Interview: Monkey Island Creator Ron Gilbert Descends Into The Cave

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70w ago - Sony Blog Manager Fred Dutton interviewed Monkey Island Creator Ron Gilbert today, who descends into The Cave with details below!

From the interview, to quote: If, like me, you grew up in the late '80s and early '90s it's likely that Ron Gilbert is responsible for many of your formative gaming experiences.

While at LucasArts he was responsible for a red-hot run of bona fide adventure game classics, including Maniac Mansion, Zak McKraken and the beloved Monkey Island series.

In January, he returns to the fray with The Cave, a delightful Sega-published 2D romp that, in true Maniac Mansion tradition, sees you picking three characters from a wildly diverse line-up of seven oddballs and descending into the titular caverns for all manner of puzzle-centric adventure.

From the brief section we've played, it's clear that Gilbert has lost none of his flair for fiendish puzzle design, barmy dialogue and madcap storytelling. It's shaping up to be a charming, challenging and wonderfully eccentric title that will both delight his core fans while being accessible enough to win plenty of new ones.

We caught up with the man himself when he was in London earlier this week to find out a little more about the project.

You've said that the concept for The...
 

DJMax Technika Tune: Turning PS Vita Into a Rhythm Game Machine

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72w ago - Pentavision Global Product Manager Eddie Lehecka has shared a video today spotlighting DJMax Technika Tune turning PS Vita into a rhythm game machine.

Below are the details, to quote: Making the decision to develop an entry of the DJMAX TECHNIKA franchise for PlayStation Vita was something of a no-brainer.

The arcade game is known for its stylish cabinet, high-definition background videos, and innovative touch-screen game play. PS Vita is known for its stylish design, high-definition graphics, and innovative dual touch control scheme. Everything seems to line up, until you realize that the gameplay experience on a 22" touch screen has to be re-created for a handheld platform.

If you're not familiar with the DJMAX TECHNIKA arcade franchise, at its core it plays like most other arcade music games. It has a dedicated control interface used to activate "notes" in as accurate timing with the music as possible.

In TECHNIKA's case the game uses two sets of four horizontal lanes with a timing line that scrolls clockwise on the screen. Even on the 22" arcade monitor, the play field takes up nearly all of the real estate out of necessity.





Our solution was to cut two of the rows to make the interface...
 

Video: Resident Evil Operation Paintown PS3 Homebrew Game Out

1150°
77w ago - Following up on my PoC Demo and the recent Paintown Special CFW 4.21 update by markus95, today I am releasing the PS3 homebrew game Resident Evil Operation Paintown along with a video of it in action below!

Ever wondered what the Resident Evil series would've been like had it been put out on the Snes or Megadrive ? Well ponder no more as I have answered that ultimate question with this.

I have put a load of hours into this, roughly 12 hours a day for 3 weeks and had no help from anyone (even though I did message someone who didn't bother to message me back) If I get a big enough response from this one I shall start work on a ''Aliens'' one with marines, pulse riffles, power loaders, etc, etc

Hello folks, Remember last week how I showcased my Resi paintown colaberation ? Well I said roughly 4 weeks before you'd see a release well I have some exciting news for you all, After working flat out all week I have a beta version ready for you to enjoy, there will be updates in the coming weeks adding stuff that I haven't finished like some more special...
 

Video: New Resident Evil Mod for Paintown on PS3 POC Demo

1150°
78w ago - As I hinted on last week, to tie in with my recent fighter packs for Mugen I have decided to work on the other side of Paintown's features which includes the side scrolling beat em up section.

What Jon Rafkind has given us with his game is a virtually easy to use character editor an level creation tool. This is my first dive into game creation and there's been some trial an error moments as well as some ''oh I see'' moments, but my understanding of this is becoming better an better with everyday I spend with this.

So anyway I sat down and decided that I was gonna do a Resident Evil side scroller. I have a lot of ideas that will work well in this mod, Ive even had a few other ideas for some future mods. I can understand why video games take an age to come out, it took me 3 days to put Hunks character together, that's ripping the sprites an putting them into there move folders then converting them one by one to be transparent so the game doesn't show the coloured background behind the sprite.

I'm using three different computers all...
 

PS3 Paintown v3.6.1 Mod Pack v2 for 3.55 Custom Firmware Out

1150°
78w ago - Following up on the Super Mugen Bundle for PS3 Paintown, today Sybs has announced that PlayStation 3 homebrew developer Markus95 has released PS3 Paintown v3.6.1 Mod Pack v2 for 3.55 Custom Firmware users with details below.

Download: PS3 Paintown v3.6.1 Mod Pack v2 / PS3 Paintown v3.6.1 Mod Pack v2 (Mirror)

To quote, roughly translated: I published today the new version of my Mod Pack for Paintown 3.6.1, as well as a compilation of all the latest homebrew works published for this I'll let you see in the changelog.

Mugen big news is now functional, so you can get face to one against one and take advantage of the Super Pack developed by Mugen Daveyshamble501.

General changelog:

  • New ICON0.PNG, PIC1.PNG
  • Mugen functional

Paintown:

  • Addition of 4 characters:
  • Ragna developed by Lunuxx
  • He-Man, Zero, Shadow developed by Opium2k

Markus95 final:

  • Addition of 4 characters:

 







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