PCE Emu: PC Engine / TurboGrafx-16 Emulator v1.4.0 for PS3 Out

550°
135w ago - It's been awhile since the last update, but today the PCE Emu PC Engine / TurboGrafx-16 emulator for PS3 version 1.4.0 is available for both 3.41 and 3.55 PlayStation 3 Custom Firmware.

Download: PCE Emu v1.4.0 for PS3 (3.41 CFW) (1.03 MB) / PCE Emu v1.4.0 for PS3 (3.55 CFW) (1.03 MB) / PCE Emu Site

To quote: PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.

Main Features:

  • Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
  • Backup memory and save state support, auto-save and ten manual slots for save states
  • Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
  • CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions...

 

VBANext PS3 Gameboy / GBA Emulator Unofficial Build Arrives

750°
145w ago - A few days back PlayStation 3 developer squarepusher2 announced that the Nintendo Gameboy / GBA Emulator PS3 Port known as VBA PS3 would soon become VBANext, and today subcon959 has made available an unofficial VBANext PKG file for PS3 users to try out while awaiting an official release.

Download: VBANext PS3 Build 44ed4409 / VBANext PS3 Build 44ed4409 (WT/GH CFW) / SVN

Some recent changes from the SVN include the following:

  • (PS3) Auto-aspect ratio setting + plus more aspect ratios
  • (PS3) Cleaned up menu code some more.
  • (PS3) Cut down on some more menu code duplication
  • (PS3) Uses systemDrawScreen() macro now instead of IFDEF __CELLOS_LV2__ hackery to make a direct call to Graphics->Draw and psglSwap.
  • (PS3) Cleaned up code duplication in menu code (Core) Doesn't try to set regparm attribute now for non-x86 platforms
  • Changed blip_med_quality...

 

PS3 MAME Arcade Game Emulator GameOS Port is Released

700°
148w ago - This weekend PlayStation 3 developer Robo Hobo has released an unofficial PS3 MAME arcade game emulator GameOS port preview of version 0.142.

Download: PS3 MAME v0.142 (Preview) / SVN

Installing:

  • Install the psmame package onto your jailbroken PS3 using normal means.
  • By default all data paths for mame are located under /dev_hdd0/ROMS/mame_data.
  • ROMS themselves can be placed anywhere and their location chosen with the frontend. The recommended path is /dev_hdd0/ROMS/mame.

Default controls:

  • As of right now the only defined controls are R3 to open the MAME config menu, Select for coin, and Start for starting the game.
  • Further control changes can be made in the MAME config menu as needed.
  • Up to four controllers can be used at one time.

Frontend: The frontend can display screenshots of games, these should be placed in /dev_hdd0/ROMS/mame_data/snaps. You can find a full set at http://www.progettosnaps.net/snaps_en.html

Paths:

Under /dev_hdd0/ROMS/mame_data

hash: path to hash files
samples: path to...
 

ScummVM Build 20110605 for PS3 Custom Firmware by bgK

1000°
149w ago - Today PlayStation 3 developer bgK has updated ScummVM, an implementation of LucasArts SCUMM interpreter emulator, to Build 20110605 for PS3 Custom Firmware users.

For those unaware, ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files.

Download: ScummVM Build 20110605 for PS3 CFW / ScummVM Build 20110605 for GeoHot/WutangRZA PS3 CFW / GIT

To quote: ScummVM on PS3:

Prerequisites

  • A homebrew enabled PlayStation 3 console. As of now that mostly means having a custom firmware installed. Obtaining and installing such a software is out of the scope of this document. Sorry, but you’re on your own for that one.

  • At least one ScummVM supported game. The list of compatible games can be seen here: http://www.scummvm.org/compatibility/
  • The page http://wiki.scummvm.org/index.php/Where_to_get_the_games references some places where those games can be bought. Demonstration versions for most of the supported games are downloadable on http://scummvm.org/demos/

 

MultiMAN PS3 v2.00.04 is Out - VBA PS3 Emulator, Fixes & More!

Above 1500°
150w ago - You can now update to multiMAN 02.00.04, which includes VBA PS3 retro emulator support, several bug fixes and more changes detailed below!

Changelog since 02.00.03:

  • Added: Threaded processing for various tasks (downloading covers, scanning, etc) (no more GUI interruptions)
  • Added: XMMB mode will invoke download of missing covers, too
  • Added: Support for Genesis+ GX retro emulator (port by squarepusher2)
  • Added: Support for FCEUltra (NES/ULTRA) PS3 retro emulator (port by squarepusher2)
  • Added: Support for VBA PS3 retro emulator (GameBoy/GameBoy Advanced)
  • Added: Support for PNG covers for Retro column (408x408 max resolution) (408x180 for best results)
  • Added: L2+R2 will turn on screensaver mode (or put the PAD on a table/coach/sofa and press it down gently)
  • Added: Caching of the whole XMMB mode
  • Improved: XMMB Photo column display and navigation (no more image buffers release when full - a lot seamless now)
  • Improved: Navigation in XMMB is completely rewritten - now smooth and faster than original PS3 XMB
  • Improved: Increased image buffers (50 icons/covers) in XMMB (30 in prev versions)
  • Added: Unfolding effect up/down while loading XMMB columns
  • Added: Indication...

 







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