Knight rides again in this brilliant...
 

Cellar Door Games: Rogue Legacy Hits PS4, PS3, PS Vita on July 29th

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15w ago - Cellar Door Games Designer Teddy Lee announced today that Rogue Legacy is coming to PS4, PS3 and PS Vita platforms on July 29th, 2014.

To quote: What's up guys! We're crazy proud to announce that the official release date for Rogue Legacy on ALL PlayStation platforms will be July 29th, 2014! That's only 3 weeks away!

That's complete insanity, and we're totes mcgoats excited to finally bring it to consoles and handhelds.

Now, before I go into a list of the awesomeness that is the Playstation versions of Rogue Legacy, I just want to give a shout out to the guys at Abstraction Games.

They did almost all of the work on bringing the game to PlayStation, and this would never have happened without them. So big ups to them for all their help!

For those that don't know, I should probably explain to you guys what Rogue Legacy is. It's a rogue-lite game where you must conquer a magical castle which is constantly changing. Every time you die, your children succeed you.

Each child has his or her own unique genetic traits, so one child might be a near sighted wizard, and another could be a flatulent ninja. So every play through is unique, right from the get-go.

As an added bonus, all the money you earn is passed down to your children, giving each...
 

MouseCraft is Out Today on PS4, PS3 and PS Vita Platforms

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15w ago - Crunching Koalas Co-Founder Tomasz Tomaszewski announced that MouseCraft is out today on PS4, PS3 and PS Vita platforms!

To quote: We're very happy to announce that MouseCraft is available today on PlayStation Store for PS4, PS3, and PS Vita. We're proud to see our game launched on PlayStation as a console exclusive, and we hope that everyone enjoys playing.

It seems like a long time ago when we formed our studio, Crunching Koalas, and began working on MouseCraft. Way back when we started we decided to focus on a specific type of game that we called "Crossover Games" - games that can appeal to indie, casual, and core gamers all at once.

That's a simple idea on paper, but much harder to achieve in a game. We've tried our best to make MouseCraft a crossover game that can be enjoyed by everyone.

To do this, we've focused on making a puzzle game with simple mechanics explainable in one sentence (drop blocks to help the mice get to the cheese), but difficult to master.

We've made the difficulty depend on the player making good decisions, not manual skills, and we worked to reward players that go above and beyond in terms of item collecting and puzzle solving, without punishing those who simply want to play through at their own pace.

Once again though,...
 
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