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Video: Ninja Platformer N++ Dashes to PS4 / PlayStation 4

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52w ago - Today at Gamescom 2013 Metanet Co-Founder Mare Sheppard made available a video introducing fans to Ninja Platformer N++ for the upcoming PS4 / PlayStation 4 video gaming console.

To quote: Hello! We're Mare and Raigan from Metanet Software, and we're really excited to finally be able to announce that N++ will be coming to PS4!

One of the requests we get most frequently is a version of N for PlayStation, so we're delighted to reveal that yes, it's happening! And it's gonna be great.

If you haven't heard of us, we're the creators of N, N+ and now the upcoming N++. If you want to read more about those games, check out [Register or Login to view links] about their backstory.

Next year will mark the 10-year anniversary of N, which should tell you that we've been working on this series for a very long time. We've learned a lot about N over the years, and now it's time for us to take all the loose ends, crazy experiments, and things we never got a chance to do, and combine them all into one final version. Our goal is for this to be the definitive version, the one which we ourselves would want to play over all other versions: N++.

We can't wait to say more! In the meantime, the teaser trailer above should...
 

Fez Set to Melt Minds on PS4, PlayStation Vita and PS3 Platforms

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52w ago - Polytron Producer Marie-Christine Bourdua announced today that Fez is set to melt minds on PS4, PlayStation Vita and PS3 platforms!

To quote: Hi there! My name is Marie-Christine Bourdua, producer at Polytron, and I'm here today to announce that Fez is coming soon to PS Vita, PS3 and PS4. Making Fez happen has been such an incredible journey, and we are truly thrilled to see our game come to PlayStation platforms.

Fez development started six and a half years ago with Phil Fish's ideas and Renaud Bedard's programming skills. The Montreal-based studio was (and still is) very small, but very ambitious.

Only 100 days into development, we submitted a Fez prototype to the 2008 Independent Games Festival, and were awarded the Visual Arts award, which was a huge public awareness and morale boost. But we still had a whole game to make!

We failed to meet a million deadlines and had to overcome financial obstacles, but met amazing collaborators along the way, like the game's composer, Rich Vreeland (aka Disasterpeace), and outstanding pixel artist Paul Robertson.

The game was taking shape, had a unique atmosphere and aura of mystery that we knew would find fans. As we were wrapping up development, James Swirsky and Lisanne Pajot (makers of the Sundance-nominated...
 

MiniSplit v1.0: Cross-Platform PS3 File Splitter and Joiner is Released

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55w ago - Following in the footsteps of PS3 homebrew applications including OpenPS3FTPSplit, PS3Merge, PS3 Split File and OpenSplit today PlayStation 3 developer Dermy has released a cross-platform PS3 File Splitter and Joiner dubbed SimpleSplitPS3 (formerly MiniSplit) followed by v1.1 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 

Video: Ms Germinator to Splash Soon on PS3 and PS Vita Platforms

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55w ago - Creat Studios Boston VP of Product Development Jason Benham posted up a video today announcing that Ms Germinator will be making a splash soon on PS3 and PS Vita platforms.

To quote: You know what sequels starting with the letters 'Ms.' usually mean: similar to the original, only more and even better?

Well, that's kind of the idea with Ms. Germinator too - she'll be splashing onto PS3 and PS Vita very soon with more power-ups, more modes and, well, just more style than her gnarly, gruff counterpart.

Ms. Germinator really does take her domestic cleaning to new extremes! You get to inflate and pop vast colonies of colorful germs growing on your stuff while skilfully using the new power-germs to devastating effect.

Here, the level shapes synchronize closely with the lush, cartoony backdrops. Hey, you'll actually get to disinfect your dog's bowl up close and personal, like... now, did we hit the spot or what?





There are literally hundreds of challenging levels in Campaign, Puzzle, Arcade and Duel multiplayer modes, all in serious need of disinfection. Have you got what it takes to 3-star them all? Frozen and contagious germs will muddy the waters while teleporters (yes, they've...
 

Video: Puppeteer Interview: Delving Into Japan Studio's Platformer

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57w ago - Sony Blog Manager Fred Dutton shared a video interview today which delves deeper into Japan Studio's incredible platformer called Puppeteer below!

To quote: Shameless favoritism alert: PlayStation Blog ruddy loves Puppeteer. It's one of the liveliest, loveliest and most downright out-there platformers to come along in years, and plays beautifully to boot.

It arrives in stores on 11th September, and if it's not on your radar yet, it's time to stick a pin in it. This is a game unlike any other you'll see on shelves this year.

With just a few weeks left of development, we caught up with the game's director, the ever-insightful Gavin Moore, last week to delve a little deeper into his deviously dark creation.

When we spoke last year you explained that you were making Puppeteer so that you had something to play with your young son. What's his verdict now that he's been able to play it?





Gavin Moore: He loves it! He likes playing it either on his own or with his Dad, which is nice.

If I'm playing Kutaro and he's playing the secondary character - Picarina or YinYang - he tries to kill me all the time because he wants to be Kutaro. He thinks Kutaro is him,...
 
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