65w ago - Following up on their previous lookback, today Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics with the popular MediEvil PlayStation video game.
To quote: The second entry in our Behind the Classics series is a real lost gem - SCE Cambridge Studios' wild, wacky supernatural adventure MediEvil.
First released on PSOne back in 1998, it put you in the shoes of Sir Daniel Fortesque - an undead knight unwittingly reanimated by the evil sorcerer Zarok who embarks on a quest to liberate the kingdom of Gallowmere.
A sequel followed in 2000, with a PSP remake also popping up on PSP in 2005, however, it's the original game that remains most embedded in the memory.
With Sir Dan soon to enjoy a comeback of sorts as a playable character in PlayStation All Stars Battle Royale, we sat down with original designer Chris Sorrell to find out more about the game's development.
PlayStation.Blog: What was the original concept for the game? Did you draw inspiration from anywhere in particular for the game's look and feel?
Chris Sorrell, Game Designer, MediEvil: The first design proposal for the game had the working...
67w ago - Sony Blog Manager Fred Dutton goes behind the PS One / PS2 Classics today with Jak and Daxter as detailed below courtesy of the PS Blog.
To quote: When I took over the SCEE PlayStation Blog a month or two back, I promised you a few new regular features.
Today, I'm happy to unveil the first of them: Behind The Classics. Every fortnight (well, that's the plan at least), we'll be talking to the creative force behind a vintage PS One or PlayStation 2 title.
To kick things off, Naughty Dog co-founder Andy Gavin was kind enough to lend us his time to discuss the making of seminal 2001 PS2 platformer Jak & Daxter.
We've got the next few entries in the series lined up, but please feel free to leave your suggestions for future interview subjects below. Manage your expectations - these people aren't always easy to track down - but we'll do our best.
Anyway, without further ado, over to Andy...
What was the original concept for the game? Was it a deliberate attempt to create a PlayStation 2 mascot to rival Crash Bandicoot?
Andy Gavin: Of course we wanted the franchise to be as big - or bigger - than Crash. And while this didn't quite come to be, it was certainly our goal.
69w ago - Sony Senior Social Media Manager Jeff Rubenstein went hands-on today with Persona 4 Golden for the PlayStation Vita video game portable console.
To quote: There's never been a better time to be a fan of the Shin Megami Tensei: Persona series.
Persona 4 Arena has just arrived on our shores this week, taking the venerable RPG franchise into 2D fighting game territory (and successfully so).
This fall, one of the PS2′s most highly regarded games is coming to PS Vita with Persona 4 Golden. Even if you're new to the series, as I am, there's never been a better time to get into it.
As a recent inductee into the Persona universe (via Persona 3 Portable on PS Vita), I eagerly took up Atlus on the opportunity to sample a work-in-progress edition of Persona 4 Golden last week.
The first thing you're likely to notice about P4G is how good this game looks. It's not surprising that a PS Vita game would look better than a PS2 or PSP game, but the sharpness and contrast of the visuals on "dat screen" are dramatically better than anything the series has seen.
While a lot of the static character art isn't new (especially that of the Personae, which are largely the same as in P3), the crispness of the screen had me thinking...
86w ago - Sony Senior Social Media Specialist Sid Shuman goes hands-on today with the Wild Wild West Starhawk Campaign with details below!
To quote: Though legions of bloodthirsty PSN warriors have plunged into Starhawk's multiplayer beta, the single-player campaign has remained stubbornly cloaked in shadow.
Until now: At a media event in New York City this week, Lightbox Interactive finally gave a peek under that cloak, showcasing a series of frantic battles and lush cinematic sequences from the game's story-driven campaign.
As Emmett Graves, an interstellar mercenary infected by a priceless but mutagenic resource dubbed "Rift energy," you'll use the game's dramatic Build and Battle combat system to call down turrets, walls, vehicles and structures from outer space.
Your objective is to defend the frontier town of White Sands from marauding Outcast invaders – including your Rift-possessed outlaw brother Logan.
Starhawk's Western-tinged story is told through lavishly illustrated cut-scenes that weave in and out of the gameplay, seamlessly connecting the action sequences and, better still, cutting between-mission load times to the bone.
I sampled several minutes of the campaign and was pleased to discover a fast-paced yet strategic sandbox shooter that...