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PS3 Downgrade Tool v1.00 By Coolshrimp Modz is Now Available

650°
39w ago - Today Coolshrimp Modz made available a PS3 Downgrade Tool v1.00 followed by some revisions below for those interested in downgrading your PlayStation 3 console.

Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links]

Features:

  • Read, Write Support (NOR & NAND)
  • Offset & Address Support
  • Flash Teensy++ 2.0
  • Drivers and Necessary Programs
  • Install Images
  • NOR & Nand Support
  • CMD Line
  • CFW Downloads

Changelog:

v1.00

  • First Release

v1.0.1.0

  • Added Write Mode Options
  • Edited Some Text
  • Added Flow Reduilder 4.2.3.0
  • Added Diff Write
  • Bug Fix
 

Beyond Two Souls iNTERNAL USA PS3 by YLoD and More Releases

Above 1500°
40w ago - Following up on the previous releases, today PlayStation 3 scene release group YLoD arrives with Beyond Two Souls iNTERNAL USA PS3 YLoD for Custom Firmware (CFW) users alongside Space Invaders Infinity Gene USA PSN PS3 from SiXAXiS.

From the PS3 NFO file: Beyond_Two_Souls_iNTERNAL_USA_PS3-YLoD / Beyond Two Souls iNTERNAL USA PS3 YLoD


 

Daylight PS4: The Power of the Unknown Hits PlayStation 4 in 2014

50°
41w ago - Sony Social Media Specialist Ryan Clements announced today that Daylight on PS4 dubbed The Power of the Unknown is slated to hit PlayStation 4 in 2014.

To quote: In an age of horror games with carefully crafted scares and achingly detailed environments, Zombie Studios is trying something new with its upcoming horror game, Daylight.

Players awake inside an abandoned hospital, with only the light of their cellphone to guide them through the thick black. But unlike other horror games, Daylight changes every time you play.

To better understand Daylight, and the scares within, we asked Zombie Studios Creative Director Andre Maguire to explain how the game came together and why procedurally generated scares give the horror genre a shot in the arm. Maguire also tells us about developing on PS4, and what inspirations fueled the team members in their creative process.

Daylight is tentatively scheduled to launch in early 2014.

PlayStation.Blog: What inspired the team at Zombie Studios to develop a hardcore horror title like Daylight, especially following successful first-person shooters such as Blacklight?

Andre Maguire: We love the horror genre, and we wanted to try and create a game that would be scary every time you played it. We knew that...
 

Hands-on with Deep Down on PS4: Ambitious Dungeon Crawling

50°
43w ago - Sony Blog Manager Fred Dutton went hands-on today with Deep Down on PS4, which he states offers some ambitious dungeon crawling!

Below are the details, to quote: Tokyo Game Show was arguably a little light on big, never-before-seen new games this year.

Sure, Killzone: Shadow Fall, Driveclub, Assassin's Creed IV Black Flag, Resogun, and the like were all present, correct, and looking very shiny. But if you were after something truly fresh out of the oven, pickings were slim.

There were a handful of exceptions, of course: Yakuza Ishin from Sega (as yet unconfirmed for a Western release), the very sexy looking Soul Sacrifice Delta on PS Vita, and Deep Down - Capcom's ambitious PS4 exclusive.

Along with Yakuza, Deep Down was the game that scored the biggest queues at the show, and my very first port of call. On the face of it, it looks like something gamers will have played more than a few times before.

You step into the sabatons of an armour-clad knight as he explores a dimly-lit dungeon, crawling with hideous creatures, and armed only with a lance. So far, so Dark Souls. However, there are three aspects to the Deep Down experience that set it apart as something entirely different.

Firstly, all its dungeons are procedurally generated. As with, say,...
 

FIFA 14 on PS3 Today, Capturing the Emotion of Great Goals

100°
43w ago - EA Sports Line Producer Sebastian Enrique confirmed that FIFA 14 is on PS3 today alongside detailing the emotions captured from great goals below.

To quote: After playing past FIFAs and watching real-world football, we realized that we weren't quite capturing how emotional it feels to score a goal. In FIFA 14, we want people to really feel that emotion of scoring great goals.

In addition to the emotion in the context of a match, great goals are achieved by either (or both) great finishing and fantastic build up play.

The major changes and innovations we're bringing into gameplay this year enable players to create and feel those exhilarating moments that happen when they've assembled plays their own way through midfield.

Finishing is both earned and rewarding in FIFA 14. We're transforming the tempo of the game and inspiring players to build possession through midfield rather than sprint down the wings during box-to-box matches. Last year it was too easy to fall down into creating the same cheap chances over and over again.

Major changes to dribbling - with new features like Protect the Ball, Sprint Dribble Turns, and Variable Dribble Touches - create more of a midfield battle, and make the magical moment of a goal more rewarding.

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