72w ago - Following up on his initial release, today PlayStation Vita homebrew developer PsDev has updated his PS Vita Magic Reader Script to version 1.1 with the details below.
To quote: A while back as a test I made Magic Reader v1 that extracted the Magic (SCEUF), the FW version and license.xml out of the Vita PUP. Well I just added a extraction for the whole Vita Header of PUP.
This script extracts the following:
A Unknown bit of values 0x50 in length
Also later I'll add a FileTable extractor. which is determined by the FileCount.
This is a linux script and will run in any linux environment.
# PsDev 2012. this script extract the PUP magic.
#Edit from PsiColio lv1.self extractrion
#just extracts the header info from a vita pup, good for comparison kinda useless atm and most likely always.
73w ago - Following up on his previous update, this weekend PlayStation Vita hacker wololo has announced that a new PS Vita exploit and VHBL port in the works by Xerpi.
To quote from his blog: "Developer xerpi twitted a few days ago that he has a new user mode exploit available, and that he managed to port VHBL to it fairly easily (it took only 10 minutes to port VHBL according to what he told me).
"VHBL working on my new exploit pic.twitter.com/5PeV6Hi2"
I believe for now this exploit with remain under wraps since we are already working on a release with Neur0n, but this is of course up to xerpi.
In the meantime, enjoy a few screenshots!"
Finally, below is yet another exploit from Acid_Snake with details as follows:
Fate6 confirmed my VHBL port working on PS Vita 1.69.1 and the game being on Vita US PSN
fate6 wrote: well then yes it does work on the Vita on 1.69.1 ^__^
I have a european account and this game is not on european PSN, so I couldn't test it on my Vita. Thanks fate6 For...
82w ago - Last week we reported on how the PlayStation Suite SDK allows NES emulation on PS Vita, and today PlayStation Vita homebrew developer wololo reports that PSX games are now running PS Vita through an exploit hack as demonstrated in the video below.
To quote: A few weeks ago, an anonymous hacker released a dump of the flash0 from the PSP emulator running on the PS Vita. Although it brought nothing new for the end user, it was a verifiable proof that this hacker has access to a kernel exploit running on the PSP emulator.
This week, the same dev apparently got PS1 games to run on the Vita, as shown in the video below (thanks to the Z)
For those who wonder, I have no reason to doubt the authenticity of the video, I wouldn't see any good reason for a guy who has proven he has a kernel PSP exploit to then produce a fake.
It is important to clarify that our forum member the Z is in contact with this anonymous developer, but they are (AFAIK)...
82w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.
To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.
There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...
So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...