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Video: TGS '09 - PixelJunk Monsters Deluxe PSP on PSN Thursday

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273w ago - Sony's Social Media Manager Jeff Rubenstein has shared a video today from TGS '09 covering the debut of PixelJunk Monsters Deluxe PSP on PSN this Thursday... and it's [Register or Login to view links] to PlayStation Home.

To quote: For the rest of the week, we'll be sharing Tokyo Game Show show-floor interviews in which developers of PlayStation exclusives answer your questions.

When the convention center at Makuhari Messe opened its doors, our first meeting was with Q-Games' Dylan Cuthbert. As is customary with this Kyoto-based team, every time you see them, they're showing something new.

We'll be reporting on some new PixelJunk Shooter level reveals soon, but first -PixelJunk Monsters Deluxe is complete and ready to roll out this week (October 1) on PSP.

In this interview featuring new footage, Dylan details the new island, new trap tower, new enemies, and online play.




 

E3 2009: PixelJunk Monsters Deluxe Co-op Mode for PSP

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290w ago - Q-Games Ltd. President and Executive Producer Dylan Cuthbert has introduced PixelJunk Monsters Deluxe Co-op Mode for PSP today.

To quote: What's not on show at [Register or Login to view links] is the internet co-op play we have implemented, so I thought I'd spend a little time explaining what we have implemented as it is pretty cool.

To begin with, in order to meet up with friends (or strangers) you need some kind of lobby or chat room system so we have implemented that - you can create rooms freely, bookmark rooms to go back to easily, set up your preferences for what maps you want to play so people can search for your room more easily etc., all the standard stuff.





There is a cross-translated menu for saying simple things no matter what language the other player understands and of course you can type messages in freely. Each room can have up to 8 players in it.

However, we've gone a little bit further with a feature we haven't seen implemented before; when two people start up a co-op game a little running "ticker tape commentary" starts scrolling across the top of the chat window, so the people who aren't playing yet can read a blow by blow account of what the two players are up to in their game.
 

Video: PixelJunk Monsters Deluxe PSP Interview

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295w ago - Today Dylan Cuthbert, President and Executive Producer of Q-Games Ltd., shared a PixelJunk Monsters Deluxe PSP video interview via Sony's PlayStation Blog.

To quote: We pulled out all the stops and decided to make this the ultimate version of PJ Monsters, so we didn't just add a new island, we've gone through and added new monsters, new towers, and a whole new island. On top of that we've added loads of goodies, concept art, and a bunch of new tunes and even some art videos from Otograph.

We've basically gone and packed it with everything we could possibly think of, so we are calling the game PixelJunk Monsters DELUXE!

The original islands are also in there but they have been "remixed" to include the newer types of monsters and get you to use the newer towers.





I'll write another blog entry in a short while where I'll go through the new towers and their abilities, but they are a lot of fun to use and add a whole new layer of strategy to the game.

Oh... on a final note, we'll be supporting WiFi multiplayer, so you can play with other people on their PSPs. There are some cool ideas in this and a fun little icon language to let you talk to each other while playing but just this alone requires an entire...
 

PixelJunk Monsters New Challenge & Trophy 2.00 Patch Available

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320w ago - When you launch the game, the PixelJunk Monsters patch that was initially released to non-US PlayStation Store users on October 31st is now available.

Below are a few videos courtesy of vortexxcc via YouTube of both the PixelJunk Monsters Trophy and Gold Rainbow special challenge.

To quote: Here's a video from the new PixelJunk Monsters 2.00 patch. The video was captured with the new in-game upload feature. It features me, on Wave 19 of the Trophy Challenge. Enjoy!





Another video of my friend obtaining a Gold Rainbow (finishing a stage perfectly on the new Hardcore mode) on Special Stage 2.




 

PixelPatch: PixelJunk Monsters PSN Updates Incoming

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322w ago - Per Matt Morton (Associate Producer, SCEA-Santa Monica Studios) today:

Hi PixelJunkies! I'm Matt Morton, Associate Producer at SCEA Santa Monica Studio and I've had the great fortune of working on the PixelJunk series since the very first title, PixelJunk Racers. We've been working hard to keep spreading the PixelJunk Love (as Deb Mars calls it) and wanted to give you a heads up on the upcoming patch for PixelJunk Monsters and PixelJunk Monsters: Encore.

Recently, Jeff Rubenstein got to visit Q-Games in Kyoto (the lucky so-and-so) and shot an interview with Dylan to talk more about the patch for PixelJunk Monsters. Check it out...





The patch will be releasing VERY soon, with Japan getting the first patch release on October 23. If all goes well with final testing, you will see the patch in SCEA and SCEE territories on October 30. If there are any delays to the above mentioned dates, we will be sure to update the blog to let you know about it, so stay tuned!

The Q-Games team has been hard at work on the PixelJunk Monsters patch and has packed a TON of great features into this great game. I'll give you a quick breakdown of some of the new features you will expect to see:

Game Difficulty settings
You...
 
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