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Hotline Miami Hits PS3 and PS Vita Tuesday with PS-Exclusive Mask

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70w ago - Devolver Digital's Nigel Lowrie announced today that Hotline Miami is hitting both PS3 and PS Vita Tuesday with a PS-exclusive mask!

To quote: Let's get to the news you've all been waiting for first - Hotline Miami will launch for $9.99 on PlayStation 3 and PS Vita on June 25th!

The teams at Dennaton Games, Abstraction Games, and Devolver Digital have worked incredibly hard to reproduce the fast-paced gameplay and super tight controls of the original game, and we couldn't be happier with how Hotline Miami plays on PS3 and PS Vita.

The PlayStation versions of Hotline Miami will also have an exclusive new mask designed by Abstraction and Dennaton Games. After months of top secret bovine research, we finally get to unveil our new friend: Russell the raging bull.

Russell is hidden early in the game, and when equipped will turn the entire game black and white save the neon text and red blood left behind as you rampage through each floor of every level. It's a really neat effect, and even changes up the video filter a bit to give the whole game a classic film look.

There are also a bunch of new upgrades, like leaderboards for each level of the game, Trophies, and even touch support for lock-on targeting in the PS Vita version. Plus, Hotline Miami is a Cross-Buy...
 

More Free Soul Sacrifice PlayStation Vita DLC is Coming Tuesday

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72w ago - Sony Producer Kumi Yuasa announced today that more free Soul Sacrifice PlayStation Vita DLC is coming Tuesday to fans with details below.

To quote: I hope you've been enjoying Soul Sacrifice and the free DLC we released last week.

If you haven't downloaded said content yet, please make sure to update your game to version 1.10 from LiveArea and then visit PlayStation Store to download unlock keys for free!

Otherwise, you'll be missing out on new quests, a new map (Caverns of Goliath), a new Black Rite (Berserker), and new functionality (like posting play stats on Twitter or Facebook).

Today, we're announcing that there will be eight more quests and two new boss characters - "Dwarf" and "Ogre" - added on June 11th! Be sure to download the free unlock key on that day.

To play the new quests, go to Mad Chronicle > Inside Avalon > Avalon Pacts > Forgotten Pact > Hour of Harlequin. Game progress to a certain point may be required.

About the Dwarf

There were once three men who did nothing but drink from morning until night. They were always the drunkest people in any tavern, and would argue and fight with...
 

NIS America Announces Mugen Souls Officially Hits PSN Tuesday

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75w ago - NIS America Inc's Chris King announced that Mugen Souls officially hits PSN on Tuesday with details below.

To quote: Greetings, doods! I hope you've all been well! Chris King here, dropping by to let you know that our JRPG title, Mugen Souls, is set to release on PlayStation Network on Tuesday!

I'd like to briefly go over some of the game's awesome features and mechanics for those unfamiliar with the game, and will gladly answer any questions you might have for us! Let's get started!

The story contains all the over-the-top humor and zaniness you've come to expect from NISA. You'll enter a small galaxy in the universe containing seven worlds, shimmering in seven colors... These worlds exist and act independent of one another.

This has allowed them to develop and nurture rich, unique cultures. Then one day, a decree was sent out... "I'm gonna make everything in each of these worlds bow to me!" What a bold statement!

But by whom, you ask? None other than the multiple-personality-having, naively egotistical yet strangely adorable Chou-Chou! Your goal as Chou-Chou is to conquer the universe by uniting these seven worlds, and force everything and everyone to become your loyal peons! An undisputed God at her finest!

The gameplay system...
 

Video: Fuse Demo Lights Up PSN on Tuesday, New Trailer Arrives

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77w ago - Insomniac Games Community Lead James Stevenson shared a new Fuse trailer confirming that the demo lights up PSN on Tuesday.

Below are the details, to quote: We've been working on Fuse, our first new console game IP since Resistance: Fall of Man, for several years now. The wait is almost over - Fuse launches May 28th on PlayStation 3. For an early taste of Fuse, grab the demo - it launches on PSN next Tuesday.

The demo will allow you to experience lethal teamwork with up to three friends online (or 2-player split-screen). Overstrike 9 has tracked the stolen Fuse source to a remote Raven base in Pakistan's snowy Karakoram Mountains.

The team must stop rogue group Raven from carrying out its horrific plan to form a new world order. The section of the demo comes from around the halfway point of the game, so we've powered up the four characters a bit to give you a sample of all their capabilities (and you can level them up further!)

Now, some of you may be asking, what is this game? We'd like to say Fuse is what you'd get if you took the dry humor and lethal teamwork from Mission Impossible: Ghost Protocol and combined it with the alien weaponry from District 9.

It's a uniquely Insomniac universe, one where villains occupy strongholds in exotic locations...
 

Sony Reveals Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks

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77w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:

Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.

The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.

The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.

In a psychic horror scenario, it is normal for ghosts and spirits to not...
 
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