24w ago - FuturLab Managing Director James Marsden announced today that Velocity Ultra blasts off on PS Vita this July 2nd with details below.
To quote: What can I say? Other than sorry for the delay! We've been somewhat harassed by you folks for a month on Twitter, Email and Facebook, and frankly we deserved it! But now Velocity Ultra for PS Vita is nearly upon us, bug-free and with a high-res coat of paint.
Velocity Ultra has earned some whopping review scores. Still not convinced? Let's look at some of the improvements in this new, definitive version of the game.
Velocity Ultra features online leaderboards and Trophies (including a Platinum!), native res artwork, and flawless 60FPS action. I
t's a piece of perfectly formed interactive art that we're extremely proud to have installed on our PS Vitas. Velocity Ultra also features the same kick-ass soundtrack by Joris de Man (and myself, yay!), which you can now buy separately from all major digital music storefronts!
So what are you waiting for? A sequel? We'll see what we can do, but in the meantime, this is the definitive Velocity experience, and we're sure you'll agree that it rocks!
26w ago - Red Barrels Co-Founder Philippe Morin promises PS4 fans today that Outlast will scare the heck out of you on the PlayStation 4 console.
To quote: Hi, I'm Philippe Morin from Red Barrels! Together with co-founders David Chateauneuf and Hugo Dallaire, we started an indie studio for one reason: to use our experience working on games like Prince of Persia: The Sands of Time, Uncharted: Drake's Fortune and Assassin's Creed to make the horror game we've been talking about with each other for years.
We're all big horror fans, especially David, and the game we wanted to make, a realistic survival horror game, wasn't the type of thing any big companies were willing to take a risk on. So we're taking the risk ourselves with Outlast, a survival horror, stealth-based game set in an abandoned asylum, coming to PS4 next year!
The best games make you feel something, some type of emotion that sticks with you after you're done playing. And fear is one of the most powerful emotions we can have as human beings. So for us, to make the best game possible, we know that we have to scare the heck out of you. We're trying to do that in a number of different ways, but where we start is with the design.
In Outlast you play as a journalist with no weapons or fighting ability. You're powerless and...
26w ago - Sony Blog Manager Fred Dutton shared details today on The Last of Us in which Neil Druckmann offers his insight on creating a future PS3 classic.
To quote: As many of you will have seen, the review scores are finally in for The Last of Us - the brand new PS3 title from Uncharted studio Naughty Dog.
At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. Perfect scores came in from some of the toughest critics in the business, including Eurogamer, Edge and Videogamer.
In just seven days' time you'll be able to judge for yourself, but in the meantime I caught up with the game's Creative Director Neil Druckmann to delve into the project's origins, its development and the studio's thoughts on the finished product.
He was in fine form - just as we started talking, he was handed an early print-out of the very first review - that Edge 10/10. Read on for some great insight into video game development at the very highest level.
Neil, you've been tasked with creating a brand new IP and following the hugely successful Uncharted series. Do you feel much pressure on your shoulders?
Neil Druckmann: Absolutely, just because it's a new position...
26w ago - Following up on their previous releases, today PlayStation 3 scene release group Duplex is back with The Last of Us PS3 (32.76 GB) and a The Last of Us DLC Unlocker PS3 release for Custom Firmware users with details below alongside a The Last of Us (BCES01584) Retail Fix 3.41 / 3.55 CFW by opoisso893.
27w ago - Naughty Dog Community Strategist Eric Monacelli has revealed The Last of Us PS3 Multiplayer details today alongside a video below.
To quote: Over the past few days we invited media to play our The Last of Us multiplayer mode called Factions. Most of these impressions are available online now but you'll be seeing more as our review embargo on the game ends very soon.
The multiplayer is an extension of the themes you'll find in the single player game. The moment-to-moment survival present in the single-player campaign is integral to the multiplayer.
You'll feel tension and need to be intensely alert at all times. We want to show you a glimpse of what the gameplay looks like.
In Factions you'll have to pick a side and roll with the Hunters or the Fireflies. Each player starts with a small clan of survivors that you need to keep alive and grow. There are two modes in which you can accomplish the growth and survival of your Clan.
In Supply Raid, you'll have to scavenge the area and keep your team alive. Your team has a pool of twenty reinforcements. Once the reinforcements have been exhausted, the match will go into sudden death.
In Survivors, you're going to have to be extremely vigilant. There are no respawns. Once you're gone you've been eliminated...