177w ago - Today Sony's Social Media Manager Jeff Rubenstein has shared a video interview from E3 2010 spotlighting Mafia II, which hits the PlayStation 3 entertainment system on August 24, 2010.
To quote: The typical "Summer Drought" will soon give way to a flood of holiday titles, and one of the first major titles we'll get our hands on is Mafia II.
Now, as we creep closer to Mafia II's August 24th release date, the extent of the game's PlayStation-exclusive content is becoming clearer; this week, the Trophies for "Jimmy's Vendetta" came to light, and it's looking pretty extensive.
A few weeks ago, Mr. Sid Shuman had a few words with 2K Senior Producer Denby Grace about Mafia II's gritty look and feel, its upcoming demo, and how differs from other games in the genre like GTA (hint: it's *way* different).
Today I'll be attending a Mafia II event where new content will be revealed, and I've got a few more minutes with the developers. We've asked our questions - now what do *you* want to know about Mafia II? Comment now, and we'll have the answers for you on Tuesday.
180w ago - Sony's Senior Social Media Specialist Sid Shuman has shared a recap of a Dead Space 2 PS3 interview from E3 2010 today.
To quote: At the conclusion of Dead Space, space miner Isaac Clarke was, shall we say, a little unwell. Though Clarke's body survived his first encounter with the Necromorph, the same can't be said for his mind.
We caught up with the creative director of Dead Space 2, Visceral Games' Wright Bagwell, to learn more about the game's gargantuan new setting, new enemies including the Tripod and the Pack, and new combat abilities including the Javelin gun. Watch our interview below to learn more.
Notably, Dead Space 2 will feature a bigger, deeper universe than the first game. No longer stranded on a dinky deep-space mining station, Clarke now prowls a labyrinthine interstellar complex called "The Sprawl," comprised of hospitals, schools, churches, and unspeakable things that go bump in the night.
Visceral Games has confirmed that the Church of Unitology, the cult-like Necromorph worshippers introduced at the conclusion of Dead Space, will play a far more direct role in this sequel. Naturally, Visceral Games is keeping its lips tightly sealed on the specifics...
180w ago - Sony's Social Media Manager Jeff Rubenstein has shared an Enslaved: Odyssey to the West PlayStation 3 video interview today from E3 2010.
To quote: When we were divvying up the reporting assignments at E3, James Gallagher jumped at the chance to interview the team behind Enslaved: Odyssey to the West.
The result: we get to enjoy the dulcet tones of two poshly-accented gentlemen talking about a game that looks pretty cool by the developers of Heavenly Sword. And here's James:
Enslaved: Odyssey to the West is one of the most visually striking games I played at E3. It's developed by Ninja Theory of Heavenly Sword fame and the story is written by Alex Garland, author of The Beach and the scriptwriter behind 28 Days Later. It also features the acting and directorial talents of Andy Serkis.
It's one of the games I'm most looking forward to this year so at E3, Jeff Rubenstein was kind enough to stay behind the camera while I spoke to the game's creative director, Tam Antoniades.
181w ago - Sony's Social Media Manager Jeff Rubenstein shared an interview with senior vice president of software development Hiromichi Tanaka on Final Fantasy XIV for PlayStation 3 from E3 2010 today, as follows:
A new trailer was shown at our E3 press conference, which we've included below. After that, our Jaffa Cake-eating colleague dropped by the Square Enix booth for a quick chat on the console-exclusive PS3 edition of this MMORPG.
So I was just passing through the Square Enix booth at E3 and I noticed a door slightly ajar. I can never resist a slightly ajar door so I poked my head in to find Hiromichi Tanaka, senior vice president of software development, sitting down for a Final Fantasy XIV round table interview. There was a spare seat so I sat down, whistling behind a newspaper, and asked a few questions of my own.
As an extra titbit, there was PC monitor running the game in stereoscopic 3D in the same room, although Tanaka told me that this was purely a technical demonstration and he wouldn't be drawn when I asked if they...
182w ago - Sony's Social Media Manager Jeff Rubenstein hit us today with a Motorstorm Apocalypse video interview and new PS3 E3 trailer, to quote:
With so many titles shown at yesterday's press conference, we didn't have time to do a deep dive into every last one. But here's one that we announced last month which I think you'll want to see more of: MotorStorm Apocalypse.
Before jetting across "the pond" to E3, SCEE's intrepid blog-type-person scored an interview with the devs of what is shaping up to be the best MotorStorm game yet.
It felt appropriate seeing MotorStorm Apocalypse in London's Fabric nightclub. With hard dance music throbbing out of the cutting-edge sound system and a selection of journalists seated on the vibrating dance floor, we were presented with the third MotorStorm festival on PlayStation 3.
The premise this time around, Evolution Studios' Matt Southern explains to us in this video interview, is urban off-road racing. This is not a post-apocalyptic city; you're there during the apocalypse and every second of every race you're bombarded with earthquakes, explosions and other environmental madness.