226w ago - Edge-Online is reporting that GTA: Chinatown Wars is complete, and all that needs to be done is some polishing of the game as well as bug testing.
Apparently, it is shaping up to be the best hand-held version of GTA ever!
To quote: Rockstar's claims that the team that created it is twice the size that worked on the PSP's Liberty and Vice City Stories games and that it contains more lines of code than San Andreas are good indicators of the care that's gone into squeezing GTA on to Nintendo's twin-screened handheld.
Apparently, it's already complete, save for a few more passes for polish and bug hunting.
And playing a few missions and seeing a few sights proves that Chinatown Wars has been designed from the ground up for its peculiar capabilities. We've already seen its bustling Liberty City, rendered in smooth, clean 3D and unchanged in plan from that of GTAIV, other than a missing Alderney.
227w ago - The latest Game Informer suggests that Rockstar North is already working on the next Grand Theft Auto video game, which could be ready for release during the Holiday season.
GameInformer added they are not talking about new DLC, but a fully blown new retail game.
To quote: According to Loose Talk in the latest Game Informer, RockStar North is already working on the next instalment in the Grand Theft Auto franchise, which should be ready for release this holiday season.
"We're not talking about new DLC or a collection of previously available DLC, we're talking about a full retail game. We expect this title to follow the suit of previous GTAs and use a subtitle such as GTA: San Andreas, etc.
Tokyo might be a possible setting for the game, but details are non-existent at this time." - Game Informer Issue 190.
231w ago - Grand Theft Auto 4 caused a lot of problems on its launch: crashes during startup, the copy protection and the performance annoyed the customers.
By now Rockstar reacted and delivered a patch which fixes several bugs and also makes it possible to test several graphics cards without complications.
In order to keep the framerate at a moderate level we use maximal details, but restrict the draw distance to 50 percent - a value normally intended for cards with 1,024 MiByte VRAM. As our CPU benchmark review reveals, GTA 4 primarily needs a fast CPU.
To check the performance of the graphics cards we use our Promenade benchmark. It challenges the system with many passengers and heavy traffic as well as a huge range of visibility and is quite representative for GTA 4 because you spend a lot of time in the city.
Therefore we use a Quadcore Extreme QX6850 clocked to 3.33 GHz instead of the Core 2 Duo E8500 we usually use. The remaining components are a Intel chipset and 2x 2,048 MiByte DDR2-800 RAM and Windows Vista SP1.
233w ago - Not content with the first showing of Uncharted 2, God of War III, Brutal Legend and some new Gears of War 2 stuff, the 2008 Video Game Awards, airing on Spike TV, will also be premiering the first footage of Rockstar's GTA IV downloadable content, Lost and Damned.
The footage will be shown sometime from 9pm PST (5am BST, 6am CET) on December 14, and, of course we'll be there with our special early morning news hats on, making sure you don't miss anything.
Press Release: Exclusive World Premiere of Rockstar Games' First "Grand Theft Auto IV" Episode to Debut at Spike's Video Game Awards
NEW YORK, NY, December 5, 2008 - Today, Rockstar Games and Spike TV announced that "Grand Theft Auto IV: The Lost and Damned" will world premiere at the 2008 Video Game Awards, live Sunday December 14 at 9:00pm, ET (tape delay on West Coast).
Since its launch in April, "Grand Theft Auto IV" has garnered unprecedented praise and acclaim worldwide, with a staggering nine nominations for the 2008 Video Game Awards including "Game of the Year".
Developed by series creator Rockstar North and set in Liberty City, "The Lost and Damned" features a new main character and plot that intersects with the storyline of "Grand Theft Auto IV"; new missions that offer...