Sponsored Links

Sponsored Links

 

Video: The Art of Gravity Rush for PlayStation Vita

100°
125w ago - Gravity Rush Art Director Yoshiaki Yamaguchi has shared a video concept movie today spotlighting the art of Gravity Rush for the PlayStation Vita handheld console below.

To quote: With Gravity Rush releasing on June 12th, I wanted to share how the artwork of this game came together as well as how the style of "Bande Dessinee" influenced the title's art direction.

Gravity Rush incorporates the theme of Bande Dessinee (BD), a popular Franco-Belgian comic book art style.

There are various types of BD style and they can be perceived in many ways. We first approached an element of BD we thought would fit well into the pre-existing game art.

One of the differences between realistic expression and schematic expression represented by BD is that BD exaggerates the information that author wants to convey to the audience. By doing so, it conveys more of the accurate information that the author wants to be recognized.

While considering the gravity mechanic in the game, we brainstormed with these elements in mind. If a player can move around freely, the level should not only be big horizontally, but also vertically. Therefore, we designed the city with multiple levels of layers and structures.

Additionally, the line drawing method was used to exaggerate...
 

Video: Sorcery Conjures Story Trailer, Final US PS3 Box Art Arrives

100°
126w ago - Sony Creative Director Brian Upton at Santa Monica Studio has shared a new video trailer and the Final US box art for Sorcery on the PlayStation 3 today!

To quote: Now that we're a month out from the May 22nd launch of Sorcery, I'm pleased to show off our final box art, along a brand new trailer that dives in the story behind this much anticipated PlayStation Move title.

Some elements of the story were remarkably consistent throughout development process, while some have changed quite dramatically. The two main characters - Finn, the sorcerer's apprentice, and Erline, his magical cat - were there almost from the beginning.

We always knew they were on a quest to reach the Slumbering Palace at the heart of the Faerie Realm. However, WHY they were on this quest, and WHO was trying to stop them kept shifting. Here's a look...

A lot of the details of the story grew organically out of gameplay. The team would have a cool idea for an enemy or a puzzle or an encounter and I'd weave the rest of the narrative around it.





For example, the civilization of the bogeys (an early-game enemy) is crude and brutal because that's how they behave when they attack. And a lot of the mythology...
 

Video: God of War: Ascension PS3 Box Art, Teaser Trailer Leaks

550°
127w ago - Today it appears [Register or Login to view links] jumped the gun with Sony's suspected God of War: Ascension reveal by publishing the game's product page a day early alongside the PS3 box art and a teaser trailer video below!

To quote from GameInformer.com (linked above): "God of War: Ascension for PlayStation 3 seems to be a prequel to the original trilogy, before Kratos became the Ghost of Sparta.

Not much else is known about the story, however. The listing notes, "Join Kratos as he seeks freedom, redemption, and the clarity to avenge his family in the most ambitious God of War adventure in the series so far."

The product page, which is active at the time of this publishing, also contains a short CG teaser trailer. The listing indicates the game is out sometime in 2013, but no official release date has been revealed."

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B007TYC8MI
  • Media: Video Game
  • Release Date: December 31, 2013





Finally, from God of...
 

Sony Announces The Studio Games and Art Opens in the Americas

100°
144w ago - Sony Network Entertainment Digital Distribution Manager Ro Hernandez has announced that The Studio games and art will be opening in the Americas tomorrow after debuting in Europe.

To quote: After much success in [Register or Login to view links], we are excited to launch PlayStation's digital art platform - 'The Studio' - across the US, Canada, Mexico and Brazil in the PlayStation Store tomorrow.

Games and art converge on PSN with The Studio's unique collection of dynamic and static themes, which give PSN users access to affordable and cool art in their homes and on the go.

Thanks to our partner [Register or Login to view links], PSN users across the Americas will be able to further personalize their experience on PSN with the finest offerings in everything from urban street art to illustrations that have been uniquely digitized into new static and dynamic downloadable themes from PSN.

In a first for the platform, Studio Output will bring in a series of guest designers from the music and fashion worlds alongside renowned artists. Headlining the new contributors are global stars [Register or Login to view links], who have just released their fourth album 'Velociraptor', as well as no. 1 UK urban artist and...
 

Video: Sideway: New York - A New PSN Dimension to Street Art

100°
155w ago - Sony Senior Social Media Manager Jeff Rubenstein has posted up a video and interview with Scott Simpson of Playbrains today on Sideway: New York - a new PSN dimension to street art.

To quote: Sony Online Entertainment is really making its mark on PSN this fall. Rolling out alongside the excellent Rochard and the highly-anticipated PAYDAY: The Heist, Sideway: New York brings an impressive visual flourish to 2D platformers.

Painted protagonist Nox keeps switching planes in 3D as he hugs the walls and jumps from building to building. Take a look at the trailer below.

At last week's Fantastic Fest in Austin, I caught up with Scott Simpson, director of Canadian developing studio [Register or Login to view links] (and blog comment-reply record holder with a 100% reply rate!).

While he's answered most of the questions out there, Sideway still holds few more details yet to be revealed, including bite-sized, intra-level time trials to earn collectables and "birds that poop bombs." I recorded our conversation as we played through some of the game's early levels.





PlayStation Blog: Where did your character Nox come from?

Scott Simpson, Playbrains: You are Nox, a graffiti...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News

Sponsored Links