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Sony's PSP2 Graphics Processor Revealed?

300°
303w ago - A British company may have won the contract to design and build the next-generation graphics processor for the PSP2. Imagination Technologies Group announced in a press release this week that the company has signed a license agreement with a new partner, "a major consumer electronics company."

Industry sources say that the partner is almost certainly Sony, and that the SGX55x graphics chip will be used in the upcoming PSP2.

The secrecy on the part of Imagination Technologies makes sense, because Sony is understandably unwilling to announce its plans for a PSP successor just yet. Imagination's PowerVR MBX chip is already being used in the Apple iPhone, so Sony finds itself in good company with this manufacturer.

The SGX55x chip promises to be much more powerful than what is currently found in the PSP. At the moment, the PSP uses a proprietary GPU designed by Sony that is very similar to the older graphics processor in the PS2.

PSP GPU Specifications:
166 mhz core speed
2 MB VRAM
Up to 33 million polygons per second
664 million pixels per second (fill rate)

PowerVR SGX530 Specifications:
200 MHz Core Speed
 

Leadtek to Launch PlayStation 3 Graphics Chip for PCs

100°
306w ago - Leadtek has announced that it will start selling its first PC graphics card based on Toshiba's SpursEngine graphics co-processor next week.

The SpursEngine is based on the same architecture as the CELL that powers the PlayStation 3 and was partly developed by Toshiba.

To quote: Leadtek will next week start selling its first PC graphics card based on Toshiba's SpursEngine graphics co-processor, it announced today.

The WinFast PxVC1100 will hit stories in Japan's Akihabara electronics district from November 19 and will be cost about 29,800 (£199).

The SpursEngine is based on the same architecture as the Cell Broadband Engine microprocessor that powers the PlayStation 3 console and was partly developed by Toshiba. While the Cell contains a Power PC core and eight "Synergistic Processing Elements" cores, the SpursEngine contains only four of the SPE cores.
 

Mirror's Edge PS3 Version Graphics Slightly Better than XBox 360

250°
307w ago - After downloading and spending a good hour with both Demo versions of Mirrors Edge, it's clear Dice Studios are headed in the right direction in terms of gameplay. In terms of Graphics, Mirrors Edge has a fantastic art style to it that compliments the unique gameplay and control mechanics.

Of course, like the majority of Multi-platform releases, there were a few differences between the versions, specifically in the Graphics department. Here's what I noticed during my playthrough:

- PS3 version has richer and more defined colors than the Xbox 360 version.
- PS3 version has slightly sharper textures (Not to be confused with jaggies, which brings me to my next point).
- Xbox 360 version has slightly less jaggies than the PS3 version.

Overall, both versions look great, and while the PS3 version edges out the Xbox 360 version, it's not a big enough difference to claim one version completely floors the other.

Mirror's Edge will be launching worldwide for both PS3 and 360 in November 2008.
 

Seemingly Shocking Graphics Appear in TGS 2008 RE5 Trailer

100°
310w ago - I am as excited for Resident Evil 5 as any of you, it will probably be my Game Of The Year for 2009, and as March is quickly approaching, the excitement has been building. Then I saw the latest TGS Resident Evil 5 trailer from TGS '08...

When I saw the opening of this new trailer I honestly thought I was seeing a flash back to an older PS1 game, perhaps a earlier Resident Evil title done in HD (like the MGS1 flashback in MGS4). But no, this was Resident Evil 5.

I was shocked at the use of the "X" cut tree's that were made famous by Grand Theft Auto 3. The gravel road was all jagged and stood out like a sore thumb over the blurred grassy texture and trees. Something was terribly wrong with that scene. After replying the video, I hear wind, but I see no trees move at all either.

The whole birds-eye scene looked bland and terrible. For the desert being such a bland environment anyway (compared to some, like jungle etc), what environment that is there, needs to look great, and get across to the players that the desert is real, but this did not succeed at all.

Thankfully, once the trailer left that scene the graphics picked back up to what they should be: Fantastic. Now I just hope we don't have to see the use of those "X" cut tree's very often throughout the game. Such...
 

Game Over for Graphics Cards?

250°
313w ago - Spare a thought for AMD and NVIDIA. They have been happily smacking each other upside the head for a decade. But at least they have been doing so safe in the knowledge that their GPUs are distinct from - and inherently superior in graphics processing terms - to CPUs.

At least, that used to be the case. Intel has now unveiled Larrabee, a co-processor based on an entirely new approach to graphics processing. If Intel has done its sums correctly, not only will the very definition of the GPU be unceremoniously defenestrated, but also AMD and NVIDIA's graphics chips could even be pummelled to the very brink of existence.

If that sounds like hubris, try this for size. Larrabee could also tear up the rulebook for CPUs, too. That's right, a single new architecture might just take over as ultimate all-round processor, eventually cannibalising sales of Intel's own conventional CPUs.

What exactly is this deathly destroyer, this harbinger of doom made manifest in 45nm silicon? Some sort of retro-engineered alien technology? Well, here's the really hilarious bit. In simple terms, it's just a metric crapload of old Pentium MMX processors crammed into a single processor die and mounted on a PCI Express board much like any other graphics card.

Exactly how many of these cores Larrabee contains...
 
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