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The Unmapped Forest v0.1 PS3 Homebrew RPG in Development

350°
173w ago - Today ThatOtherPerson has made available a WIP of a PS3 homebrew RPG he calls The Unmapped Forest version 0.1 which is currently in development.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: I've started making a new homebrew PS3 game. It will be an action RPG game but it is very early in development. It currently consists of a forest that you can wander around in and some slime monsters that will follow you. You can attack but you can't actually hurt the monsters and they can't hurt you. There will be PC and Wii versions later.

What I would like from you: For anybody that hasn't noticed already the hero sprite and chests are from Neutopia II, the slime monsters are from The Legend of Zelda: A Link to the Past and the grass and tree sprites are just ugly. I'm really more interested in programming then making sprites (I loathe drawing with a mouse) but I know there are a lot of people who are really into making sprites so I'm hoping that you might be one of them.

But I've tried the whole collaboration thing and it has consistently turned out to be a terrible idea. I'm not very fond of getting vague offers from...
 

EVO: Cole in Street Fighter X Tekken PS3 & PS Vita Development

200°
173w ago - Sony Senior Social Media Specialist Sid Shuman has shared an EVO update today spotlighting Street Fighter X Tekken including PS Vita development details.

To quote: While the world's greatest fighters were trading blows during EVO, I was scrambling to trade words with top fighting game developers who attended the tournament.

In recent years, Capcom Producer Yoshinori Ono has become the face of the legendary Street Fighter series and he was on-site showing off the upcoming crossover Street Fighter X Tekken.

I wanted to pick his brain concerning his friendly rivalry with Tekken director Katsuhiro Harada, his thoughts on PS Vita development, and why he chose inFAMOUS frontman Cole as an exclusive special guest for the PS3 and PS Vita versions of Street Fighter X Tekken.

PlayStation.Blog: What made you and Harada face off in the Ono X Harada video?

Yoshinori Ono, Producer, Street Fighter X Tekken: We started a tradition at last year's Comic-con, this kind of a pro-wrestling-style rivalry. The new video is just this year's version of our wacky rivalry.

The game itself has kind of a festival atmosphere, so we didn't want to be too serious about it. We wanted to bring Tekken fans and Street Fighter fans to the same table, and the...
 

FPS First Person Shooter PS3 Homebrew Engine in Development

350°
175w ago - Today PlayStation 3 developer SnakePlissken--PMW has announced news of an FPS First Person Shooter PS3 Homebrew Engine for Custom Firmware in development along with some details on the first game.

To quote: My Name is Snake Plissken. I am Chief Commander of a group known as PMW NATION. I'm currently directing our groups development branch into bringing to the PS3 one great first person gaming experience by means of homebrew on PlayStation Custom Firmware.

We hope to release onto the world a whole new concept in homebrew development on the PS3 by developing an "homebrew engine" that future developers can use to make homebrew with to be used on the PS3.

With the engine one could make your own First person shooter homebrew. It has been proven that other forms of homebrew can be made for and used with the engine as well. Not only that but This would offer a interface for developing homebrew outside of PSL1GHT for all types of CFWs (as we will port the engine to work with multiple types of CFW's)

Developers would need a way to install a .pkg onto there PS3s. They would then make homebrew in form of "recourse data" with the Gaming engine’s tool chain. that is then coupled and distributed with the engine.

A user can download the engine.pkg and insert it on...
 

OpenCLit PS3 Development Tools Arrive for Cluster Computing

550°
180w ago - Today gitbrew [Register or Login to view links] news that OpenCLit PS3 Development Tools have arrived for cluster computing on the PlayStation 3 console.

To quote: PS3: OpenCLit

Container Page for Project OpenCLit - Cluster Computing with the PS3

Documentation

Cell/Cell Broadband Engine


 

DoPSBox - DOSBox PS3 Emulator in Development by Robo Hobo

550°
190w ago - Today PlayStation 3 developer Robo Hobo has announced that a port of the DOSBox emulator for PS3 is currently in development.

To quote: I'm gonna go ahead and announce my intent to port this (along with SDL) to the PS3 cell SDK. There's still lots of clean up to be done, but I've got dosbox running, including games (I've only tested 'Eye of the Beholder'). The SDL port is still missing audio, mouse, and joystick support.

I'm curious if anyone has any ideas that can be used to allow this to be used to its fullest without hooking up a keyboard. Any ideas on how to mount and load the games, or handling kb input in the games would be appreciated.

Hopefully with an SDL port, other apps can be ported too (that SDL version of mame is looking pretty juicy).

I'll post again later with a link to a code repo. For the curious, here are the code repos for SDL and dosbox. It still needs quite a bit of work, so I wouldn't go too far out of my way to build them yet.

• http://code.google.com/p/sdcell
• http://code.google.com/p/dopsbox

For those who are interested to build them, this guide below which has been taken from the source code page wiki might help you.

How to build:

• First install sdcell (http://code.google.com/p/sdcell).
 
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