Step 1: Connect via FTP and get your dev_flash
Step 2: Move your dev_flash and the nXMB into a new folder (NOT THE CONTENTS, BUT THE DEV_FLASH ITSELF).
Step 3: Open nXMB and let it patch your dev_flash
Step 4: Copy the contents of that dev_flash to your USB Flash Disk
Step 5: Launch USB Firm Loader
The PS3 will mount your USB flash disk as dev_flash
You will NOT see "Install Package Files" but instead of that you will be able to boot PS1/PS2 games and you will have access to your memory cards!
169w ago - With the release of yesterday's PS3 FTP server which enabled easy access to dev_hdd0, dev_flash, dev_flash2, dev_flash3 and dev_bdvd on the PS3, several developers are now examining the PlayStation 3's dev_flash and registry entries.
Forum user diemetal has let us know today that Spanish PS3 developer DemonHades has began to analyze dev_flash from PS3 Firmware version 3.41, stating the following (roughly translated):
"TeamHades has removed the three dev_flash that PS3 has. Thanks to the Homebrew PS3News we needed to extract (PS3 FTP Server).
We begin the analysis with some pictures of their content, we will later file by file documenting that we are not able to do anything and escape in the future a stable CFW."
RichDevX has also tweeted some pictures (below) of the PS3 flash contents and registry entries today.
Included in flash0 he stated that fonts, image, and 3 user modules (prx) files were interesting, however, he went on to say...
186w ago - A few weeks back FuturLab first introduced Coconut Dodge, and today Managing Director James Marsden has detailed the video game's journey from flash to PSP.
To quote: This is my third and final post in the series, and today I'm going to describe how we evolved our very first Flash game to a level worthy of publishing on PlayStation Store!
CONCEPT: Back in 2005 we were working on less-than-exciting Flash projects, and I was dreaming of making games.
One day I decided that it would be best to just start making a Flash game, so I started making Prism; a hugely complex project to attempt as a first game. Ambition and stupidity are hard to tell apart sometimes.
Meanwhile, Dan (Bibby) was watching me bang my head against the wall with all manner of collision detection horrors, and decided to go the opposite way and make a very simple Flash game instead. About three hours later he had the essential foundations of Coconut Dodge up and running. There was a crab, on a beach, dodging coconuts.
Still, it was our very first game, and it taught us many important things, like how to mix colours badly, how to implement unfair...
187w ago - FuturLab Managing Director James Marsden has revealed today how Flash developers recently became licensed PSP and PS3 video game developers on PSN.
To quote: Today I'm going to spill the beans on how a bunch of Flash developers managed to become licensed to make games for PSP and PS3!
Contrary to popular belief, we didn't have lots of games under our belt; none of us had worked on a commercial video game before, and none of us knew anything about C or C++.
What we did have was a great idea and the naïve enthusiasm to rock up to Sony's Liverpool headquarters and present it in person.
It all started back in 2007 when I'd just finished building our Flash game engine, PRISM. We decided to use the engine to develop an idea I'd had at University. The idea was essentially a game that reaches outside of the console, with characters in the game contacting players through instant messaging, email and telephone calls.
You might have heard of this kind of game, it's called an Alternate Reality Game (or ARG - pronounced A.R.G.).
So we used our engine to build a Flash demo and started...
208w ago - Here is a little piece of news we skipped over when our PS3 Reference Tool arrived.
One of our resident PS3 DEV's CouRieR extracted the flash of a PS3 Slim (CECH-2000) European console with Firmware 2.75 a few months back by removing the chip, and dumping it with an external reader along the lines of the BeeProg.
The chip, a Samsung K8Q2815UQB, is a 128 Megabit flash chip. The dump, which weighs in at 16.0 MB (16,777,728 bytes), is quite similiar to that of a later model PS3 with the smaller flash.
Earlier generation Fat PS3's, those that sported dual 1 Gigabit flashes, had two copies of the PS3 firmware along with a full AES filesystem (for /dev_flash) on the flash.
The PS3 Slims, like later generation Fat's, have the AES filesystem (/dev_flash) on the Hard Disk Drive, and mounted virtually (like a loopback) with only one copy of the firmware.
Both the Fat and Slim PS3 systems feature everything that one would expect: a bootloader, corresponding core operating system LV1/LV2 SELF's, along...