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Sony's PS3 Slim Carries Updated Cell Chip, 45nm Cell Processor

500°
262w ago - IBM have revealed that the new PS3 Slim carries a revised version of the Cell processor.

The electronics giant have confirmed that the Slim's new Cell is "manufactured using an advanced 45-nanometer manufacturing process" that will deliver "many performance improvements while drawing less power than earlier chips".

These chips are obviously cheaper to produce and, in part, are responsible for the smaller and more power effective PlayStation SKUs.

To quote: "The new chip has been manufactured using an advanced 45-nanometer manufacturing process, an IBM spokesman said. Based on IBM's Power architecture, the chip delivers many performance improvements while drawing less power than earlier chips, IBM has said. The earlier console carried a Cell processor manufactured using the 65-nm process. IBM declined to provide the clock speed of the new Cell processor.

Chip production enhancements for the Cell could deliver some cost benefits to users, said Jon Peddie, president of Jon Peddie Research. The chips will become more power efficient and users may see some energy savings, Peddie said.

Smaller chips also cost less to produce, which may have contributed to the lower console price, Peddie said. That could also set the stage for further price drops in the...
 

Ubisoft: No Plans for PS3 Version of Splinter Cell: Conviction

400°
271w ago - Speaking on the company's [Register or Login to view links], developer Ubisoft stated, "Splinter Cell Conviction is a true Microsoft exclusive title and there are no plans to have Splinter Cell Conviction on other platforms."

The firm elaborated on the decision to remain exclusive to 360, describing the Splinter Cell franchise as being 'historically linked' with Microsoft consoles beginning with the original title in 2002.

To quote: "There are several reasons behind this choice. First of all, Splinter Cell games are historically linked with Microsoft platforms.

The first Splinter Cell on the original Xbox was one of the first games to fully exploit the console's technical possibilities," added the company.

"At that time, Microsoft really believed in the game potential and provided strong support to promote it. So, there is a "link of heart" between the franchise and the platform. Some games are like this (think of Final Fantasy for instance)."

"The second reason behind this choice is purely linked to production. Having a single target platform means that we can optimize the game even further, because we only have one type of - console - hardware to support."
 

CodecSys CE-10: PS3 Cell Faster than Core i7 965 XE

700°
275w ago - A novel transcoding tool [Register or Login to view links] (PDF) allows for the conversion of video material on the Full HD format, with the help of a PlayStation 3 in real time, is coming in June 2009.

To quote, roughly translated: The conversion of video footage in Full HD movies at a resolution of 1920 x 1080 provides current desktop CPUs with a lengthy task. This allows the transcoding of a movie sometimes half a day.

In comes Linux Developer Fixstars with a video converter called CodecSys CE-10, which was to encode movies into MPEG-4-AVC format (H.264)

The Cell processor uses a PlayStation 3 - this format will be predominantly on Blu-ray media or IP-TV via video-stream uses. The CE-10-encoder sends out from a Windows PC, the output data via Ethernet to the console, which finished the encoded data back to the PC sends back.

According to the announcement of Fixstars reached the Cell processor of the PlayStation a performance of 29 FPS, that is 1.2 times real-time conversion - the cell has a similar performance as the CUDA Badaboom encoder in combination with an Nvidia Geforce GTX-285.

By comparison,...
 

PS3 Cell Chip Designer Felt 'Contaminated' by Microsoft's XBox

50°
295w ago - A new book from the designer of the heart of Sony's PS3 - the Cell processor - reveals how Sony inadvertently worked with Microsoft on games consoles.

The book, [Register or Login to view links], details how Sony, working with Toshiba and IBM to produce the powerful processor found itself in bed with arch-gaming rival Microsoft due to business alliances.

Two authors produced the book: Mickie Phipps who worked with David Shippy. The latter was chief architect for the power processing unit for the Cell processor at IBM in Austin, Texas. Prior to this he had worked on the G3 PowerPC.

The Race for a New Game Machine details how Sony, Toshiba and IBM formed the Cell partnership in 2001, each committing several hundred million dollars. It was agreed that IBM would be able to sell the Cell to third-parties. Everybody gathered at IBM's Austin HQ.

Then, in 2002, Microsoft approached its old ally-cum-adversary, IBM, with a view to Big Blue creating a chip for a new game console.

This lead to what could be seen either as a comedy or a tragedy depending on your loyalty. Agreements meant that engineers within the IBM team could not share knowledge with Toshiba or Sony colleagues regarding...
 

Yellow Dog Linux v6.1 out for PS3 with Advanced Cell Experience

400°
301w ago - The new version of YDL was released. I think the most important new feature is that you can now use the memory of the RSX-GPU as a swap partition.

You should notice a great increase of speed while using linux.

The free version can be downloaded in four weeks. For now only owners of YDL.net Enhanced Accounts can access YDL 6.1.

Press Release: AUSTIN, Texas - 19 November 2008 - From the show floor of SuperComputing 2008, booth #1915, Fixstars today released Yellow Dog Linux v6.1 for Apple G4/G5, Sony PLAYSTATION3, PowerStation, and IBM Power Systems. Built upon the CentOS foundation, a derivative of Red Hat Enterprise Linux, YDL v6.1 offers several end-user and development tool improvements over the previous v6.0.

"This marks the final release of Yellow Dog Linux by Terra Soft and the first by Fixstars," states Owen Stampflee, Fixstars Solutions' Director of Engineering, "In my five years with Terra Soft we have made incremental improvements with each release, always pressing for a higher quality end user experience.

In some updates, we focus on the desktop; in others the development environment. With version 6.1 we have accomplished a unique blend of both. I am personally proud of what we offer with this version of Yellow Dog, and believe our users will enjoy it as...
 
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