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Video: Journey and PSN Indie Developers at Comic-Con Panel

50°
178w ago - ThatGameCompany President and co-founder Kellee Santiago has shared some video footage today of Journey and PSN Indie developers at this year's Comic-Con panel below.

To quote: I wanted to share this highlight reel from the panel Jenova Chen and myself were on last week at Comic-Con (it was the first time attending for both of us!). We had a great time interacting with new and old fans, as we also had a playable demo in the main exhibit hall at the Sony PlayStation booth.

We gave away a bunch of Journey t-shirts as well, so if you are one of those people, please show us a photo of you wearing it on our Facebook page - we love when our players represent! And if you weren't able to get a shirt at the show, follow us on [Register or Login to view links] for more chances to win one.





The panel at [Register or Login to view links] was hosted by independent developer, Nathan Vella of Capybara Games, and featured other indie PSN developers Mike Burns, President of [Register or Login to view links] (Sideway), Ulf Anderson, Overkill Software & Co-Creator of Payday, and Vander Caballero, Creative Director of Minority, Inc. (Papo & Yo).

I felt like I learned just...
 

Sony Unveils PhyreEngine 3.0 & New PS3 AI Middleware at GDC11

500°
199w ago - At GDC 2011 Sony unveiled to PS3 developers the new PhyreEngine 3.0 which includes NGP support alongside new PlayStation 3 AI middleware.

To quote from [Register or Login to view links]:

Sony have touted several new features of the 3.0 iteration and tools, including a new asset pipeline and processing tool, a rewritten level editor, 'more accessible' API and support for entities, scripting, and integrated physics and navigation components.

The engine also integrates with middleware tech from several of Sony's business partners, including Havok, Nvidia and Scaleform.

"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI technology platform SVP Teiji Yutaka.

"It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."

Finally, below is the PS3 AI Middleware Press Release from ElectronicTheatre.co.uk (linked above):

Autodesk, Inc. has announced the imminent release of three new middleware...
 

Sony Unveils Move.Me at GDC 2011 for Aspiring PS3 Developers

650°
199w ago - Sony's Senior Engineer John McCutchan at Developer Support has unveiled Move.Me at GDC 2011 which is a PlayStation 3 server application that allows anyone with a PS3 to experiment with motion controls and is officially sanctioned and supported by Sony Computer Entertainment.

To quote: John McCutchan, Senior Engineer with SCEA's Developer Support team, here to tell you about an exciting initiative we're unveiling for PlayStation Move during [Register or Login to view links] this week.

Later today, I'll be giving a [Register or Login to view links] on Move.Me, a new software application that provides academics and hobbyists access to PlayStation Move's technology, enabling them to create entirely new applications using a PC, the Move motion controller, the PlayStation Eye, and the power of the PlayStation 3 system.

We know many of you might not be able to make the trek to San Francisco for the show, so we wanted to give you a quick overview of Move.Me here.

When we launched PlayStation Move last September, we knew it would set a new benchmark for precision in motion controlled gaming. Even before PlayStation Move was publicly available to all of you, we were talking about the device's potential implications for academics and researchers....
 

Open Source PS3 SPU IDA Analyzer Module is Now Available

550°
203w ago - Here is another open source PS3 SPU IDA Analyzer Module for PlayStation 3 developers.

Download: Open Source PS3 SPU IDA Analyzer Module

I didn't know about Jack Chen aka anita999's IDA SPU module until yesterday evening.

So we were actually working on the same.. Anyway I had to finish what I started, and saw that our internal structures defer quite a bit..

If you are interested, binaries and MIT licensed sources can be found here: [Register or Login to view links]

This is a IDA processor module for the IBM Cell Synergistic Processor Unit (SPU) (that can be found in the PS3 for example).


 

Sony Boss Reveals Developers Will Help Build Next PlayStation

550°
233w ago - In an interview with Develop-Online.net (linked above), SCE studio boss Shuhei Yoshida revealed that developers will be more integrated into their future hardware plans.

To quote: "So he wanted developers in meetings at the very beginning of concepting new hardware, and he demanded SCE people talk to us (developers)."

And when asked whether this change in philosophy will be applied to future PlayStation hardware, Yoshida replied: "Yes, we are undergoing many activities that we haven't yet been talking about in public. Some future platform related activities."

Yoshida also hinted that several activities are currently being worked on that are not public yet, to quote: "undergoing many activities that we haven't yet been talking about in public. Some future platform related activities."

Whether he is referring to the rumored PSP2 or an upcoming PS4, things will definitely be exciting for next-generation gamers.
 
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