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Video: Demon's Souls PS3 Video Walkthrough - Part Two

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260w ago - Today Atlus' Manager of Public Relations and Sales Aram Jabbari has posted the second part of their Demon's Souls PS3 video walkthrough series on the PlayStation Blog.

To quote: AtlusA.R.A.M. here with part two of our Demon's Souls video walkthrough series. While our first part served primarily as an introduction to the game for newcomers, focusing on basics, this second video dives headlong into the most significant, most discussed, most acclaimed feature in the upcoming PlayStation 3-exclusive action RPG: online functionality.

Where most games offer multiplayer as a separate mode, something detached from the main experience, Demon's Souls takes the single-player games from online PS3 owners across the country, treats them as individual worlds in an interconnected universe, and allows the worlds to bridge from time to time, leading to some exciting cooperative and competitive interaction between players, in addition to the awesome messaging and bloodstain features.





There's never really been a gaming experience quite like Demon's Souls, and we're excited to be able to show you, in detail, exactly why that's the case. Demon's Souls releases on October 6 in two flavors: standard ($59.99) and deluxe ($69.99).

The...
 

Video: MotorStorm Arctic Edge PSP - Behind-the-Scenes Part 3

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260w ago - SCEA Producer Daimion Pinnock is back with the third video installment in the MotorStorm Arctic Edge PSP behind-the-scenes series today.

To quote: We hope you've been enjoying our series of behind-the-scenes videos that give some exclusive insight into the development of MotorStorm Arctic Edge for PSP.

For part three, [Register or Login to view links] takes a trip to Alaska to get the snowy scenery just right on the PSP – see how the different types of weather influence gameplay in Arctic Edge.

Also, see how you can customize your experience, how the game integrates into PlayStation Home, and get details on the Ad-Hoc and Infrastructure multiplayer features.




 

Video: Motion Controller Update Part 3: Deep Into the E3 Demo

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260w ago - Today Sony's Social Media Senior Specialist Chris Morell is back with the third installment of the PlayStation Motion Controller series dubbed 'Dive Deep Into the E3 Demo.'

To quote: In the third part of the motion controller Blog series, Richard Marks and Anton Mikhailov break down their E3 on-stage demo in more detail.

From plasma whips and drawing, to abstract domino snakes and real time strategy-style games, you'll see some things you're already familiar with, as well as some never before seen applications that didn't quite make the show.

More details are included in the video below.





Stay tuned for more exclusive motion controller updates soon.
 

Video: MotorStorm: Arctic Edge PSP - Behind the Scenes - Part 2

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261w ago - As a follow-up to the first part from last week, today SCEA Producer Daimion Pinnock has shared Part 2 of the MotorStorm Arctic Edge 'A Behind-the-Scenes Look at the Making' series for PSP, as follows:

For this week's entry, the team at [Register or Login to view links] provides details as to the wild vehicles players will get to drive in the game, including two new snow-specific machines.

Of course with vehicles of the same type, what good is having the same looking vehicle as everyone else? The team also shows the wide variety of customization options available for every type of vehicle from parts, to accessories, to stickers.

Enjoy the latest inside access to Bigbig and MotorStorm Arctic Edge and we'll see you next week with a new behind-the-scenes segment.




 

Video: PS3 Motion Controller - Part II: Interview with R&D

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262w ago - Sony's Social Media Senior Specialist Chris Morell is back with the second part of the PS3 Motion Controller R&D Interview today.

To quote: Last week, we introduced Part I in a series of posts focusing on the recently announced PlayStation motion controller. Senior Researcher, Richard Marks, shed some light on the PlayStation Eye's camera technology and how the motion controller works.

We know you guys are eager to learn more, so this week we're talking to Anton Mikhailov, a software engineer (and right hand man to Richard Marks) in SCEA's Research & Development department. You may recognize Anton from the motion controller demonstration at this year's E3 presentation.

Anton was gracious enough to break down the new controller's PVC origins and some of the possible applications for this new technology. Check out the video below for more details.





Next week, we'll be posting Part III so be sure to stop by the PlayStation Blog for more exclusive motion controller info.
 
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