It is working with the Japanese version, at least. It has English + a couple of other languages. Saw it on a few private trackers as well.
Below are some additional background details on the Sonic Adventure 2 video game for those interested:
Sonic Adventure 2 is a platform video game developed by Sonic Team and initially published by Sega for the Dreamcast console, followed by a Nintendo GameCube port and high-definition versions for Microsoft's XBox Live Arcade and Sony's PlayStation Network.
Sonic Adventure 2 uses 3D graphics in addition to scrolling backgrounds. The game follows the same basic principles of previous...
33w ago - Rising Star Games Product Marketing Manager Yen Hau has posted up a video today of Under Defeat HD, which will be shooting 'em up on PlayStation 3 this Fall.
To quote: One of the great things about localizing games for western audiences is giving fans the opportunity to experience their favorite titles in their native language, while providing newcomers a different take on a specific genre.
Another great aspect of localization is the ability to bring cult classics and underrated games back into the current marketplace, giving these games a chance to gain popularity among new audiences. This is the case with Under Defeat.
Today, we have released a new trailer for our upcoming title Under Defeat HD: Deluxe Edition, showing off some intense shmup (shoot 'em up) gameplay with multiple weapon and vehicle options available.
Developed by well-known Japanese arcade game company G.rev, this classic title will be receiving new features such as improved graphics, a new two-player mode and a 16:9 New Order Mode, which will take advantage of HD television screens by making the field twice the size of regular shmups.
33w ago - Killzone Community Editor Victor Zuylen has shared Part 2 of the Killzone HD Re-Developer PS3 interview today with fans.
To quote: In Part 1 of the Killzone HD (re-)developer interview, Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner discussed the challenges they faced while bringing Killzone to a new platform. In the second part of our interview, they talk about the changes and enhancements made to Killzone HD by the conversion team.
Victor Zuylen: Last week you explained how you retrieved the code and assets for the original Killzone. What happened once you handed them over to the conversion team?
Michiel van der Leeuw, Technical Director: That's where the real fun began! There were corruptions and missing bits in the exported data, which caused all kinds of weird artifacts like polygons shooting through the game world. For the conversion team, the first order of business was to go in and fix all that.
Frank Compagner, Senior Programmer: Our old exporters no longer functioned, so the conversion team rather ingeniously re-used portions of the Killzone 3 pipeline...
34w ago - Killzone Community Editor Victor Zuylen has shared Part 1 of a Killzone HD Re-Developer PS3 interview with fans below today.
To quote: When Killzone HD drops on October 24th, the original Killzone will be one week short of eight years old.
In this (re-)developer interview we talk with Guerrilla Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner, who were there when Killzone was first released.
In part 1, Michiel and Frank talk about the challenges they faced and the discoveries they made during the conversion process.
Victor Zuylen: What prompted the HD remaster of Killzone?
Michiel van der Leeuw, Technical Director, Guerrilla: It was an idea whose time had come. Internally we had talked about bringing Killzone to PlayStation 3 before - Killzone fans frequently asked us about it, and we knew from other developers that such projects could be a lot of fun.
VZ: How many of the original team were involved?
ML: A number of developers who worked on the original Killzone for PlayStation 2 helped get this project off the ground, including Guerrilla's main producer, Angie Smets, who first started producing on Killzone; producer...