25w ago - Sony Social Media Manager Sid Shuman went hands-on at this year's E3 expo and shared feedback on the new DualShock 4 PS4 controller below!
To quote: Following its debut at PlayStation's February 20th event in New York City, DualShock 4 has emerged at E3 in near-final form.
Though DualShock 3 has proven to be a capable and dependable wireless controller for years with PlayStation 3, the PS4's new weapon of choice is a clear improvement across the board. Here are some quick E3 2013 impressions.
For me, DualShock 4's most impactful new feature is a subtle but shockingly satisfying detail: A glossy cross-hatched texture that wraps around the larger handles.
This texture provides a snug, more comfortable grip on the device compared to DualShock 3's slipperier feel. This is one of those things you'll need to try for yourself to truly understand, but once you experience it there's no going back. It's a delight.
Then there are the redesigned and retuned analog sticks, which now boast a concave surface and slightly stiffer deadzone that makes it easier to maneuver the camera using small, precise movements. The surface is also more tactile, but not so much that it impedes your thumb's ability to glide around the inner rim as your make subtle adjustments to your aiming...
27w ago - Sony Social Media Specialist Justin Massongill has gone hands-on today with Media Molecule's new PS Vita adventure game entitled Tearaway below.
To quote: Media Molecule have proven themselves the masters of cuteness and community creativity, constructing a passionate fanbase worldwide through the madly successful LittleBigPlanet series. But what happens when the house that built a Planet sets out to create something completely new?
Maybe I should rephrase that. Their new project, Tearaway, isn't completely outside the studio's comfort zone. It's still adorable, inventive, and a true showcase of its platform's capabilities. Built with PS Vita in mind, Tearaway makes impressive (but not excessive!) use of the integrated camera and rear touchpad to craft a more tactile and immersive world.
Case in point: You'll occasionally come across transparent surfaces marked with PlayStation symbols, an indication that you can interact with that area via PS Vita's rear touchpad.
Sometimes this means tapping on the back of your Vita to beat a drum, which will launch iota or atoi (your fearless paper protagonists) far into the air above. Other times, it means poking your finger straight into the game to protect your companion from incoming enemies, or to move an object that's...
29w ago - Sony Social Media Manager Sid Shuman went hands on today with The Last of Us on the PlayStation 3 entertainment system.
Below are the details, to quote: I'm low on ammo, so I clumsily swing my two-by-four at the incoming Clicker - dumb move. The creature sinks its fetid teeth into my jugular, chirping with malevolent glee as it rips out a gobbet of flesh. Arterial blood spurts across my face, now contorted in shock and agony.
I'm dead. This time, I try a different approach. I combine one of my remaining rags and a precious bottle of alcohol to create a Molotov cocktail, then hurl it towards the abomination. Flames envelop the lumbering shape as it wails and collapses, dead at last. I'm alive - for a little while longer.
The Last of Us isn't afraid to kill you, over and over if need be. And that's a big part of its considerable charm. As you struggle to survive the game's inhospitable world, limping from one nail-biting combat scenario to the next, you'll feel strangely alive and alert.
In an era of game development that - at least to this old-timer - tends to babysit players with tutorials and handholding to dial down any chance of frustration, this game's unapologetically tough-as-nails approach feels both refreshing and quietly revolutionary. Remember when games used...
43w ago - Sony Social Media Manager Sid Shuman has gone hands-on today with The Last of Us for PlayStation 3.
To quote: I've finally played a chapter from Naughty Dog's eagerly awaited post-pandemic survival tale, and the first thing I want to say is this: The Last of Us is not a shooter. Well, not exactly.
Though Joel packs a pistol, you'll count yourself lucky to be holding more than 10 bullets at any one time. Most times you'll want to avoid fights by sneaking and hiding. In other, more desperate times you'll pull the trigger with a feeling of great reluctance - all the while praying that you don't miss.
The ultra-tight ammo supply imbues the game with a primal, high-stakes tension that brings uncertainty to every decision you make. One thing's for sure: this is one mess you won't be able to shoot your way out of.
"The Last of Us is not a shooter."
As I guided Joel's group around the dilapidated fringes of post-pandemic Boston, I saw constant reminders of Naughty Dog's legendary attention to detail.
Step under a trickle of water and Joel will raise his hand to keep his head dry; knock an enemy near a wall and Joel will pin him there to deliver a staggering punch. The environments also bristle with detail.
44w ago - Sony Blog Manager Lorenzo Grajales of Latin America has gone hands on today with Aliens: Colonial Marines which is due out on PS3 February 12, 2013.
Below are the details, to quote: Imagine that an all-knowing time traveller landed in 1986 in order to whisper the mysteries of 2013 to the startled mid-80s masses.
Flying cars, powerful cell phones... a videogame sequel to Aliens? Now, 27 years after the theatrical release of James Cameron's blockbuster, Gearbox Software is making the dream come true on PS3 February 12th.
Aliens: Colonial Marines is the sequel to Aliens that we always wanted but never got. You are a Colonial Marine sent to LV-426 to find out what happened to Ellen Ripley. If you've seen Aliens, you know that things with Ripley didn't turn out so well, and you, with no idea what to expect, will find yourself entering hell, somewhere far, far away from planet Earth.
"It was an itch that we had, ever since we saw the first and second movie. That itch has never been scratched; there's a different history that we always felt that needed to be told, that involves Colonial Marines.
Once Cameron introduced them to the Alien universe, there was no going...