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CIDLib v2.0.7 PS3 Console ID Community Program Update is Released

550°
2w ago - This weekend PlayStation 3 developer YouViolateMe (aka nlovett218) released an update to his PS3 Console ID community program bringing it to CIDLib v2.0.7 followed by v2.0.8 and v2.0.9 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links]

This PlayStation 3 homebrew application comes after similar PS3 utilities and PSN unbanning projects including:


 

DARKNET CEX 4.65 v1.02 PS3 Custom Firmware (CFW) by Darkjiros Out

1050°
2w ago - Following up on his previous update, PlayStation 3 developer darkjiros has now released DARKNET CEX 4.65 v1.02 Final PS3 Custom Firmware (CFW) with details below.

Download: [Register or Login to view links] (196.1 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] (Mirror #3) / [Register or Login to view links] / [Register or Login to view links] (Mirror)

PUP MD5: 3E704079222F9E594E7FF483490F8576

To quote: The final version of the CEX 4.65 firmware is DARKNET CEX 4.65 v1.02 Final.PUP.

FEATURES:

1. MADE OUT OF 4.65 OFW
2. HAVE INSTALL PACKAGE FILES AND APP_HOME
3. HAVE REACTPSN COMPATIBILITY
4. PATCHED LV0 TO DISABLE...
 

GameSonic Manager v3.21 PS3 Game Manager Out, v3.22 Update Details

1100°
2w ago - Following up on their previous updates, today Italian PlayStation 3 developer Orion has made available GameSonic Manager v3.21 PS3 Game Backup Manager with details on the incoming v3.22 below as well.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote, roughly translated: Gamesonic Manager v3.21

Well guys after a week without updates introduce Gamesonic Manager v3.21.Il new update has a couple of interesting innovations and improvements goes to the fan control which makes it quite equal to that of Webman.

Changelog:
 

Video: Slender: The Arrival is Coming to PS3 on September 23rd

50°
2w ago - Blue Isle Studios Founder and Creative Director Alex Tintor announced today alongside a PlayStation 3 video trailer that Slender: The Arrival is coming to PS3 on September 23rd, 2014.

To quote: September 20th, 2012 was a day that changed everything for the tiny company I started out of my bedroom; Blue Isle Studios.

On that day we announced Slender: The Arrival was in development as the official follow-up to Mark Hadley's insanely popular viral hit, Slender: The Eight Pages.





It only seems fitting, nearly two years later, to announce that the game will finally launch on September 23rd for PS3!

As a bonus, we've added a bunch of brand new content to the game. The game is now bigger than ever with new levels, new characters, and more stories to uncover.

Over the past two years we've gotten literally thousands of messages from Playstation fans asking us to bring the game to PS3. We knew it would be a lot of hard work, but we totally agreed. The ultimate Slender Man experience had to be from the comfort of your living room on a big screen TV.

As soon as we experienced this for ourselves we knew we had to share this with all of you. While most would recommend you play the game...
 

PS3 CFW Creator (Updated PS3MFW UI and Design) by Toolboy2012

50°
2w ago - Following up on the previous PS3 MFW updates, today PlayStation 3 developer toolboy2012 made available a work-in-progress (WIP) version of his PS3 CFW Creator with a new UI and application intended to replace the old PS3MFW design.

According to the CFW Creator GIT (by anonymous / ElmerFudd), it is a Windows application using WPF/.NET and C++/CLI, with an embedded TCL interpreter with more details below.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote: Hi Guys, So, I had an idea many months back, that I wanted to try and do something cooler with the PS3MFW UI, but wasn't sure if it would even work... and make it much cooler like many of the metro-like windows apps today...

I also wanted to maintain the same 'tcl' concept for all of the tasks, as well as the setup behind it, etc... just wanted to get rid of the TCL/TK-based UI, and tie it into a windows-based App, with TCL integration, etc...

Surprisingly, I was actually able to get it all working, was quite a challenge getting it all together,...
 
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