92w ago - Plastic Studios Game Director Michal Staniszewski has officially introduced Datura today, an exclusive PSN game for PlayStation Move.
To quote: I'm Michal Staniszewski from Team Plastic (Plastic Studios) - yep, the same creators of Linger in Shadows.
Two years ago, we were asked to closely investigate possibilities of the PlayStation Move motion controller, which was still deep in its prototype phase.
Today, we are proud to present you with Datura, which uses the controller in a quite innovative way.
Finding yourself in a mysterious forest, you will navigate your way through the game by controlling your character's hand using Playstation Move technology.
From here, you are immersed into the game's unique experimental narrative and original way of interaction, which enables you to experience the world not only visually, but also empirically – an illusion that you can actually touch trees, faces, and other objects.
While taking inspiration from film-like narratives, Datura is a story you get a chance to physically participate in. As you travel through the game, you will encounter choices and face your consequences. It is through these puzzles that Datura explores an element of anxiety: was it a right choice or a wrong choice?
92w ago - Assistant Producer Shaun Wharton has announced alongside a video trailer that Start The Party! Save the World launches today on PlayStation Move.
To quote: Start The Party! Save the World launches today, exclusively for PS3 via PlayStation Network.
The latest installment in PlayStation Move's Start The Party! series, Save the World creates a fun-filled party experience for you and your friends while changing you into superheroes in an augmented-reality adventure.
You'll need to prove that you've got what it takes to save the world from Dr. Terrible while competing in 20 all-new mini-games.
Check out the trailer below for a taste of the action.
Using the PlayStation Move motion controller and PlayStation Eye camera, Start The Party! Save the World lets you see yourself right in the middle of the action as you battle mutant piranhas, deranged dinosaurs, invading aliens and more.
On-screen, your Move controller instantly transforms into a hero's arsenal of tools and gadgets to help you defeat Dr. Terrible's minions.
Be sure to get your friends in on the fun by passing around the Move controller. For an extra bit of heroics, you can come to the rescue of other...
104w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a hands-on video today showcasing Sorcery for PlayStation Move, which is slated to arrive on PS3 in Spring 2012.
To quote: One of the more memorable action games I've played this year is a game uses the PlayStation Move motion controller to paint a symphony of destruction.
Last seen at the E3 2010 PlayStation press conference, Sorcery captured the imaginations of PS3 owners while remaining tantalizingly out of reach. At last week's PlayStation media showcase in New York City, I was finally allowed to go hands-on with Sorcery and speak with its design director, Brian Upton, who stated that the game is on-track to release this spring.
Sorcery is running on a heavily modified version of the Unreal engine, and the art direction has progressed by leaps and bounds since its last showing.
The game now skews a bit older, with nastier monster designs and edgier spellcasting combat. Watch the video, read our full Q&A, then let us know what you think of Sorcery in the comments!
PlayStation.Blog: I'll cut to the chase: Why have we had to wait so long to see Sorcery again?
108w ago - Community Specialist Mark Wilson at San Diego Studios has shared some video footage today on mastering Medieval Moves in Deadmund's Quest on PS3 with PlayStation Move below.
To quote: With Medieval Moves: Deadmund's Quest launching tomorrow for PlayStation Move, Senior Producer Jeremy Ray highlights the game's weapon arsenal in a new dev diary.
The game team worked hard to build a game where the combat feels as intuitive as possible. Holding a PlayStation Move motion controller in front of you as a shield or swinging your sword feels natural for a player of almost any age, and the one-to-one precision goes a long way to keep you immersed in the experience.
That's paired with seamless, almost unnoticeable transition between your weapons: with the sword and shield at the ready in your hands, you can reach over your shoulder for your bow and arrow or grab those throwing stars from your belt.
The result is a game that rewards all ages and levels of gaming skill without the need for a ton of abstract button presses.
Whether it's the fun single-player campaign or online co-op battles, we hope you will have as much fun playing it as we did making it!