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Sony Goes Hands-on with Child of Light for PS4 / PlayStation 4

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45w ago - Sony Social Media Specialist Ryan Clements has went hands-on today with Child of Light PS4 for the upcoming PlayStation 4 video gaming console.

To quote: With a small build, dainty crown, and a sword too big too wield, Aurora is an unlikely heroine for an adventure. And yet how perfect a character, and champion, for Ubisoft's upcoming JRPG tribute, Child of Light.

This dazzling array of fantasy aims to open the gates to the world of JRPGs for all gamers, welcoming both long-time enthusiasts and complete newcomers.

It's disarmingly beautiful, lacquered in charm, complexly elegant, and even a little haunting. It's scheduled for launch sometime in 2014, on PS3 and PS4.

Aurora, our star of the show, is a petite fairy of a girl, and daughter to a duke from Austria. She finds herself in a mysterious land called Lemuria, enjoying the company of an agile little flame named Igniculus. Her adventures to defeat the Black Queen will take her through a host of mystic environs in search of answers and, more importantly, home.

Child of Light is built with the same engine that powers Ubisoft's recent Rayman games: the dazzling UbiArt Framework. This means Child of light is built with layer upon layer of breathtaking, HD artwork. The characters and scenery move and leap...
 

Sony Goes Hands on with Battlefield 4 Multiplayer on PS4

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48w ago - Sony's Social Media Manager Sid Shuman went hands on today with Battlefield 4 Multiplayer on PS4.

Below are the details, as follows: DICE's upcoming Battlefield 4 has captured the attention of military shooter enthusiasts for a host of reasons, not the least of which is the game's promise of 64-player multiplayer warfare running at a smooth 60 frames per second on PS4.

At Gamescom, I got some hands-on time with the first PS4 build of the game - we were among the first group to play the PS4 build outside of DICE. Here's a quick after-action report.

For starters, the game runs at fluid 60 fps and its benefits were instantly noticeable on PS4. This translates to a decidedly smoother, much more responsive feel compared to Battlefield 3 on PS3.

The speedy framerate means that the game simply controls better, whether you're quickly sweeping your aiming reticule to ward off a surprise close-range attack or making smaller aiming adjustments to nail a precise headshot. Sprinting and vaulting over low cover also feels much more responsive and gives you an edge in the game's sprawling battle zones, where death lurks around every corner and peers out of every window.

BF4 also benefits hugely from the many refinements of DualShock 4. The overhauled L2 and R2 triggers wrap...
 

Sony Goes Hands-on with Lost Planet 3 for PlayStation 3: Still Alive

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51w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Lost Planet 3 for PlayStation 3 with details below, as follows:

Jim Peyton's wife, Grace, keeps him warm in the ferocious cold of E.D.N. III with her easy smile and knowing looks. Even though she's off-world, her video messages are enough for Jim, the star of Lost Planet 3. He's here to do a job, earn some credits, and get back to his family.

It's easy to see the wild west influences of Capcom's co-developer, [Register or Login to view links], in Lost Planet 3, which launches on August 27th in North America.

The developers at Spark return the series to a more primal, personal experience, more in line with the cult hit original that eschews Lost Planet 2's tropical detour and large-scale cooperative design.

The core of Lost Planet 3 is Jim. He's a no-nonsense guy - well written, acted, and instantly likeable. He's thrust into his role on E.D.N. III as a rig pilot and construction expert, but he's soon slinging guns and sipping on hot soup to bat off the native critters and cold, respectively. He carries a pistol he's not afraid to use, and he's willing to tackle the hard jobs at a moment's notice... assuming there's hazard pay involved.

Lost Planet 3 has...
 

Video: Driveclub: Access Goes Hands-on with the PS4 Racer

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54w ago - PlayStation Access TV Deputy Editor Rob Pearson went hands-on today with PS4 racer Driveclub for the PlayStation 4 console with video footage below.

To quote: Life is brilliant at the moment, isn't it? Andy Murray's won Wimbledon, the weather is cracking, and it's PS4 Week over on [Register or Login to view links].

We've got loads of awesome [Register or Login to view links] content, including hands-on with the DualShock 4, a first look at the stunning PS4 discovery app, Playroom, and a meaty play-through of Killzone: Shadow Fall.

Today however, it's all about #DRIVECLUB - the incredible PS4 launch title from [Register or Login to view links] that pits you against your mates by seamlessly integrating single player and online multiplayer.

We've got an interview with #DRIVECLUB Community Manager Jamie Brayshaw, plus loads of brand new gameplay footage taken from last week's PlayStation 4 Showcase in London.





Enjoy the video, and don't forget to check back all this week on PlayStation Access, where we'll have loads more PS4 content waiting for you.
 

Dakko Dakko: Floating Cloud God Goes HD on PlayStation Vita

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58w ago - Dakko Dakko Producer Dan Croucher announced today that Floating Cloud God is going HD on PlayStation Vita with details below.

To quote: Hello from [Register or Login to view links]! Today I'm here to talk about 'Floating Cloud God Saves the Pilgrims in HD!', which we're bringing to PS Vita this Summer!

This brand new Vita remake of Dakko Dakko's second game 'Floating Cloud God Saves the Pilgrims' (originally released on PSP minis last year) comes with a set of enhancements and upgrades over the original to take advantage of its new home on Vita.

When we embarked on this version there were two things we most wanted to do - the first was a full re-mastering of the game's art to make the most of the Vita's huge screen, and the second was a new way to control Floating Cloud God.

The original 'Floating Cloud God Saves the Pilgrims' on PSP featured beautiful artwork depicting Japanese folklore and myth, by Army of Trolls' Gary Lucken (http://www.armyoftrolls.co.uk). Drawn as pin-sharp vectors, the art was a perfect fit for the Vita.

It was great to go back to the original images and re-create all the sprite sheets at double the size (to match the Vita's resolution), and the results were amazing. Below is an image showing just how much better...
 
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