- Vlambeer's Rami Ismail
made available a video today spotlighting the Randomized Fun of Nuclear Throne on PS4, PS3 and PS Vita.
To quote: We've been working on Nuclear Throne for a long time. In the past few months, we've been working on the PS4, PS3, and PS Vita versions. It's still a few months out before we're ready to launch, but we're really excited about how things are coming along.
We noticed something interesting about the development process though, something we hadn't quite expected... Nuclear Throne is still a fun game to make.
That sounds like a bit of a ridiculous statement, but that's actually quite a rare occurrence. Game development is a passion occupation, something you do because you love it - but it isn't always fun.
We're almost a year into development, and we're in what is commonly accepted as the rough part of a development cycle: the production phase. It's the period of time in which the fun of coming up with new ideas has withered in favor of making things day in, day out, and the excitement of being almost done is still far-off in the distance.
Nuclear Throne is a top-down action game with procedurally generated levels. It's Hotline Miami meets Binding of Isaac. It's fast, difficult, and different every single time. It's pulp sci-fi made...