167w ago - EA Community Manager Matthew Pruitt has announced that Medal of Honor hits PS3 today and made available a video interview with Greg Goodrich who talks DICE, single-player, and Frontline HD!
To quote: It is finally time to take that step; a step so critical that it will elevate you to a new level of gamer.
It's time to step up to Tier 1! Medal of Honor for the PS3 is now on retail store shelves in the US.
Edit: Below, Sid Shuman from the PlayStation.Blog interviews Medal of Honor Executive Producer Greg Goodrich about the differences between the Danger Close-developed single-player campaign and the DICE-led multiplayer mode, the PS3-exclusive Medal of Honor: Frontline HD campaign included on the Blu-ray disc, and more.
For those of you who are unfamiliar with Medal of Honor, it's a modern reboot of the venerable franchise that has existed for ten years.
Operating directly under the National Command Authority, a relatively unknown entity of handpicked warriors are called on when the mission must not fail. They are the Tier 1 Operators.
Over two million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations...
167w ago - SCEE Blog Manager James Gallagher has shared an interview today with Gearbox Software covering the upcoming PS3 title Duke Nukem Forever.
To quote: In what some people were comparing to shaking hands with Bigfoot and riding the Loch Ness monster, I can now confirm (as if you didn't know already) that Duke Nukem Forever is very real, it is coming to PS3 and I have played it.
I also grabbed this interview with the President and CEO of Gearbox Software, Randy Pitchford.
How does it feel to have this iconic character in the Gearbox stable?
It's kind of surreal but I really have to forget about that and focus on the mission of finally releasing Duke Nukem Forever. I'm trying not to worry about pressure or expectations.
In what state was the code in when Gearbox first got its hands on Duke Nukem Forever?
The vision was certainly evident and there were several moments of brilliance scattered throughout the game. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together; they went through war to get it even to this stage. They now call themselves Triptych and they're up on the 10th floor of our offices. They did an...
167w ago - As a follow-up to the EA chat from last week, today SCEE Blog Manager James Gallagher has shared a Need For Speed: Hot Pursuit PS3 interview with Criterion Games.
To quote: I've been to some swanky venues and have taken part in some extravagant PR events in my time here at SCEE, so it's refreshing when a publisher keeps things simple.
That's exactly what EA did last week when it invited me and a few other bloggers and journalists to their Guildford offices with an undemanding itinerary: fizzy drinks, pizza and Need for Speed: Hot Pursuit.
In-between drifting at 200MPH, taking down street racers with spike strips and crashing sports cars that I'll never afford, I grabbed an interview with the game's creative director, Craig Sullivan.
Why is Criterion making a Need for Speed game all of a sudden?
While we were making the last Burnout game, in every interview we would be asked: "so when are you guys going to make a Need for Speed game?" I've been a big fan of the series since the original in 1994; in fact, I'd say that game is the reason I decided to get into the games industry.
168w ago - Today Sony Social Media Manager Jeff Rubenstein has shared a Need for Speed: Hot Pursuit video spotlighting Social Modes and an EA interview chat, as follows:
Recently, the Need for Speed caravan rolled into town for a media/community event bringing PS3s loaded with Hot Pursuit, a free rap show, and the Boston Celtics' Paul Pierce.
With the game only about 2 months away, the team from EA was eager to talk about the social elements of Hot Pursuit. Watch this video, then read my conversation with Need for Speed producer Jesse Abney, who not only answered my questions, but yours as well.
Jesse Abney, EA: Criterion's a AAA developer of action-racing games, with many years of doing great designs, great innovations, and platform technologies - especially for PlayStation 3 and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their favorite Need for Speed - and revive Hot Pursuit.
169w ago - As a follow-up to yesterday's article on Castlevania: Lords of Shadow for PS3, today SCEE Blog Manager James Gallagher has posted up an interview with the video game's producer Dave Cox today.
To quote: By now, quite a few PlayStation 3 owners will have had the chance to try out the Castlevania: Lords of Shadow demo.
What were you trying to put across with that teaser?
It was just a small taster of what to expect. The demo was created to showcase the visuals the game enjoys and as a basic introduction to how the user can enhance Gabriel's combat and abilities.
It is difficult showing the variety of the full game in just two levels, but the first stage is a sampler of the way combat works, while the second level, where Gabriel is horse-bound and battling Wargs and Lycans, highlights the variety of content the final game offers.
How would you describe the learning curve of your combat system?
It's a constantly evolving system, where the player can decide what to add and when. We wanted to remain true to the exploration ethos of the original Castlevania games, where a picture of the map would indicate areas you had...