82w ago - Minority Creative Director Vander Caballero has made available the first in a series of PlayStation 3 developer diaries spotlighting Papo & Yo dubbed Fantastic Realities below.
To quote: Hello again! Last time I was here I talked about the redesign of Monster - now I want to give everyone an even closer look at the creative and design process for Papo & Yo in our first-ever dev diary.
Please take a look - you'll get a glimpse of Minority's office, some new ways you can interact with Monster, and even see the first prototype I designed for the game!
If you've been following Papo & Yo's development, you know that the game was inspired by my childhood in South America and my relationship with my father.
But I don't want that to be the only thing that people see when they get to play the game. Papo & Yo is also about a child's imagination, and experiencing "fantastic realities" - transforming the real world into a special world that can both help and challenge you.
I feel such joy when I play with my boy and see him imagining his toys coming to life - I hope that everyone will feel this when they play Papo & Yo.
To quote: Here is a update/port/remake/whatever of Neo Tanks. It was originally made over 9000 years ago for Windows, eventually remade for PS3 with the leaked SDK, later ported as my first 3D Wii release and is now back on PS3 via PSL1GHT.
It's still pretty much a glorified screen saver and it actually performs worse then it's first PS3 version made with the leaked SDK and it's Wii counterpart (rendering polygons on screen seems to be rather slow with PSL1GHT).
To quote: This is an update/remake of Maze Generator for PS3. For anyone that doesn’t know Maze Generator was actually the first thing I ever made for PS3. It was originally made with the leaked SDK but has been redone using PSL1GHT and will now work on CFW.
It now also has a lot more in common with it’s Wii version and features a title screen, textured background, multiple maze sizes and the option to watch the maze being randomly generated. It also keeps track of how many times you have finished mazes.
Just use the left analog stick to navigate the maze.