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Sony Goes Hands-on with Helldivers PS4 on PlayStation 4

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44w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Helldivers PS4 on PlayStation 4 with details below.

To quote: Helldivers marries real-life laughter and video game death better than it should. Within ten minutes of top-down mayhem, my team and I were mauled by a wild praying mantis, trampled by beetles, evaporated by ordinance, and crushed by our own orbital supply pod. And we couldn't stop laughing along the way.

This absurdly entertaining co-op shooter is coming to PS3, PS4, and PS Vita later this year, courtesy of Swedish developer Arrowhead Games. A brutally difficult experience spritzed with Starship Troopers aesthetics, Helldivers reminds us that some of the best multiplayer still emerges from couch co-op. And a countless array of untimely deaths.

Helldivers establishes its dystopian future with a sly wink. It's just serious enough to keep players on the battlefield, but only just. The inhabitants of Super Earth - under a "managed democracy" - face a three-pronged attack against a host of dangerous enemies. Deadly bug hordes included.

As a Helldiver, players will drop into procedurally-generated environments in order to drive back the alien menace. Their objectives include destroying bug nests, securing contested zones, and even protecting supply...
 

Sony Goes Hands-on with Daylight on PS4: Broadcasting Your Horror

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44w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Daylight on PS4 which details broadcasting your horror on the PlayStation 4 video gaming console.

To quote: The meek shine of a cell phone light provides precious little comfort in the dark halls of an abandoned hospital. Its glow throws menacing shadows across every wall and beneath long-abandoned wheelchairs.

Creaking steps and whispers flutter down the passage, and the promise of a scare is never far off. But Daylight, which launches on PS4 this April, offers a different take on the classic genre. And with the developers at Zombie Studios taking a keen interest in streaming tech, the horror of playing alone could actually be a shared experience.

Crafted by a small team at Zombie, Daylight follows the frightened footsteps of Sarah Gwynn as she works her way through a series of haunting environs. While many horror games rely on finely tuned scares specific to the moment, Daylight uses procedurally generated play to keep every moment fresh.

Levels and scares change for each player, meaning that no two sessions will be identical. And no player will know exactly when that foreboding whisper will turn into a howling spectre hungry for Sarah's life.

In Daylight, players have no weapons - only flares...
 

InFamous Second Son PS4 Hands-on: Great Power, Great Responsibility

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46w ago - Sony Social Media Specialist Ryan Clements shared hands-on details today on InFamous Second Son on PS4 who states with great power comes great responsibility.

To quote: Delsin Rowe strolls down a shadowy length of docks with ample confidence. Caches of illegal drugs have been hidden among the houseboats moored there, which is a disagreeable notion to our super-powered, rough-around-the-edges hero.

But with eye-searing neon and seething smoke at his disposal, Delsin has little to fear from the drug peddlers peppering him with gunfire. Bullets ricochet off the flashing neon light around his head as he flinches - they're more an annoyance than a danger. As he leaps into the air to greet his enemies, powers flaring to life, he can destroy them or subdue them. And that's up to the player.

Choice has always played a vital role in the inFAMOUS series, and inFAMOUS Second Son is no exception. Amidst all the open-world action that developer Sucker Punch has set in its own Seattle, Delsin can enter combat as a careful hero or a ruthless force. These methods of play not only affect how each battle scene is approached, but how Delsin's powers manifest themselves.

Smoke and neon, the two powers Sucker Punch has revealed so far, can cater to either play style. Players unconcerned with...
 

Sony Goes Hands-on with Evolve on PS4: Meet the Hunters

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46w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Evolve on PS4 introducing PlayStation 4 fans to the hunters below.

To quote: Four hunters push through the thick of the jungle, muttering warnings and checking their Sound Spikes for activity. The beast has been feeding, and the burst cocoon littering the dark jungle floor betrays the monster's recent evolution.

As the hunters trace the monster's footprints, it watches them from above, snarling and seething and ready to strike. High tension moments like these are often relegated to cutscenes in video games. But in Evolve, it's all just part of the game.

Developed by the team at Turtle Rock Studios (Left 4 Dead), Evolve is scheduled to launch later this year on PS4. The developers brought an early test build of Evolve to San Francisco to show off their latest creation. Much more than just a multiplayer shooter, Evolve's high-tension, asymmetrical design promises an experience quite unlike anything that's come before it.

Evolve is founded on the fun and thrill of the boss battle. In most games, boss battles are visually enthralling moments where players study patterns and exploit them to survive. But in Evolve, that dynamic has shifted. Four players work cooperatively as hunters to take down a fifth player...
 

Dark Souls II for PlayStation 3: Hands-on: Die Harder on PS3

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47w ago - Sony Social Media Manager Sid Shuman shared a hands-on PS3 preview for Dark Souls II on PlayStation 3 dubbed Die Harder below.

To quote: Fear not! Based on my initial hands-on experiences, Dark Souls II is proving to be even more fiendishly challenging than its famously difficult predecessor.

I learned this when the very first enemy in the game, a monstrous ogre-like creature sporting a pendulous gut, lifted me into the air and gnawed on my head like a Tootsie pop. I died kicking and screaming.

After reviving, I opted to steer clear of the brute until I'd found a better weapon. But misfortune struck moments later when I was overwhelmed by a swarm of tiny, mewling dog creatures. Pushing on, I faced a gauntlet of towering undead knights, each powerful enough to cleave me in two with a swing of a massive sword.

After dying repeatedly, I finally zig-zagged past them and through a nearby door. Big mistake: here, perched precariously on a narrow platform, I faced off with an armored, giant boss who swung a halberd with lethal accuracy. Yep, you better believe I died.

Though Dark Souls II wastes no time in throwing the player into the deep end of the pool, its core gameplay has also undergone many subtle tweaks that further contribute to its bruising difficulty level....
 
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